Compare commits

...
6 Commits
24 changed files with 1219 additions and 491 deletions
BIN
View File
Binary file not shown.
+1 -1
View File
@@ -14,7 +14,6 @@ version = "1.0.0"
[dependencies]
gleam_stdlib = ">= 0.44.0 and < 2.0.0"
storail = ">= 3.0.0 and < 4.0.0"
tom = ">= 1.1.1 and < 2.0.0"
simplifile = ">= 2.2.1 and < 3.0.0"
glint = ">= 1.2.1 and < 2.0.0"
@@ -26,6 +25,7 @@ gleam_http = ">= 4.0.0 and < 5.0.0"
gleam_otp = ">= 0.16.1 and < 1.0.0"
gleam_crypto = ">= 1.5.0 and < 2.0.0"
gleam_json = ">= 2.3.0 and < 3.0.0"
gleescript = ">= 1.4.0 and < 2.0.0"
[dev-dependencies]
gleeunit = ">= 1.0.0 and < 2.0.0"
+2 -5
View File
@@ -3,8 +3,6 @@
packages = [
{ name = "argv", version = "1.0.2", build_tools = ["gleam"], requirements = [], otp_app = "argv", source = "hex", outer_checksum = "BA1FF0929525DEBA1CE67256E5ADF77A7CDDFE729E3E3F57A5BDCAA031DED09D" },
{ name = "directories", version = "1.2.0", build_tools = ["gleam"], requirements = ["envoy", "gleam_stdlib", "platform", "simplifile"], otp_app = "directories", source = "hex", outer_checksum = "D13090CFCDF6759B87217E8DDD73A75903A700148A82C1D33799F333E249BF9E" },
{ name = "envoy", version = "1.0.2", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "envoy", source = "hex", outer_checksum = "95FD059345AA982E89A0B6E2A3BF1CF43E17A7048DCD85B5B65D3B9E4E39D359" },
{ name = "filepath", version = "1.1.2", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "filepath", source = "hex", outer_checksum = "B06A9AF0BF10E51401D64B98E4B627F1D2E48C154967DA7AF4D0914780A6D40A" },
{ name = "gleam_community_ansi", version = "1.4.3", build_tools = ["gleam"], requirements = ["gleam_community_colour", "gleam_regexp", "gleam_stdlib"], otp_app = "gleam_community_ansi", source = "hex", outer_checksum = "8A62AE9CC6EA65BEA630D95016D6C07E4F9973565FA3D0DE68DC4200D8E0DD27" },
{ name = "gleam_community_colour", version = "2.0.0", build_tools = ["gleam"], requirements = ["gleam_json", "gleam_stdlib"], otp_app = "gleam_community_colour", source = "hex", outer_checksum = "FDD6AC62C6EC8506C005949A4FCEF032038191D5EAAEC3C9A203CD53AE956ACA" },
@@ -16,6 +14,7 @@ packages = [
{ name = "gleam_regexp", version = "1.1.1", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_regexp", source = "hex", outer_checksum = "9C215C6CA84A5B35BB934A9B61A9A306EC743153BE2B0425A0D032E477B062A9" },
{ name = "gleam_stdlib", version = "0.59.0", build_tools = ["gleam"], requirements = [], otp_app = "gleam_stdlib", source = "hex", outer_checksum = "F8FEE9B35797301994B81AF75508CF87C328FE1585558B0FFD188DC2B32EAA95" },
{ name = "gleam_yielder", version = "1.1.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_yielder", source = "hex", outer_checksum = "8E4E4ECFA7982859F430C57F549200C7749823C106759F4A19A78AEA6687717A" },
{ name = "gleescript", version = "1.4.0", build_tools = ["gleam"], requirements = ["argv", "filepath", "gleam_erlang", "gleam_stdlib", "simplifile", "snag", "tom"], otp_app = "gleescript", source = "hex", outer_checksum = "8CDDD29F91064E69950A91A40061785F10275ADB70A0520075591F61A724C455" },
{ name = "gleeunit", version = "1.3.1", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleeunit", source = "hex", outer_checksum = "A7DD6C07B7DA49A6E28796058AA89E651D233B357D5607006D70619CD89DAAAB" },
{ name = "glint", version = "1.2.1", build_tools = ["gleam"], requirements = ["gleam_community_ansi", "gleam_community_colour", "gleam_stdlib", "snag"], otp_app = "glint", source = "hex", outer_checksum = "2214C7CEFDE457CEE62140C3D4899B964E05236DA74E4243DFADF4AF29C382BB" },
{ name = "glisten", version = "7.0.1", build_tools = ["gleam"], requirements = ["gleam_erlang", "gleam_otp", "gleam_stdlib", "logging", "telemetry"], otp_app = "glisten", source = "hex", outer_checksum = "1A53CF9FB3231A93FF7F1BD519A43DC968C1722F126CDD278403A78725FC5189" },
@@ -23,11 +22,9 @@ packages = [
{ name = "hpack_erl", version = "0.3.0", build_tools = ["rebar3"], requirements = [], otp_app = "hpack", source = "hex", outer_checksum = "D6137D7079169D8C485C6962DFE261AF5B9EF60FBC557344511C1E65E3D95FB0" },
{ name = "logging", version = "1.3.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "logging", source = "hex", outer_checksum = "1098FBF10B54B44C2C7FDF0B01C1253CAFACDACABEFB4B0D027803246753E06D" },
{ name = "mist", version = "4.0.7", build_tools = ["gleam"], requirements = ["gleam_erlang", "gleam_http", "gleam_otp", "gleam_stdlib", "gleam_yielder", "glisten", "gramps", "hpack_erl", "logging"], otp_app = "mist", source = "hex", outer_checksum = "F7D15A1E3232E124C7CE31900253633434E59B34ED0E99F273DEE61CDB573CDD" },
{ name = "platform", version = "1.0.0", build_tools = ["gleam"], requirements = [], otp_app = "platform", source = "hex", outer_checksum = "8339420A95AD89AAC0F82F4C3DB8DD401041742D6C3F46132A8739F6AEB75391" },
{ name = "shared", version = "1.0.0", build_tools = ["gleam"], requirements = ["gleam_crypto", "gleam_json", "gleam_stdlib"], source = "local", path = "../shared" },
{ name = "simplifile", version = "2.2.1", build_tools = ["gleam"], requirements = ["filepath", "gleam_stdlib"], otp_app = "simplifile", source = "hex", outer_checksum = "C88E0EE2D509F6D86EB55161D631657675AA7684DAB83822F7E59EB93D9A60E3" },
{ name = "snag", version = "1.1.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "snag", source = "hex", outer_checksum = "7E9F06390040EB5FAB392CE642771484136F2EC103A92AE11BA898C8167E6E17" },
{ name = "storail", version = "3.0.0", build_tools = ["gleam"], requirements = ["directories", "filepath", "gleam_crypto", "gleam_json", "gleam_stdlib", "simplifile"], otp_app = "storail", source = "hex", outer_checksum = "D032EE5C89AA4B6306FF81929BF9B5DD2583E9F743F0047788AE5F1F52AFE3B4" },
{ name = "telemetry", version = "1.3.0", build_tools = ["rebar3"], requirements = [], otp_app = "telemetry", source = "hex", outer_checksum = "7015FC8919DBE63764F4B4B87A95B7C0996BD539E0D499BE6EC9D7F3875B79E6" },
{ name = "tom", version = "1.1.1", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "tom", source = "hex", outer_checksum = "0910EE688A713994515ACAF1F486A4F05752E585B9E3209D8F35A85B234C2719" },
]
@@ -40,10 +37,10 @@ gleam_http = { version = ">= 4.0.0 and < 5.0.0" }
gleam_json = { version = ">= 2.3.0 and < 3.0.0" }
gleam_otp = { version = ">= 0.16.1 and < 1.0.0" }
gleam_stdlib = { version = ">= 0.44.0 and < 2.0.0" }
gleescript = { version = ">= 1.4.0 and < 2.0.0" }
gleeunit = { version = ">= 1.0.0 and < 2.0.0" }
glint = { version = ">= 1.2.1 and < 2.0.0" }
mist = { version = ">= 4.0.7 and < 5.0.0" }
shared = { path = "../shared" }
simplifile = { version = ">= 2.2.1 and < 3.0.0" }
storail = { version = ">= 3.0.0 and < 4.0.0" }
tom = { version = ">= 1.1.1 and < 2.0.0" }
@@ -12,6 +12,7 @@ pub type HostClientMessages {
ResetAllBuzers
ResetPlayerBuzzer(user_id: Int)
UpdateScore(user_id: Int, diff: Int)
EndGame
}
pub fn host_client_messages_decoder() -> decode.Decoder(HostClientMessages) {
@@ -27,6 +28,7 @@ pub fn host_client_messages_decoder() -> decode.Decoder(HostClientMessages) {
use diff <- decode.field("diff", decode.int)
decode.success(UpdateScore(user_id:, diff:))
}
"EndGame" -> decode.success(EndGame)
_ -> decode.failure(ResetAllBuzers, "HostClientMessages")
}
}
@@ -34,6 +36,7 @@ pub fn host_client_messages_decoder() -> decode.Decoder(HostClientMessages) {
pub type HostServerMessages {
Ack
UpdatePlayerStates(players: dict.Dict(Int, player.Player))
ExitGame
}
pub fn encode_host_server_messages(
@@ -53,5 +56,6 @@ pub fn encode_host_server_messages(
),
),
])
ExitGame -> json.object([#("type", json.string("ExitGame"))])
}
}
+11 -9
View File
@@ -6,8 +6,8 @@ pub type NewUserState {
}
pub type NewUserClientMessages {
JoinAsPlayer(token: String, user_id: Int, game_id: String)
JoinAsHost(token: String, user_id: Int, game_id: String)
JoinAsPlayer(token: String, user_id: Int, game_code: String)
JoinAsHost(token: String, user_id: Int, game_code: String)
}
pub fn new_user_client_messages_decoder() -> decode.Decoder(
@@ -18,14 +18,14 @@ pub fn new_user_client_messages_decoder() -> decode.Decoder(
