Files
play-of-the-game/shared/src/player_session.gleam
T

42 lines
1.2 KiB
Gleam

import gleam/bit_array
import gleam/crypto
import gleam/dynamic/decode
import gleam/json
import gleam/option.{type Option}
pub type PlayerSession {
PlayerSession(
id: Int,
token_hash: String,
username: String,
socket_id: Option(Int),
)
}
pub fn encode_player_session(player_session: PlayerSession) -> json.Json {
json.object([
#("id", json.int(player_session.id)),
#("token_hash", json.string(player_session.token_hash)),
#("username", json.string(player_session.username)),
#("socket_id", case player_session.socket_id {
option.None -> json.null()
option.Some(value) -> json.int(value)
}),
])
}
pub fn player_session_decoder() -> decode.Decoder(PlayerSession) {
use id <- decode.field("id", decode.int)
use token_hash <- decode.field("token_hash", decode.string)
use username <- decode.field("username", decode.string)
use socket_id <- decode.field("socket_id", decode.optional(decode.int))
decode.success(PlayerSession(id:, token_hash:, username:, socket_id:))
}
pub fn hash_token(token: String) -> String {
crypto.new_hasher(crypto.Sha512)
|> crypto.hash_chunk(bit_array.from_string(token))
|> crypto.digest
|> bit_array.base64_encode(True)
}