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2 Commits
abb3f4c2da
...
2ba48354ac
Author | SHA1 | Date | |
---|---|---|---|
2ba48354ac | |||
457d6cee96 |
@ -6,8 +6,8 @@ pub type NewUserState {
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}
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}
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pub type NewUserClientMessages {
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pub type NewUserClientMessages {
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Register(game_code: String, username: String)
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JoinAsPlayer(token: String, user_id: Int, game_id: String)
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CreateRoom(game_code: String, username: String)
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JoinAsHost(token: String, user_id: Int, game_id: String)
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}
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}
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pub fn new_user_client_messages_decoder() -> decode.Decoder(
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pub fn new_user_client_messages_decoder() -> decode.Decoder(
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@ -15,40 +15,32 @@ pub fn new_user_client_messages_decoder() -> decode.Decoder(
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) {
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) {
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use variant <- decode.field("type", decode.string)
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use variant <- decode.field("type", decode.string)
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case variant {
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case variant {
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"Register" -> {
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"JoinAsPlayer" -> {
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use game_code <- decode.field("game_code", decode.string)
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use token <- decode.field("token", decode.string)
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use username <- decode.field("username", decode.string)
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use user_id <- decode.field("user_id", decode.int)
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decode.success(Register(game_code:, username:))
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use game_id <- decode.field("game_id", decode.string)
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decode.success(JoinAsPlayer(token:, user_id:, game_id:))
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}
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}
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"CreateRoom" -> {
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"JoinAsHost" -> {
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use game_code <- decode.field("game_code", decode.string)
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use token <- decode.field("token", decode.string)
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use username <- decode.field("username", decode.string)
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use user_id <- decode.field("user_id", decode.int)
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decode.success(CreateRoom(game_code:, username:))
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use game_id <- decode.field("game_id", decode.string)
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decode.success(JoinAsHost(token:, user_id:, game_id:))
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}
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}
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_ -> decode.failure(Register("", ""), "NewUserClientMessages")
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_ -> decode.failure(JoinAsPlayer("", 0, ""), "NewUserClientMessages")
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}
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}
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}
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}
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pub type NewUserServerMessages {
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pub type NewUserServerMessages {
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RegisterResponse(username: String, token: String)
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RegisterResponse
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HostRegisterResponse(username: String, token: String)
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HostRegisterResponse
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}
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}
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pub fn encode_new_user_server_messages(
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pub fn encode_new_user_server_messages(
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new_user_server_messages: NewUserServerMessages,
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new_user_server_messages: NewUserServerMessages,
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) -> json.Json {
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) -> json.Json {
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case new_user_server_messages {
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case new_user_server_messages {
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RegisterResponse(..) ->
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RegisterResponse -> json.string("register_response")
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json.object([
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HostRegisterResponse -> json.string("host_register_response")
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#("type", json.string("RegisterResponse")),
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#("username", json.string(new_user_server_messages.username)),
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#("token", json.string(new_user_server_messages.token)),
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])
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HostRegisterResponse(..) ->
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json.object([
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#("type", json.string("HostRegisterResponse")),
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#("username", json.string(new_user_server_messages.username)),
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#("token", json.string(new_user_server_messages.token)),
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])
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}
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}
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}
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}
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@ -1,17 +1,30 @@
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import app/clients/new_user_client
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import app/clients/new_user_client
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import app/web
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import app/web
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import gleam/bit_array
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import gleam/bytes_tree
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import gleam/bytes_tree
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import gleam/dict
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import gleam/erlang/process
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import gleam/erlang/process
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import gleam/http/cookie
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import gleam/http/request.{type Request}
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import gleam/http/request.{type Request}
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import gleam/http/response.{type Response}
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import gleam/http/response.{type Response}
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import gleam/int
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import gleam/int
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import gleam/io
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import gleam/io
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import gleam/json
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import gleam/option.{None, Some}
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import gleam/option.{None, Some}
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import gleam/otp/actor
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import gleam/otp/actor
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import gleam/result
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import gleam/result
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import gleam/string
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import gleam/string
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import login
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import mist.{type Connection, type ResponseData}