"JoinAsPlayer" -> {
use token <- decode.field("token", decode.string)
use user_id <- decode.field("user_id", decode.int)
use game_id <- decode.field("game_id", decode.string)
decode.success(JoinAsPlayer(token:, user_id:, game_id:))
use game_code <- decode.field("game_code", decode.string)
decode.success(JoinAsPlayer(token:, user_id:, game_code:))
}
"JoinAsHost" -> {
use token <- decode.field("token", decode.string)
use user_id <- decode.field("user_id", decode.int)
use game_id <- decode.field("game_id", decode.string)
decode.success(JoinAsHost(token:, user_id:, game_id:))
use game_code <- decode.field("game_code", decode.string)
decode.success(JoinAsHost(token:, user_id:, game_code:))
}
_ -> decode.failure(JoinAsPlayer("", 0, ""), "NewUserClientMessages")
}
@@ -39,8 +39,10 @@ pub type NewUserServerMessages {
pub fn encode_new_user_server_messages(
new_user_server_messages: NewUserServerMessages,
) -> json.Json {
case new_user_server_messages {
RegisterResponse -> json.string("register_response")
HostRegisterResponse -> json.string("host_register_response")
let msg_type = case new_user_server_messages {
RegisterResponse -> json.string("RegisterResponse")
HostRegisterResponse -> json.string("HostRegisterResponse")
}
json.object([#("type", msg_type)])
}
@@ -18,6 +18,7 @@ pub type PlayerServerMessages {
Ack
UpdatePointTotal(score: Int)
ResetBuzzer
ExitGame
}
pub fn encode_player_server_messages(
@@ -31,5 +32,6 @@ pub fn encode_player_server_messages(
#("score", json.int(player_server_messages.score)),
])
ResetBuzzer -> json.object([#("type", json.string("ResetBuzzer"))])
ExitGame -> json.object([#("type", json.string("ExitGame"))])
}
}
+42 -33
View File
@@ -2,7 +2,6 @@ import app/clients/new_user_client
import app/web
import gleam/bit_array
import gleam/bytes_tree
import gleam/dict
import gleam/erlang/process
import gleam/http/cookie
import gleam/http/request.{type Request}
@@ -17,9 +16,9 @@ import gleam/string
import login
import mist.{type Connection, type ResponseData}
import player
import session
import player_manager
import session_manager
import socket_manager
import storail
type JoinAs {
JoinAsHost
@@ -53,33 +52,37 @@ fn server_login(
let assert Ok(body) = bit_array.to_string(req.body)
let assert Ok(login_req) = json.parse(body, login.login_request_decoder())
let #(token, user_id) =
web.register_user(ctx, login_req.username, login_req.game_code)
let assert Ok(#(user_id, token)) =
player_manager.add_player(
ctx.players,
login_req.username,
login_req.game_code,
)
let _ = case join_type {
JoinAsHost -> {
let key = storail.key(ctx.sessions, login_req.game_code)
let session = session.Session(login_req.game_code, user_id, dict.new())
let assert Ok(Nil) = storail.write(key, session)
let assert Ok(_) =
session_manager.create_new_game(
ctx.sessions,
login_req.game_code,
user_id,
)
Nil
}
JoinAsPlayer -> {
let key = storail.key(ctx.sessions, login_req.game_code)
let assert Ok(session) = storail.read(key)
let player =
player.Player(
name: login_req.username,
id: user_id,
score: 0,
buzz_in_time: None,
let assert Ok(_) =
session_manager.add_player_to_game(
ctx.sessions,
login_req.game_code,
player.Player(
name: login_req.username,
id: user_id,
score: 0,
buzz_in_time: None,
),
)
let session =
session.Session(
..session,
players: dict.insert(session.players, player.id, player),
)
let assert Ok(Nil) = storail.write(key, session)
Nil
}
}
@@ -87,22 +90,30 @@ fn server_login(
JoinAsHost -> "host"
JoinAsPlayer -> "player"
}
let cookie_attr =
cookie.Attributes(..cookie.defaults(req.scheme), http_only: False)
response.new(200)
|> response.set_cookie(
"play_of_the_game/token",
token,
cookie.defaults(req.scheme),
)
|> response.set_cookie("play_of_the_game/token", token, cookie_attr)
|> response.set_cookie(
"play_of_the_game/client_type",
join_type_name,
cookie.defaults(req.scheme),
cookie_attr,
)
|> response.set_cookie(
"play_of_the_game/username",
login_req.username,
cookie.defaults(req.scheme),
cookie_attr,
)
|> response.set_cookie(
"play_of_the_game/user_id",
int.to_string(user_id),
cookie_attr,
)
|> response.set_cookie(
"play_of_the_game/game_code",
login_req.game_code,
cookie_attr,
)
|> response.set_body(mist.Bytes(bytes_tree.new()))
}
@@ -162,14 +173,12 @@ fn handle_ws_message(
conn,
message: mist.WebsocketMessage(String),
) {
io.println("Got WS message")
case message {
mist.Text(msg) -> {
echo msg
let #(state, resp) = web.handle_client_msg(state, msg)
echo resp
let assert Ok(_) = mist.send_text_frame(conn, resp)
actor.continue(state)
+58 -224
View File
@@ -2,22 +2,14 @@ import app/clients/host_client
import app/clients/new_user_client
import app/clients/player_client
import config
import gleam/bit_array
import gleam/crypto
import gleam/dict
import gleam/erlang/process
import gleam/float
import gleam/int
import gleam/io
import gleam/json
import gleam/list
import gleam/option.{None, Some}
import gleam/otp/actor
import player
import player_session
import session
import player_manager
import session_manager
import socket_manager
import storail
pub type Error {
InvalidToken
@@ -26,8 +18,8 @@ pub type Error {
pub type Context {
Context(
config: config.Config,
sessions: storail.Collection(session.Session),
player_sessions: storail.Collection(player_session.PlayerSession),
sessions: session_manager.SessionManager,
players: player_manager.PlayerManager,
socket_manager: socket_manager.SocketManager(String),
)
}
@@ -58,32 +50,6 @@ pub fn handle_client_msg(
}
}
fn set_buzz_in(
socket_state: SocketState,
player_state: player_client.PlayerState,
time: Float,
) {
let key = storail.key(socket_state.ctx.sessions, player_state.game_id)
let assert Ok(session) = storail.read(key)
let players =
dict.upsert(session.players, player_state.user_id, fn(player) {
let assert Some(player) = player
player.Player(..player, buzz_in_time: Some(time))
})
let session = session.Session(..session, players:)
let assert Ok(_) = storail.write(key, session)
send_message_to_host(
socket_state,
session.host_user_id,
host_client.UpdatePlayerStates(session.players),
)
}
fn handle_player(
socket_state: SocketState,
player_state: player_client.PlayerState,
@@ -101,7 +67,13 @@ fn handle_player(
<> float.to_string(time),
)
set_buzz_in(socket_state, player_state, time)
let assert Ok(_) =
session_manager.buzz_in_player(
socket_state.ctx.sessions,
player_state.game_id,
player_state.user_id,
time,
)
#(
socket_state,
@@ -113,67 +85,6 @@ fn handle_player(
}
}
pub fn register_user(
ctx: Context,
username: String,
game_code: String,
) -> #(String, Int) {
let secret = crypto.strong_random_bytes(16)
let token =
crypto.new_hasher(crypto.Sha512)
|> crypto.hash_chunk(secret)
|> crypto.hash_chunk(bit_array.from_string(username))
|> crypto.hash_chunk(bit_array.from_string(game_code))
|> crypto.digest
|> bit_array.base64_encode(True)
let token_hash = player_session.hash_token(token)
let assert <<user_id:int-size(64)>> = crypto.strong_random_bytes(8)
let key = storail.key(ctx.player_sessions, int.to_base16(user_id))
let assert Ok(Nil) =
storail.write(
key,
player_session.PlayerSession(
id: user_id,
token_hash:,
username:,
socket_id: None,
),
)
#(token, user_id)
}
pub fn attach_socket_to_user(
state: SocketState,
user_id: Int,
token: String,
) -> Result(Nil, Error) {
let key = storail.key(state.ctx.player_sessions, int.to_base16(user_id))
let assert Ok(player_state) = storail.read(key)
let hashed_token = player_session.hash_token(token)
case hashed_token == player_state.token_hash {
False -> Error(InvalidToken)
True -> {
let assert Ok(Nil) =
storail.write(
key,
player_session.PlayerSession(
..player_state,
socket_id: Some(state.id),
),
)
Ok(Nil)
}
}
}
fn handle_new_user(
socket_state: SocketState,
_new_user_state: new_user_client.NewUserState,
@@ -184,18 +95,14 @@ fn handle_new_user(
let #(socket_state, new_user_msg) = case msg {
new_user_client.JoinAsHost(token, user_id, game_id) -> {
let assert Ok(_) = attach_socket_to_user(socket_state, user_id, token)
let assert Ok(_) =
player_manager.attack_socket_to_player(
socket_state.ctx.players,
