basic buzzer working with websocket comms
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@@ -0,0 +1,66 @@
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use ewebsock::WsEvent;
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use macroquad::prelude::{error, info};
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use crate::model::{ClientMessage, ClientRequest, GameResponse};
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pub struct Context {
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pub sender: ewebsock::WsSender,
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pub reciever: ewebsock::WsReceiver,
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pub token: String,
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pub username: String,
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}
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impl Context {
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pub fn new(url: &str) -> Context {
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let (sender, reciever) = ewebsock::connect(url, ewebsock::Options::default()).unwrap();
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Self {
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sender,
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reciever,
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token: String::new(),
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username: String::new(),
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}
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}
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pub fn send_msg(&mut self, msg: &ClientMessage) {
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let request = ClientRequest {
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token: self.token.clone(),
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msg: msg.clone(),
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};
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let msg = serde_json::to_string(&request).unwrap();
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self.sender.send(ewebsock::WsMessage::Text(msg));
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}
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pub fn recv_msg(&mut self) -> Option<GameResponse> {
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if let Some(msg) = self.reciever.try_recv() {
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match msg {
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WsEvent::Opened => {
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info!("Web socket opened!");
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None
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}
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WsEvent::Message(ws_message) => match ws_message {
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ewebsock::WsMessage::Text(msg) => {
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let game_resp: GameResponse = serde_json::from_str(&msg).unwrap();
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if let GameResponse::JoinResponse { username, token } = &game_resp {
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self.username = username.clone();
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self.token = token.clone();
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}
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Some(game_resp)
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}
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_ => None,
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},
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WsEvent::Error(err) => {
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error!("Something hecky going on: {}", err);
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None
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}
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WsEvent::Closed => {
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panic!("Socket closed, something up...");
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}
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}
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} else {
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None
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}
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}
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}
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