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import mist.{type Connection, type ResponseData}
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import player
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import session
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import socket_manager
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import socket_manager
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import storail
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type JoinAs {
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JoinAsHost
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JoinAsPlayer
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}
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pub fn handle_request(
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pub fn handle_request(
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req: Request(Connection),
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req: Request(Connection),
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@ -25,10 +38,75 @@ pub fn handle_request(
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["static", "frontend_bg.wasm"] ->
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["static", "frontend_bg.wasm"] ->
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serve_wasm(ctx, "frontend_bg.wasm", "application/wasm")
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serve_wasm(ctx, "frontend_bg.wasm", "application/wasm")
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["ws"] -> serve_websocket(ctx, req)
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["ws"] -> serve_websocket(ctx, req)
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["login", "host"] -> server_login(ctx, req, JoinAsHost)
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["login", "join"] -> server_login(ctx, req, JoinAsPlayer)
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_ -> response.set_body(response.new(404), mist.Bytes(bytes_tree.new()))
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_ -> response.set_body(response.new(404), mist.Bytes(bytes_tree.new()))
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}
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}
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}
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}
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fn server_login(
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ctx: web.Context,
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req: Request(Connection),
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join_type: JoinAs,
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) -> Response(ResponseData) {
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let assert Ok(req) = mist.read_body(req, 1000)
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let assert Ok(body) = bit_array.to_string(req.body)
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let assert Ok(login_req) = json.parse(body, login.login_request_decoder())
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let #(token, user_id) =
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web.register_user(ctx, login_req.username, login_req.game_code)
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let _ = case join_type {
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JoinAsHost -> {
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let key = storail.key(ctx.sessions, login_req.game_code)
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let session = session.Session(login_req.game_code, user_id, dict.new())
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let assert Ok(Nil) = storail.write(key, session)
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}
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JoinAsPlayer -> {
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let key = storail.key(ctx.sessions, login_req.game_code)
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let assert Ok(session) = storail.read(key)
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let player =
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player.Player(
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name: login_req.username,
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id: user_id,
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score: 0,
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buzz_in_time: None,
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)
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let session =
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session.Session(
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..session,
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players: dict.insert(session.players, player.id, player),
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)
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let assert Ok(Nil) = storail.write(key, session)
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}
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}
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let join_type_name = case join_type {
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JoinAsHost -> "host"
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JoinAsPlayer -> "player"
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}
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response.new(200)
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|> response.set_cookie(
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"play_of_the_game/token",
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token,
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cookie.defaults(req.scheme),
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)
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|> response.set_cookie(
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"play_of_the_game/client_type",
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join_type_name,
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cookie.defaults(req.scheme),
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)
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|> response.set_cookie(
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"play_of_the_game/username",
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login_req.username,
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cookie.defaults(req.scheme),
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)
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|> response.set_body(mist.Bytes(bytes_tree.new()))
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}
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fn serve_wasm(
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fn serve_wasm(
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ctx: web.Context,
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ctx: web.Context,
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file: String,
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file: String,
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@ -100,6 +178,7 @@ fn handle_ws_message(
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actor.continue(state)
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actor.continue(state)
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}
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}
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mist.Custom(resp) -> {
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mist.Custom(resp) -> {
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echo resp
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let assert Ok(_) = mist.send_text_frame(conn, resp)
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let assert Ok(_) = mist.send_text_frame(conn, resp)
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actor.continue(state)
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actor.continue(state)
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}
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}
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@ -11,6 +11,7 @@ import gleam/int
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import gleam/io
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import gleam/io
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import gleam/json
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import gleam/json
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import gleam/list
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import gleam/list
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import gleam/option.{None, Some}
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import gleam/otp/actor
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import gleam/otp/actor
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import player
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import player
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import player_session
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import player_session
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@ -18,6 +19,10 @@ import session
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import socket_manager
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import socket_manager