user_id,
socket_state.id,
token,
)
#(
SocketState(
..socket_state,
state: Player(player_client.PlayerState(user_id:, game_id:)),
),
new_user_client.HostRegisterResponse,
)
}
new_user_client.JoinAsPlayer(token, user_id, game_id) -> {
let assert Ok(_) = attach_socket_to_user(socket_state, user_id, token)
#(
SocketState(
..socket_state,
@@ -204,6 +111,23 @@ fn handle_new_user(
new_user_client.HostRegisterResponse,
)
}
new_user_client.JoinAsPlayer(token, user_id, game_id) -> {
let assert Ok(_) =
player_manager.attack_socket_to_player(
socket_state.ctx.players,
user_id,
socket_state.id,
token,
)
#(
SocketState(
..socket_state,
state: Player(player_client.PlayerState(user_id:, game_id:)),
),
new_user_client.RegisterResponse,
)
}
}
#(
@@ -212,86 +136,6 @@ fn handle_new_user(
)
}
fn get_player_session_from_id(
ctx: Context,
id: Int,
) -> player_session.PlayerSession {
let player_key = storail.key(ctx.player_sessions, int.to_base16(id))
let assert Ok(player) = storail.read(player_key)
player
}
fn get_player_session_subject(
ctx: Context,
player: player_session.PlayerSession,
) -> process.Subject(String) {
let assert Some(id) = player.socket_id
let assert Ok(subject) =
socket_manager.get_socket_subj_by_id(ctx.socket_manager, id)
subject
}
fn broadcast_message_to_players(
socket_state: SocketState,
session: session.Session,
msg: player_client.PlayerServerMessages,
) {
dict.keys(session.players)
|> list.map(get_player_session_from_id(socket_state.ctx, _))
|> list.map(get_player_session_subject(socket_state.ctx, _))
|> list.each(fn(subject) {
let client_msg = player_client.encode_player_server_messages(msg)
actor.send(subject, json.to_string(client_msg))
})
}
fn send_message_to_player(
socket_state: SocketState,
id: Int,
msg: player_client.PlayerServerMessages,
) {
let client_msg = player_client.encode_player_server_messages(msg)
get_player_session_from_id(socket_state.ctx, id)
|> get_player_session_subject(socket_state.ctx, _)
|> actor.send(json.to_string(client_msg))
}
fn send_message_to_host(
socket_state: SocketState,
id: Int,
msg: host_client.HostServerMessages,
) {
let client_msg = host_client.encode_host_server_messages(msg)
get_player_session_from_id(socket_state.ctx, id)
|> get_player_session_subject(socket_state.ctx, _)
|> actor.send(json.to_string(client_msg))
}
fn reset_player_buzzer(
socket_state: SocketState,
session_key: storail.Key(session.Session),
id: Int,
) {
let assert Ok(session) = storail.read(session_key)
let assert Ok(player) = dict.get(session.players, id)
let player = player.Player(..player, buzz_in_time: None)
let players = dict.insert(session.players, id, player)
let session = session.Session(..session, players: players)
let assert Ok(_) = storail.write(session_key, session)
send_message_to_host(
socket_state,
session.host_user_id,
host_client.UpdatePlayerStates(session.players),
)
}
fn handle_host(
socket_state: SocketState,
host_state: host_client.HostState,
@@ -300,49 +144,39 @@ fn handle_host(
let assert Ok(msg) =
json.parse(msg, host_client.host_client_messages_decoder())
let session_key = storail.key(socket_state.ctx.sessions, host_state.game_id)
let assert Ok(session) = storail.read(session_key)
let #(socket_state, resp) = case msg {
host_client.ResetAllBuzers -> {
dict.to_list(session.players)
|> list.each(fn(player_entry) {
reset_player_buzzer(socket_state, session_key, player_entry.0)
})
broadcast_message_to_players(
socket_state,
session,
player_client.ResetBuzzer,
)
let assert Ok(_) =
session_manager.reset_all_buzzers(
socket_state.ctx.sessions,
host_state.game_id,
)
#(socket_state, host_client.Ack)
}
host_client.ResetPlayerBuzzer(id) -> {
reset_player_buzzer(socket_state, session_key, id)
send_message_to_player(socket_state, id, player_client.ResetBuzzer)
let assert Ok(_) =
session_manager.reset_player_buzzer(
socket_state.ctx.sessions,
host_state.game_id,
id,
)
#(socket_state, host_client.Ack)
}
host_client.UpdateScore(id, score) -> {
let assert Ok(player) = dict.get(session.players, id)
let player = player.Player(..player, score: player.score + score)
let session =
session.Session(
..session,
players: dict.insert(session.players, player.id, player),
let assert Ok(_) =
session_manager.updater_player_score(
socket_state.ctx.sessions,
host_state.game_id,
id,
score,
)
let assert Ok(_) = storail.write(session_key, session)
send_message_to_player(
socket_state,
id,
player_client.UpdatePointTotal(player.score),
)
send_message_to_host(
socket_state,
session.host_user_id,
host_client.UpdatePlayerStates(session.players),
)
#(socket_state, host_client.Ack)
}
host_client.EndGame -> {
let assert Ok(_) =
session_manager.end_game(socket_state.ctx.sessions, host_state.game_id)
#(socket_state, host_client.Ack)
}
+8 -29
View File
@@ -6,10 +6,9 @@ import gleam/erlang/process
import gleam/result
import glint
import mist
import player_session
import session
import player_manager
import session_manager
import socket_manager
import storail
pub type Error {
ConfigError(config.ConfigError)
@@ -21,28 +20,6 @@ pub fn error_string(err: Error) -> String {
}
}
pub fn setup_session_collection(
config: storail.Config,
) -> storail.Collection(session.Session) {
storail.Collection(
name: "Sessions",
to_json: session.serialize,
decoder: session.decoder(),
config:,
)
}
pub fn setup_player_session_collection(
config: storail.Config,
) -> storail.Collection(player_session.PlayerSession) {
storail.Collection(
name: "PlayerSessions",
to_json: player_session.encode_player_session,
decoder: player_session.player_session_decoder(),
config:,
)
}
pub fn run_server() -> glint.Command(Result(Nil, Error)) {
use <- glint.command_help("Runs the backend of Play of the Game")
use _, args, _ <- glint.command()
@@ -59,14 +36,16 @@ pub fn run_server() -> glint.Command(Result(Nil, Error)) {
}),
)
let storail_cfg = storail.Config(cfg.storage_path)
let player_manager = player_manager.new()
let socket_manager = socket_manager.new()
let session_manager = session_manager.new(player_manager, socket_manager)
let ctx =
web.Context(
config: cfg,
sessions: setup_session_collection(storail_cfg),
player_sessions: setup_player_session_collection(storail_cfg),
socket_manager: socket_manager.new(),
players: player_manager,
socket_manager:,
sessions: session_manager,
)
let handler = router.handle_request(_, ctx)
+30
View File
@@ -0,0 +1,30 @@
import gleam/erlang/process
import gleam/otp/actor
pub const call_timeout = 1000
pub type Manager(resp_type, msg_type) {
Manager(subject: process.Subject(Request(resp_type, msg_type)))
}
pub type State(state_type) {
State(internal: state_type)
}
pub type Request(resp_type, msg_type) {
Request(reply_to: process.Subject(resp_type), msg: msg_type)
}
pub fn new(
init_state: fn() -> state_type,
handle: fn(Request(resp_type, msg_type), State(state_type)) ->
actor.Next(Request(resp_type, msg_type), State(state_type)),
) -> Manager(resp_type, msg_type) {
let assert Ok(subject) = actor.start(State(init_state()), handle)
Manager(subject)
}
pub fn call(manager: Manager(resp_type, msg_type), msg: msg_type) -> resp_type {
actor.call(manager.subject, Request(_, msg), call_timeout)
}
+263
View File
@@ -0,0 +1,263 @@
import gleam/bit_array
import gleam/crypto
import gleam/dict
import gleam/erlang/process
import gleam/int
import gleam/io
import gleam/option.{type Option, None, Some}
import gleam/otp/actor
import gleam/result
import manager
import player_session
pub type PlayerManager =
manager.Manager(Response, Message)
pub type Message {
AddPlayer(username: String, game_code: String)
AttachSocketToPlayer(user_id: Int, socket_id: Int, token_hash: String)
RemoveSocket(user_id: Int)
RemovePlayer(user_id: Int)
GetPlayerSocket(user_id: Int)
}
pub type PlayerError {
PlayerNotFound(Int)
UsernameAlreadyExists(String)
TokenHashMistmatch
}
pub fn error_to_string(error: PlayerError) -> String {
case error {
PlayerNotFound(id) -> "Player of id=" <> int.to_string(id) <> " not found"
UsernameAlreadyExists(username) ->
"Username '" <> username <> "' already exists!"
