play-of-the-game/shared/src/session.gleam

42 lines
1.1 KiB
Gleam

import gleam/dict
import gleam/dynamic/decode
import gleam/int
import gleam/json
import gleam/list
import player
pub type Session {
Session(id: String, host_user_id: Int, players: dict.Dict(Int, player.Player))
}
pub fn serialize(session: Session) -> json.Json {
json.object([
#("id", json.string(session.id)),
#("host_user_id", json.int(session.host_user_id)),
#("players", json.dict(session.players, int.to_string, player.serialize)),
])
}
pub fn decoder() -> decode.Decoder(Session) {
use id <- decode.field("id", decode.string)
use host_user_id <- decode.field("host_user_id", decode.int)
use players <- decode.field(
"players",
decode.dict(decode.string, player.decoder()),
)
let players =
dict.to_list(players)
|> list.map(fn(entry) {
let assert Ok(key) = int.parse(entry.0)
#(key, entry.1)
})
|> dict.from_list
decode.success(Session(id:, host_user_id:, players:))
}
pub fn deseralize(json_string: String) -> Result(Session, json.DecodeError) {
json.parse(from: json_string, using: decoder())
}