67 lines
2.0 KiB
Rust

use ewebsock::WsEvent;
use macroquad::prelude::{error, info};
use crate::model::{ClientMessage, ClientRequest, GameResponse};
pub struct Context {
pub sender: ewebsock::WsSender,
pub reciever: ewebsock::WsReceiver,
pub token: String,
pub username: String,
}
impl Context {
pub fn new(url: &str) -> Context {
let (sender, reciever) = ewebsock::connect(url, ewebsock::Options::default()).unwrap();
Self {
sender,
reciever,
token: String::new(),
username: String::new(),
}
}
pub fn send_msg(&mut self, msg: &ClientMessage) {
let request = ClientRequest {
token: self.token.clone(),
msg: msg.clone(),
};
let msg = serde_json::to_string(&request).unwrap();
self.sender.send(ewebsock::WsMessage::Text(msg));
}
pub fn recv_msg(&mut self) -> Option<GameResponse> {
if let Some(msg) = self.reciever.try_recv() {
match msg {
WsEvent::Opened => {
info!("Web socket opened!");
None
}
WsEvent::Message(ws_message) => match ws_message {
ewebsock::WsMessage::Text(msg) => {
let game_resp: GameResponse = serde_json::from_str(&msg).unwrap();
if let GameResponse::JoinResponse { username, token } = &game_resp {
self.username = username.clone();
self.token = token.clone();
}
Some(game_resp)
}
_ => None,
},
WsEvent::Error(err) => {
error!("Something hecky going on: {}", err);
None
}
WsEvent::Closed => {
panic!("Socket closed, something up...");
}
}
} else {
None
}
}
}