TokenHashMistmatch -> "Error authenticating user"
}
}
pub type Return {
Ack
AddPlayerResp(user_id: Int, token: String)
GetPlayerSocketResp(socket_id: Option(Int))
}
pub type Response =
Result(Return, PlayerError)
pub type Request =
manager.Request(Response, Message)
pub type InternalState {
InternalState(
next_id: Int,
players: dict.Dict(Int, player_session.PlayerSession),
)
}
pub type State =
manager.State(InternalState)
fn call(
player_manager: PlayerManager,
msg: Message,
) -> Result(Return, PlayerError) {
manager.call(player_manager, msg)
}
pub fn new() -> PlayerManager {
manager.new(fn() { InternalState(0, dict.new()) }, handle)
}
pub fn add_player(
player_manager: PlayerManager,
username: String,
gamecode: String,
) -> Result(#(Int, String), PlayerError) {
use ret <- result.try(call(player_manager, AddPlayer(username, gamecode)))
let assert AddPlayerResp(user_id, token) = ret
Ok(#(user_id, token))
}
pub fn attack_socket_to_player(
player_manager: PlayerManager,
user_id: Int,
socket_id: Int,
token_hash: String,
) -> Result(Nil, PlayerError) {
use _ret <- result.try(call(
player_manager,
AttachSocketToPlayer(user_id, socket_id, token_hash),
))
Ok(Nil)
}
pub fn remove_socket(
player_manager: PlayerManager,
user_id: Int,
) -> Result(Nil, PlayerError) {
use _ret <- result.try(call(player_manager, RemoveSocket(user_id)))
Ok(Nil)
}
pub fn remove_player(
player_manager: PlayerManager,
user_id: Int,
) -> Result(Nil, PlayerError) {
use _ret <- result.try(call(player_manager, RemovePlayer(user_id)))
Ok(Nil)
}
pub fn get_player_socket(
player_manager: PlayerManager,
user_id: Int,
) -> Result(Option(Int), PlayerError) {
use ret <- result.try(call(player_manager, GetPlayerSocket(user_id)))
let assert GetPlayerSocketResp(socket_id) = ret
Ok(socket_id)
}
fn handle(request: Request, state: State) -> actor.Next(Request, State) {
let ret = case request.msg {
AddPlayer(username, gamecode) ->
add_player_internal(state, username, gamecode)
AttachSocketToPlayer(user_id, socket_id, token_hash) ->
attach_socket_to_player_internal(state, user_id, socket_id, token_hash)
RemovePlayer(user_id) -> remove_player_internal(state, user_id)
RemoveSocket(user_id) -> remove_socket_internal(state, user_id)
GetPlayerSocket(user_id) -> get_player_socket_internal(state, user_id)
}
case ret {
Error(err) -> {
io.println_error("Player Manager error: " <> error_to_string(err))
process.send(request.reply_to, Error(err))
actor.continue(state)
}
Ok(#(resp, actor_state)) -> {
process.send(request.reply_to, Ok(resp))
actor_state
}
}
}
fn get_player(
state: State,
player_id: Int,
) -> Result(player_session.PlayerSession, PlayerError) {
result.map_error(dict.get(state.internal.players, player_id), fn(_) {
PlayerNotFound(player_id)
})
}
fn add_player_to_state(
state: State,
player: player_session.PlayerSession,
) -> State {
let players = dict.insert(state.internal.players, player.id, player)
manager.State(internal: InternalState(..state.internal, players:))
}
fn add_player_internal(
state: State,
username: String,
game_code: String,
) -> Result(#(Return, actor.Next(Request, State)), PlayerError) {
let secret = crypto.strong_random_bytes(16)
let token =
crypto.new_hasher(crypto.Sha512)
|> crypto.hash_chunk(secret)
|> crypto.hash_chunk(bit_array.from_string(username))
|> crypto.hash_chunk(bit_array.from_string(game_code))
|> crypto.digest
|> bit_array.base64_encode(True)
let token_hash = player_session.hash_token(token)
let user_id = state.internal.next_id
let sessions =
player_session.PlayerSession(user_id, token_hash, username, None)
|> dict.insert(state.internal.players, user_id, _)
let continue =
manager.State(internal: InternalState(state.internal.next_id + 1, sessions))
|> actor.continue
io.print("Adding" <> username <> "id=" <> int.to_string(user_id) <> "to game")
#(AddPlayerResp(user_id, token), continue)
|> Ok
}
fn attach_socket_to_player_internal(
state: State,
user_id: Int,
socket_id: Int,
token_hash: String,
) -> Result(#(Return, actor.Next(Request, State)), PlayerError) {
use player <- result.try(get_player(state, user_id))
use _ <- result.try(
case player.token_hash == player_session.hash_token(token_hash) {
False -> Error(TokenHashMistmatch)
True -> Ok(Nil)
},
)
let state =
player_session.PlayerSession(..player, socket_id: Some(socket_id))
|> add_player_to_state(state, _)
|> actor.continue
#(Ack, state)
|> Ok
}
fn remove_socket_internal(
state: State,
user_id: Int,
) -> Result(#(Return, actor.Next(Request, State)), PlayerError) {
use player <- result.try(get_player(state, user_id))
let state =
player_session.PlayerSession(..player, socket_id: None)
|> add_player_to_state(state, _)
|> actor.continue
#(Ack, state)
|> Ok
}
fn remove_player_internal(
state: State,
user_id: Int,
) -> Result(#(Return, actor.Next(Request, State)), PlayerError) {
use player <- result.try(get_player(state, user_id))
let players = dict.delete(state.internal.players, player.id)
let state =
manager.State(internal: InternalState(..state.internal, players:))
|> actor.continue
#(Ack, state)
|> Ok
}
fn get_player_socket_internal(
state: State,
user_id: Int,
) -> Result(#(Return, actor.Next(Request, State)), PlayerError) {
use player <- result.try(get_player(state, user_id))
#(GetPlayerSocketResp(player.socket_id), actor.continue(state))
|> Ok
}
+429
View File
@@ -0,0 +1,429 @@
import app/clients/host_client
import app/clients/player_client
import gleam/dict
import gleam/erlang/process
import gleam/int
import gleam/io
import gleam/json
import gleam/list
import gleam/option.{type Option, None, Some}
import gleam/otp/actor
import gleam/result
import manager
import player
import player_manager
import session
import socket_manager
pub type SessionManager =
manager.Manager(Response, Message)
pub type Request =
manager.Request(Response, Message)
pub type State =
manager.State(InternalState)
pub type InternalState {
InternalState(
games: dict.Dict(String, session.Session),
player_manager: player_manager.PlayerManager,
socket_manager: socket_manager.SocketManager(String),
)
}
pub fn new(player_manager, socket_manager) -> SessionManager {
manager.new(
fn() { InternalState(dict.new(), player_manager, socket_manager) },
handle,
)
}
pub type Message {
CreateNewGame(game_id: String, host_id: Int)
EndGame(game_id: String)
AddPlayerToGame(game_id: String, player: player.Player)
RemovePlayerFromGame(game_id: String, player_id: Int)
BuzzInPlayer(game_id: String, player_id: Int, time: Float)
ResetAllBuzers(game_id: String)
ResetPlayerBuzzer(game_id: String, player_id: Int)
UpdatePlayerScore(game_id: String, player_id: Int, score_diff: Int)
Shutdown
}
pub type Response =
Result(Nil, SessionError)
pub type SessionError {
GameAlreadyExists(game_id: String)
GameNotFound(game_id: String)
PlayerNotFound(player_id: Int)
}
pub fn error_to_string(error: SessionError) -> String {
case error {
GameAlreadyExists(game_id) ->
"Game with id=" <> game_id <> " already exists."
