Files
play-of-the-game/frontend/src/context.rs
T

62 lines
1.8 KiB
Rust

use ewebsock::WsEvent;
use macroquad::prelude::{error, info};
use serde::{Serialize, de::DeserializeOwned};
use crate::cfg::{Cfg, ClientType};
pub struct Context {
pub sender: ewebsock::WsSender,
pub reciever: ewebsock::WsReceiver,
pub token: String,
pub username: String,
pub user_id: u64,
pub game_code: String,
pub client_type: ClientType,
}
impl Context {
pub fn new(url: &str, cfg: Cfg) -> Context {
info!("Connecting to web socket server @ {}", url);
let (sender, reciever) = ewebsock::connect(url, ewebsock::Options::default()).unwrap();
Self {
sender,
reciever,
token: cfg.token,
username: cfg.username,
game_code: cfg.game_code,
user_id: cfg.user_id,
client_type: cfg.client_type,
}
}
pub fn send_msg<T: Serialize>(&mut self, msg: &T) {
let msg = serde_json::to_string(msg).unwrap();
self.sender.send(ewebsock::WsMessage::Text(msg));
}
pub fn recv_msg<T: DeserializeOwned>(&mut self) -> Option<T> {
if let Some(msg) = self.reciever.try_recv() {
match msg {
WsEvent::Opened => {
info!("Web socket opened!");
None
}
WsEvent::Message(ws_message) => match ws_message {
ewebsock::WsMessage::Text(msg) => serde_json::from_str(&msg).ok(),
_ => None,
},
WsEvent::Error(err) => {
error!("Something hecky going on: {}", err);
None
}
WsEvent::Closed => {
panic!("Socket closed, something up...");
}
}
} else {
None
}
}
}