GameNotFound(game_id) -> "Game with id=" <> game_id <> " not found."
PlayerNotFound(player_id) ->
"Player with id=" <> int.to_string(player_id) <> " not found."
}
}
fn call(
session_manager: SessionManager,
msg: Message,
) -> Result(Nil, SessionError) {
manager.call(session_manager, msg)
}
pub fn create_new_game(
session_manager: SessionManager,
game_id: String,
host_id: Int,
) -> Result(Nil, SessionError) {
call(session_manager, CreateNewGame(game_id, host_id))
}
pub fn end_game(
session_manager: SessionManager,
game_id: String,
) -> Result(Nil, SessionError) {
call(session_manager, EndGame(game_id))
}
pub fn add_player_to_game(
session_manager: SessionManager,
game_id: String,
player: player.Player,
) -> Result(Nil, SessionError) {
call(session_manager, AddPlayerToGame(game_id, player))
}
pub fn remove_player_from_game(
session_manager: SessionManager,
game_id: String,
player_id: Int,
) -> Result(Nil, SessionError) {
call(session_manager, RemovePlayerFromGame(game_id, player_id))
}
pub fn buzz_in_player(
session_manager: SessionManager,
game_id: String,
player_id: Int,
time: Float,
) -> Result(Nil, SessionError) {
call(session_manager, BuzzInPlayer(game_id, player_id, time))
}
pub fn reset_all_buzzers(
session_manager: SessionManager,
game_id: String,
) -> Result(Nil, SessionError) {
call(session_manager, ResetAllBuzers(game_id))
}
pub fn reset_player_buzzer(
session_manager: SessionManager,
game_id: String,
user_id: Int,
) -> Result(Nil, SessionError) {
call(session_manager, ResetPlayerBuzzer(game_id, user_id))
}
pub fn updater_player_score(
session_manager: SessionManager,
game_id: String,
user_id: Int,
score_diff: Int,
) -> Result(Nil, SessionError) {
call(session_manager, UpdatePlayerScore(game_id, user_id, score_diff))
}
fn get_game(state: State, game_id) -> Result(session.Session, SessionError) {
result.map_error(dict.get(state.internal.games, game_id), fn(_) {
GameNotFound(game_id)
})
}
fn get_player_in_game(
game: session.Session,
player_id: Int,
) -> Result(player.Player, SessionError) {
result.map_error(dict.get(game.players, player_id), fn(_) {
PlayerNotFound(player_id)
})
}
fn add_game_to_manager(
state: State,
game_id: String,
game: session.Session,
) -> State {
send_message_to_host(
state,
game.host_user_id,
host_client.UpdatePlayerStates(game.players),
)
let games = dict.insert(state.internal.games, game_id, game)
manager.State(internal: InternalState(..state.internal, games:))
}
fn add_player_to_game_internal(
game: session.Session,
player: player.Player,
) -> session.Session {
session.Session(..game, players: dict.insert(game.players, player.id, player))
}
// Actor Logic
fn get_player_session_subject(
state: State,
player_id: Int,
) -> Option(process.Subject(String)) {
let assert Ok(socket_id) =
player_manager.get_player_socket(state.internal.player_manager, player_id)
case socket_id {
None -> None
Some(id) -> {
let assert Ok(subject) =
socket_manager.get_socket_subj_by_id(state.internal.socket_manager, id)
Some(subject)
}
}
}
fn send_message_to_socket(state: State, player_id: Int, msg: String) {
let subject = get_player_session_subject(state, player_id)
case subject {
None -> Nil
Some(subject) -> {
actor.send(subject, msg)
}
}
}
fn send_message_to_player(
state: State,
player_id: Int,
msg: player_client.PlayerServerMessages,
) {
player_client.encode_player_server_messages(msg)
|> json.to_string
|> send_message_to_socket(state, player_id, _)
}
fn broadcast_msg_to_players(
state: State,
game: session.Session,
msg: player_client.PlayerServerMessages,
) {
game.players
|> dict.keys
|> list.each(fn(player_id) { send_message_to_player(state, player_id, msg) })
}
fn send_message_to_host(
state: State,
player_id: Int,
msg: host_client.HostServerMessages,
) {
host_client.encode_host_server_messages(msg)
|> json.to_string
|> send_message_to_socket(state, player_id, _)
}
fn add_player_internal(
state: State,
game_id: String,
player: player.Player,
) -> Result(actor.Next(Request, State), SessionError) {
use game <- result.try(get_game(state, game_id))
add_player_to_game_internal(game, player)
|> add_game_to_manager(state, game_id, _)
|> actor.continue
|> Ok
}
fn buzz_in_player_internal(
state: State,
game_id: String,
player_id: Int,
time: Float,
) -> Result(actor.Next(Request, State), SessionError) {
use game <- result.try(get_game(state, game_id))
use player <- result.try(get_player_in_game(game, player_id))
player.Player(..player, buzz_in_time: Some(time))
|> add_player_to_game_internal(game, _)
|> add_game_to_manager(state, game_id, _)
|> actor.continue
|> Ok
}
fn create_new_game_internal(
state: State,
game_id: String,
host_id: Int,
) -> Result(actor.Next(Request, State), SessionError) {
case dict.has_key(state.internal.games, game_id) {
True -> Error(GameAlreadyExists(game_id))
False -> {
session.Session(game_id, host_id, dict.new())
|> add_game_to_manager(state, game_id, _)
|> actor.continue
|> Ok
}
}
}
fn end_game_internal(
state: State,
game_id: String,
) -> Result(actor.Next(Request, State), SessionError) {
use game <- result.try(get_game(state, game_id))
broadcast_msg_to_players(state, game, player_client.ExitGame)
send_message_to_host(state, game.host_user_id, host_client.ExitGame)
game.players
|> dict.each(fn(key, _) {
let _ = player_manager.remove_player(state.internal.player_manager, key)
})
let _ =
player_manager.remove_player(
state.internal.player_manager,
game.host_user_id,
)
let games = dict.delete(state.internal.games, game_id)
manager.State(internal: InternalState(..state.internal, games:))
|> actor.continue
|> Ok
}
fn remove_player_from_game_internal(
state: State,
game_id: String,
player_id: Int,
) -> Result(actor.Next(Request, State), SessionError) {
use game <- result.try(get_game(state, game_id))
use _ <- result.try(get_player_in_game(game, player_id))
let players = dict.delete(game.players, player_id)
session.Session(..game, players: players)
|> add_game_to_manager(state, game_id, _)
|> actor.continue
|> Ok
}
fn reset_all_buzzers_internal(
state: State,
game_id: String,
) -> Result(actor.Next(Request, State), SessionError) {
use game <- result.try(get_game(state, game_id))
let players =
dict.map_values(game.players, fn(_, player) {
player.Player(..player, buzz_in_time: None)
})
broadcast_msg_to_players(state, game, player_client.ResetBuzzer)
session.Session(..game, players: players)
|> add_game_to_manager(state, game_id, _)
|> actor.continue
|> Ok
}
fn reset_player_buzzer_internal(
state: State,
game_id: String,
player_id: Int,
) -> Result(actor.Next(Request, State), SessionError) {
use game <- result.try(get_game(state, game_id))
use player <- result.try(get_player_in_game(game, player_id))
send_message_to_player(state, player.id, player_client.ResetBuzzer)
player.Player(..player, buzz_in_time: None)
|> add_player_internal(state, game_id, _)
}
fn update_player_score_internal(
state: State,
game_id: String,
player_id: Int,
score_diff: Int,
) -> Result(actor.Next(Request, State), SessionError) {
use game <- result.try(get_game(state, game_id))
use player <- result.try(get_player_in_game(game, player_id))
let player = player.Player(..player, score: player.score + score_diff)
send_message_to_player(
state,
player_id,
player_client.UpdatePointTotal(player.score),
)
player
|> add_player_internal(state, game_id, _)
}
fn handle(request: Request, state: State) -> actor.Next(Request, State) {
let ret = case request.msg {
AddPlayerToGame(game_id, player) -> {
add_player_internal(state, game_id, player)
}
BuzzInPlayer(game_id, player_id, time) -> {
buzz_in_player_internal(state, game_id, player_id, time)
}
CreateNewGame(game_id, host_id) -> {
create_new_game_internal(state, game_id, host_id)
}
EndGame(game_id) -> {
end_game_internal(state, game_id)
}
RemovePlayerFromGame(game_id, player_id) -> {
remove_player_from_game_internal(state, game_id, player_id)
}
ResetAllBuzers(game_id) -> {
reset_all_buzzers_internal(state, game_id)
}
ResetPlayerBuzzer(game_id, player_id) -> {
reset_player_buzzer_internal(state, game_id, player_id)
}
UpdatePlayerScore(game_id, player_id, score_diff) -> {
update_player_score_internal(state, game_id, player_id, score_diff)
}
Shutdown -> {
Ok(actor.Stop(process.Normal))
}
}
case ret {
Error(err) -> {
io.println_error("Session Manager error: " <> error_to_string(err))
process.send(request.reply_to, Error(err))
actor.continue(state)
}
Ok(actor_state) -> {
process.send(request.reply_to, Ok(Nil))
actor_state
}
}
}
-7
View File
@@ -1,12 +1,5 @@
import gleeunit
import gleeunit/should
pub fn main() {
gleeunit.main()
}
// gleeunit test functions end in `_test`
pub fn hello_world_test() {
1
|> should.equal(1)
}
+177 -2
View File
@@ -14,6 +14,21 @@ version = "0.2.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "683d7910e743518b0e34f1186f92494becacb047c7b6bf616c96772180fef923"
[[package]]
name = "android-tzdata"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e999941b234f3131b00bc13c22d06e8c5ff726d1b6318ac7eb276997bbb4fef0"
[[package]]
name = "android_system_properties"
version = "0.1.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "819e7219dbd41043ac279b19830f2efc897156490d7fd6ea916720117ee66311"
dependencies = [
"libc",
]
[[package]]
name = "autocfg"
version = "1.4.0"
@@ -59,18 +74,47 @@ version = "1.10.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d71b6127be86fdcfddb610f7182ac57211d4b18a3e9c82eb2d17662f2227ad6a"
[[package]]
name = "cc"
version = "1.2.24"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "16595d3be041c03b09d08d0858631facccee9221e579704070e6e9e4915d3bc7"
dependencies = [
"shlex",
]
[[package]]
name = "cfg-if"
version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
[[package]]
name = "chrono"
version = "0.4.41"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c469d952047f47f91b68d1cba3f10d63c11d73e4636f24f08daf0278abf01c4d"
dependencies = [
"android-tzdata",
"iana-time-zone",
"js-sys",
"num-traits",
"wasm-bindgen",
"windows-link",
]
[[package]]
name = "color_quant"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3d7b894f5411737b7867f4827955924d7c254fc9f4d91a6aad6b097804b1018b"
[[package]]
name = "core-foundation-sys"
version = "0.8.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "773648b94d0e5d620f64f280777445740e61fe701025087ec8b57f45c791888b"
[[package]]
name = "cpufeatures"
version = "0.2.17"
@@ -194,6 +238,9 @@ dependencies = [
"macroquad",
"serde",
"serde_json",
"thiserror 2.0.12",
"wasm-cookies",
"web-sys",
"web-time",
]
@@ -252,6 +299,30 @@ version = "1.10.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6dbf3de79e51f3d586ab4cb9d5c3e2c14aa28ed23d180cf89b4df0454a69cc87"
[[package]]
name = "iana-time-zone"
version = "0.1.63"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b0c919e5debc312ad217002b8048a17b7d83f80703865bbfcfebb0458b0b27d8"
dependencies = [
"android_system_properties",
"core-foundation-sys",
"iana-time-zone-haiku",
"js-sys",
"log",
"wasm-bindgen",
"windows-core",
]
[[package]]
name = "iana-time-zone-haiku"
version = "0.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f31827a206f56af32e590ba56d5d2d085f558508192593743f16b2306495269f"
dependencies = [
"cc",
]
[[package]]
name = "image"
version = "0.24.9"
@@ -517,6 +588,12 @@ dependencies = [
"digest",
]
[[package]]
name = "shlex"
version = "1.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0fda2ff0d084019ba4d7c6f371c95d8fd75ce3524c3cb8fb653a3023f6323e64"
[[package]]
name = "simd-adler32"
version = "0.3.7"
@@ -540,7 +617,16 @@ version = "1.0.69"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b6aaf5339b578ea85b50e080feb250a3e8ae8cfcdff9a461c9ec2904bc923f52"
dependencies = [
"thiserror-impl",
"thiserror-impl 1.0.69",
]
[[package]]
name = "thiserror"
version = "2.0.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
dependencies = [
"thiserror-impl 2.0.12",
]
[[package]]
@@ -554,6 +640,17 @@ dependencies = [
"syn",
]
[[package]]
name = "thiserror-impl"
version = "2.0.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7f7cf42b4507d8ea322120659672cf1b9dbb93f8f2d4ecfd6e51350ff5b17a1d"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "ttf-parser"
version = "0.21.1"
@@ -574,7 +671,7 @@ dependencies = [
"log",
"rand",
"sha1",
"thiserror",
"thiserror 1.0.69",
"utf-8",
]
@@ -590,6 +687,12 @@ version = "1.0.18"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5a5f39404a5da50712a4c1eecf25e90dd62b613502b7e925fd4e4d19b5c96512"
[[package]]
name = "urlencoding"
version = "1.3.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5a1f0175e03a0973cf4afd476bef05c26e228520400eb1fd473ad417b1c00ffb"
[[package]]
name = "utf-8"
version = "0.7.6"
@@ -679,6 +782,19 @@ dependencies = [
"unicode-ident",
]
[[package]]
name = "wasm-cookies"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "792b7c4fd62cde421f0e757620053efa7b0c23441c05c6ec02baf96cd74973be"
dependencies = [
"chrono",
"js-sys",
"urlencoding",
"wasm-bindgen",
"web-sys",
]
[[package]]
name = "web-sys"
version = "0.3.77"
@@ -721,6 +837,65 @@ version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
[[package]]
name = "windows-core"
version = "0.61.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c0fdd3ddb90610c7638aa2b3a3ab2904fb9e5cdbecc643ddb3647212781c4ae3"
dependencies = [
"windows-implement",
"windows-interface",
"windows-link",
"windows-result",
"windows-strings",
]
[[package]]
name = "windows-implement"
version = "0.60.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a47fddd13af08290e67f4acabf4b459f647552718f683a7b415d290ac744a836"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "windows-interface"
version = "0.59.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bd9211b69f8dcdfa817bfd14bf1c97c9188afa36f4750130fcdf3f400eca9fa8"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "windows-link"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "76840935b766e1b0a05c0066835fb9ec80071d4c09a16f6bd5f7e655e3c14c38"
[[package]]
name = "windows-result"
version = "0.3.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "56f42bd332cc6c8eac5af113fc0c1fd6a8fd2aa08a0119358686e5160d0586c6"
dependencies = [
"windows-link",
]
[[package]]
name = "windows-strings"
version = "0.4.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "56e6c93f3a0c3b36176cb1327a4958a0353d5d166c2a35cb268ace15e91d3b57"
dependencies = [
"windows-link",
]
[[package]]
name = "zerocopy"
version = "0.8.25"
+3
View File
@@ -8,4 +8,7 @@ ewebsock = "0.8.0"
macroquad = "0.4.14"
serde = { version = "1.0.219", features = ["derive"] }
serde_json = "1.0.140"
thiserror = "2.0.12"
wasm-cookies = "0.2.1"
web-sys = { version = "0.3.77", features = ["Window", "Document", "Location", "HtmlDocument"] }
web-time = "1.1.0"
-53
View File
@@ -58,56 +58,6 @@ set -- "${POSITIONAL[@]}"
PROJECT_NAME=$1
HTML=$(
cat <<-END
<html lang="en">
<head>
<meta charset="utf-8">
<title>${PROJECT_NAME}</title>
<style>
html,
body,
canvas {
margin: 0px;
padding: 0px;
width: 100%;
height: 100%;
overflow: hidden;
position: absolute;
z-index: 0;
}
</style>
</head>
<body style="margin: 0; padding: 0; height: 100vh; width: 100vw;">
<canvas id="glcanvas" tabindex='1' hidden></canvas>
<script src="https://not-fl3.github.io/miniquad-samples/mq_js_bundle.js"></script>
<script type="module">
import init, { set_wasm } from "./static/${PROJECT_NAME}.js";
async function impl_run() {
let wbg = await init();
miniquad_add_plugin({
register_plugin: (a) => (a.wbg = wbg),
on_init: () => set_wasm(wasm_exports),
version: "0.0.1",
name: "wbg",
});
load("./static/${PROJECT_NAME}_bg.wasm");
}
window.run = function() {
document.getElementById("run-container").remove();
document.getElementById("glcanvas").removeAttribute("hidden");
document.getElementById("glcanvas").focus();
impl_run();
}
</script>
<div id="run-container" style="display: flex; justify-content: center; align-items: center; height: 100%; flex-direction: column;">
<button onclick="run()">Run Game</button>
</div>
</body>
</html>
END
)
TARGET_DIR="target/wasm32-unknown-unknown"
# Build
if [ -n "$RELEASE" ]; then
@@ -127,6 +77,3 @@ sed -i "s/import \* as __wbg_star0 from 'env';//" dist/"$PROJECT_NAME".js
sed -i "s/let wasm;/let wasm; export const set_wasm = (w) => wasm = w;/" dist/"$PROJECT_NAME".js
sed -i "s/imports\['env'\] = __wbg_star0;/return imports.wbg\;/" dist/"$PROJECT_NAME".js
sed -i "s/const imports = __wbg_get_imports();/return __wbg_get_imports();/" dist/"$PROJECT_NAME".js
# Create index from the HTML variable
echo "$HTML" >dist/index.html
+5 -5
View File
@@ -32,11 +32,11 @@
load("./static/frontend_bg.wasm");
}
window.run = function (join_type) {
console.log("Joining as: ", join_type);
console.log("Joining as:", join_type);
var xhr = new XMLHttpRequest();
xhr.open("POST", "./login/" + join_type);
xhr.onload = function (event) {
console.log("Starting game...", event.target);
console.log("Starting game...", event);
document.getElementById("run-container").remove();
document
.getElementById("glcanvas")
@@ -46,7 +46,7 @@
};
// or onerror, onabort
var formData = new FormData(document.getElementById("login"));
xhr.send(JSON.stringify(Object.fromEntries(formData));
xhr.send(JSON.stringify(Object.fromEntries(formData)));
};
</script>
<div
@@ -62,8 +62,8 @@
<form id="login">
<label for="username">Username:</label><br />
<input type="text" id="username" name="username" /><br />
<label for="gamecode">Gamecode:</label><br />
<input type="text" id="gamecode" name="gamecode" /><br />
<label for="game_code">Gamecode:</label><br />
<input type="text" id="game_code" name="game_code" /><br />
</form>
<button onclick="run('join')">Join Game</button>
<button onclick="run('host')">Host Game</button>
+66
View File
@@ -0,0 +1,66 @@
use std::str::FromStr;
use thiserror::Error;
#[derive(Error, Debug)]
pub enum CfgError {
#[error("Unknown client type: '{0}'")]
UnkownClientType(String),
#[error("Missing cookie: '{0}'")]
MissingCookie(String),
#[error("Invalid cookie value: '{0}'")]
InvalidCookie(String),
}
#[derive(Debug, Clone)]
pub enum ClientType {
Host,
Player,
}
impl FromStr for ClientType {
type Err = CfgError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"host" => Ok(Self::Host),
"player" => Ok(Self::Player),
_ => Err(CfgError::UnkownClientType(s.to_string())),
}
}
}
pub struct Cfg {
pub token: String,
pub username: String,
pub user_id: u64,
pub game_code: String,
pub client_type: ClientType,
}
impl Cfg {
pub fn load_from_cookies() -> Result<Self, CfgError> {
let client_type = wasm_cookies::get_raw("play_of_the_game/client_type")
.ok_or(CfgError::MissingCookie("client_type".to_string()))?;
let token = wasm_cookies::get_raw("play_of_the_game/token")
.ok_or(CfgError::MissingCookie("token".to_string()))?;
let user_id = wasm_cookies::get_raw("play_of_the_game/user_id")
.ok_or(CfgError::MissingCookie("user_id".to_string()))?
.parse()
.map_err(|_| CfgError::InvalidCookie("user_id".to_string()))?;
let game_id = wasm_cookies::get_raw("play_of_the_game/game_code")
.ok_or(CfgError::MissingCookie("game_id".to_string()))?;
let username = wasm_cookies::get_raw("play_of_the_game/username")
.ok_or(CfgError::MissingCookie("username".to_string()))?;
let client_type: ClientType = ClientType::from_str(&client_type)?;
Ok(Self {
token,
username,
user_id,
game_code: game_id,
client_type,
})
}
}
+13 -8
View File
@@ -2,22 +2,31 @@ use ewebsock::WsEvent;
use macroquad::prelude::{error, info};
use serde::{Serialize, de::DeserializeOwned};
use crate::cfg::{Cfg, ClientType};
pub struct Context {
pub sender: ewebsock::WsSender,
pub reciever: ewebsock::WsReceiver,
pub token: String,
pub username: String,
pub user_id: u64,
pub game_code: String,
pub client_type: ClientType,
}
impl Context {
pub fn new(url: &str) -> Context {
pub fn new(url: &str, cfg: Cfg) -> Context {
info!("Connecting to web socket server @ {}", url);
let (sender, reciever) = ewebsock::connect(url, ewebsock::Options::default()).unwrap();
Self {
sender,
reciever,
token: String::new(),
username: String::new(),
token: cfg.token,
username: cfg.username,
game_code: cfg.game_code,
user_id: cfg.user_id,
client_type: cfg.client_type,
}
}
@@ -34,11 +43,7 @@ impl Context {
None
}
WsEvent::Message(ws_message) => match ws_message {
ewebsock::WsMessage::Text(msg) => {
let game_resp: T = serde_json::from_str(&msg).unwrap();
Some(game_resp)
}
ewebsock::WsMessage::Text(msg) => serde_json::from_str(&msg).ok(),
_ => None,
},
WsEvent::Error(err) => {
+26 -20
View File
@@ -6,7 +6,10 @@ use macroquad::{
};
use serde::{Deserialize, Serialize};
use crate::{font::FontSize, model::player::Player, screen::Screen, ui_scaling::window_width};
use crate::{
font::FontSize, model::player::Player, screen::Screen, ui_scaling::window_width,
util::refresh_page,
};
#[allow(dead_code)]
#[derive(Serialize)]
@@ -15,6 +18,7 @@ enum HostClientMessages {
ResetAllBuzers,
ResetPlayerBuzzer { user_id: u64 },
UpdateScore { user_id: u64, diff: i32 },
EndGame,
}
#[derive(Deserialize)]
@@ -22,6 +26,7 @@ enum HostClientMessages {
enum HostServerMessages {
Ack,
UpdatePlayerStates { players: HashMap<String, Player> },
ExitGame,
}
#[derive(Default)]
@@ -125,27 +130,24 @@ impl Screen for HostScreen {
for user_id in &players {
self.draw_user(ctx, user_id, ui, width);
}
ui.group(
hash!("Host Control"),
Vec2::new(width, window_size.y * 0.25),
|ui| {
if ui.button(Vec2::new(width * 0.05, 0.0), "Clear All") {
let msg = HostClientMessages::ResetAllBuzers;
ctx.send_msg(&msg);
}
if ui.button(Vec2::new(width * 0.55, 0.0), "End Game") {
let msg = HostClientMessages::EndGame;
ctx.send_msg(&msg);
}
},
);
});
let button_size = screen_width() * 0.025;
let button_location = Vec2::new(screen_width() * 0.50, screen_height() * 0.90);
draw_circle(
button_location.x,
button_location.y,
button_size * 1.1,
DARKBROWN,
);
draw_circle(button_location.x, button_location.y, button_size, RED);
if is_mouse_button_pressed(MouseButton::Left) {
let loc = Vec2::from(mouse_position());
let normalize = loc - button_location;
if normalize.length() < button_size {
ctx.send_msg(&HostClientMessages::ResetAllBuzers);
}
}
root_ui().pop_skin();
}
@@ -162,6 +164,10 @@ impl Screen for HostScreen {
info!("Got new player state: {:?}", players);
self.players = players;
}
HostServerMessages::ExitGame => {
info!("Exiting Game");
refresh_page();
}
};
}
+39 -94
View File
@@ -2,143 +2,88 @@ use crate::StateTransition;
use crate::context::Context;
use crate::font::FontSize;
use crate::screen::Screen;
use crate::ui_scaling::window_width;
use macroquad::hash;
use macroquad::ui::widgets::Window;
use macroquad::{prelude::*, ui::root_ui};
use macroquad::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize)]
pub struct JoinMessage {
pub game_code: String,
pub user_id: u64,
pub token: String,
}
#[derive(Debug, Serialize)]
#[serde(tag = "type")]
pub enum NewUserClientMessages {
Register { game_code: String, username: String },
CreateRoom { game_code: String, username: String },
JoinAsPlayer(JoinMessage),
JoinAsHost(JoinMessage),
}
#[derive(Debug, Deserialize)]
#[serde(tag = "type")]
pub enum NewUserServerMessages {
RegisterResponse { username: String, token: String },
HostRegisterResponse { username: String, token: String },
RegisterResponse,
HostRegisterResponse,
}
#[derive(Default)]
pub struct LoginScreen {
new_username: String,
new_room_code: String,
sent_join: bool,
sent_host: bool,
retry_count: usize,
error_msg: bool,
retry_time: f64,
}
impl Screen for LoginScreen {
fn handle_frame(&mut self, ctx: &mut Context) {
clear_background(BEIGE);
let group_size = Vec2::new(window_width(), screen_height() * 0.05);
let window_size = Vec2::new(window_width(), screen_height() * 0.4);
let txt_size = measure_text("Starting up...", None, FontSize::Large.size(), 1.0);
let mut pressed_join = false;
let mut pressed_host = false;
Window::new(
hash!("Window"),
Vec2::new(
screen_width() * 0.5 - window_size.x * 0.5,
screen_height() * 0.5 - window_size.x * 0.5,
),
window_size,
)
.movable(false)
.ui(&mut root_ui(), |ui| {
ui.group(hash!("User Group"), group_size, |ui| {
ui.input_text(hash!("Username In"), "Username", &mut self.new_username);
});
ui.group(hash!("Room Group"), group_size, |ui| {
ui.input_text(hash!("Room Code In"), "Room Code", &mut self.new_room_code);
});
ui.group(hash!("Join Group"), group_size, |ui| {
let dim = FontSize::Large.measure("Join");
if ui.button(
Vec2::new(group_size.x * 0.50, 0.0) - Vec2::new(dim.width * 0.5, 0.0),
"Join",
) {
info!(
"User pressed joined with name={} room_code={}",
self.new_username, self.new_room_code
);
pressed_join = true;
}
});
ui.group(hash!("Host Group"), group_size, |ui| {
let dim = FontSize::Large.measure("Host Game");
if ui.button(
Vec2::new(group_size.x * 0.50, 0.0) - Vec2::new(dim.width * 0.5, 0.0),
"Host Game",
) {
info!(
"User pressed host with name={} room_code={}",
self.new_username, self.new_room_code
);
pressed_host = true;
}
});
if self.error_msg {
ui.group(hash!("Error Group"), group_size, |ui| {
ui.label(Vec2::new(0.0, 0.0), "Failed to join game, try again...");
});
}
});
if pressed_join {
ctx.send_msg(&NewUserClientMessages::Register {
game_code: self.new_room_code.clone(),
username: self.new_username.clone(),
});
draw_text(
"Starting up...",
screen_width() * 0.5 - txt_size.width * 0.5,
screen_height() * 0.5,
FontSize::Large.size() as f32,
BLACK,
);
if !self.sent_join {
self.sent_join = true;
}
if pressed_host {
ctx.send_msg(&NewUserClientMessages::CreateRoom {
game_code: self.new_room_code.clone(),
username: self.new_username.clone(),
});
let join_msg = JoinMessage {
game_code: ctx.game_code.clone(),
user_id: ctx.user_id,
token: ctx.token.clone(),
};
self.sent_host = true;
let msg = match ctx.client_type {
crate::cfg::ClientType::Host => NewUserClientMessages::JoinAsHost(join_msg),
crate::cfg::ClientType::Player => NewUserClientMessages::JoinAsPlayer(join_msg),
};
info!("Sending join request...");
ctx.send_msg(&msg);
self.retry_time = get_time() + 2.0;
}
}
fn handle_messages(&mut self, ctx: &mut Context) -> Option<StateTransition> {
if self.sent_join || self.sent_host {
if self.sent_join {
let msg = ctx.recv_msg();
if let Some(msg) = msg {
match msg {
NewUserServerMessages::RegisterResponse { username, token } => {
ctx.username = username;
ctx.token = token;
NewUserServerMessages::RegisterResponse => {
return Some(StateTransition::JoinAsPlayer);
}
NewUserServerMessages::HostRegisterResponse { username, token } => {
ctx.username = username;
ctx.token = token;
NewUserServerMessages::HostRegisterResponse => {
return Some(StateTransition::JoinAsHost);
}
}
}
self.retry_count += 1;
if self.retry_count > get_fps() as usize * 5 {
if get_time() > self.retry_time {
warn!("Join failed, try again...");
self.retry_count = 0;
self.sent_join = false;
self.error_msg = true;
}
}
+8 -1
View File
@@ -1,3 +1,4 @@
use cfg::Cfg;
use context::Context;
use font::FontSize;
use host_screen::HostScreen;
@@ -9,6 +10,9 @@ use macroquad::{
use player_screen::PlayerScreen;
use screen::Screen;
use crate::util::get_ws_url;
mod cfg;
mod context;
mod font;
mod host_screen;
@@ -17,6 +21,7 @@ mod model;
mod player_screen;
mod screen;
mod ui_scaling;
mod util;
pub enum State {
Init,
@@ -98,7 +103,9 @@ pub fn default_skin() -> Skin {
#[macroquad::main("Play of the Game")]
async fn main() {
let mut context = Context::new("ws://127.0.0.1:8080/ws");
let cfg = Cfg::load_from_cookies().unwrap();
let mut context = Context::new(&get_ws_url(), cfg);
let mut state = State::Init;
state.transition_state(StateTransition::Init);
+6
View File
@@ -5,6 +5,7 @@ use crate::StateTransition;
use crate::context::Context;
use crate::font::FontSize;
use crate::screen::Screen;
use crate::util::refresh_page;
use macroquad::prelude::*;
#[derive(Serialize, Debug)]
@@ -19,6 +20,7 @@ pub enum PlayerServerMessages {
Ack,
UpdatePointTotal { score: i32 },
ResetBuzzer,
ExitGame,
}
#[derive(Default)]
@@ -45,6 +47,10 @@ impl Screen for PlayerScreen {
info!("Score updated to: {}", score);
self.score = score;
}
PlayerServerMessages::ExitGame => {
info!("Exiting Game");
refresh_page();
}
}
}
+26
View File
@@ -0,0 +1,26 @@
use macroquad::prelude::info;
pub fn refresh_page() {
let location = web_sys::window()
.unwrap()
.document()
.unwrap()
.location()
.unwrap();
location.reload().unwrap();
}
pub fn get_ws_url() -> String {
let location = web_sys::window().unwrap().location();
info!("Current protocol: {:?}", location.protocol().unwrap());
let protocol = if location.protocol().unwrap() == "https:" {
"wss"
} else {
"ws"
};
format!("{}://{}/ws", protocol, location.host().unwrap())
}