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import storail
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import storail
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pub type Error {
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InvalidToken
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}
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pub type Context {
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pub type Context {
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Context(
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Context(
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config: config.Config,
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config: config.Config,
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@ -53,6 +58,32 @@ pub fn handle_client_msg(
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}
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}
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}
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}
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fn set_buzz_in(
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socket_state: SocketState,
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player_state: player_client.PlayerState,
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time: Float,
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) {
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let key = storail.key(socket_state.ctx.sessions, player_state.game_id)
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let assert Ok(session) = storail.read(key)
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let players =
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dict.upsert(session.players, player_state.user_id, fn(player) {
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let assert Some(player) = player
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player.Player(..player, buzz_in_time: Some(time))
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})
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let session = session.Session(..session, players:)
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let assert Ok(_) = storail.write(key, session)
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send_message_to_host(
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socket_state,
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session.host_user_id,
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host_client.UpdatePlayerStates(session.players),
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)
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}
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|
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fn handle_player(
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fn handle_player(
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socket_state: SocketState,
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socket_state: SocketState,
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player_state: player_client.PlayerState,
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player_state: player_client.PlayerState,
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@ -69,6 +100,9 @@ fn handle_player(
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<> " at "
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<> " at "
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<> float.to_string(time),
|
<> float.to_string(time),
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)
|
)
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|
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set_buzz_in(socket_state, player_state, time)
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|
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#(
|
#(
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socket_state,
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socket_state,
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json.to_string(player_client.encode_player_server_messages(
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json.to_string(player_client.encode_player_server_messages(
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@ -79,8 +113,8 @@ fn handle_player(
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}
|
}
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}
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}
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|
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fn register_user(
|
pub fn register_user(
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state: SocketState,
|
ctx: Context,
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username: String,
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username: String,
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game_code: String,
|
game_code: String,
|
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) -> #(String, Int) {
|
) -> #(String, Int) {
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@ -97,7 +131,7 @@ fn register_user(
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|
|
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let assert <<user_id:int-size(64)>> = crypto.strong_random_bytes(8)
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let assert <<user_id:int-size(64)>> = crypto.strong_random_bytes(8)
|
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|
|
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let key = storail.key(state.ctx.player_sessions, int.to_base16(user_id))
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let key = storail.key(ctx.player_sessions, int.to_base16(user_id))
|
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|
|
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let assert Ok(Nil) =
|
let assert Ok(Nil) =
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storail.write(
|
storail.write(
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@ -106,13 +140,40 @@ fn register_user(
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id: user_id,
|
id: user_id,
|
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token_hash:,
|
token_hash:,
|
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username:,
|
username:,
|
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socket_id: state.id,
|
socket_id: None,
|
||||||
),
|
),
|
||||||
)
|
)
|
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|
|
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#(token, user_id)
|
#(token, user_id)
|
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}
|
}
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|
|
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|
pub fn attach_socket_to_user(
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|
state: SocketState,
|
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|
user_id: Int,
|
||||||
|
token: String,
|
||||||
|
) -> Result(Nil, Error) {
|
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|
let key = storail.key(state.ctx.player_sessions, int.to_base16(user_id))
|
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|
let assert Ok(player_state) = storail.read(key)
|
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|
|
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|
let hashed_token = player_session.hash_token(token)
|
||||||
|
|
||||||
|
case hashed_token == player_state.token_hash {
|
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|
False -> Error(InvalidToken)
|
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|
True -> {
|
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|
let assert Ok(Nil) =
|
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|
storail.write(
|
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|
key,
|
||||||
|
player_session.PlayerSession(
|
||||||
|
..player_state,
|
||||||
|
socket_id: Some(state.id),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
Ok(Nil)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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|
|
||||||
fn handle_new_user(
|
fn handle_new_user(
|
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socket_state: SocketState,
|
socket_state: SocketState,
|
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_new_user_state: new_user_client.NewUserState,
|
_new_user_state: new_user_client.NewUserState,
|
||||||
@ -122,42 +183,25 @@ fn handle_new_user(
|
|||||||
json.parse(msg, new_user_client.new_user_client_messages_decoder())
|
json.parse(msg, new_user_client.new_user_client_messages_decoder())
|
||||||
|
|
||||||
let #(socket_state, new_user_msg) = case msg {
|
let #(socket_state, new_user_msg) = case msg {
|
||||||
new_user_client.CreateRoom(game_code, username) -> {
|
new_user_client.JoinAsHost(token, user_id, game_id) -> {
|
||||||
let #(token, user_id) = register_user(socket_state, username, game_code)
|
let assert Ok(_) = attach_socket_to_user(socket_state, user_id, token)
|
||||||
|
|
||||||
let key = storail.key(socket_state.ctx.sessions, game_code)
|
|
||||||
let session = session.Session(game_code, user_id, dict.new())
|
|
||||||
let assert Ok(Nil) = storail.write(key, session)
|
|
||||||
|
|
||||||
#(
|
#(
|
||||||
SocketState(
|
SocketState(
|
||||||
..socket_state,
|
..socket_state,
|
||||||
state: Host(host_client.HostState(user_id, game_code)),
|
state: Player(player_client.PlayerState(user_id:, game_id:)),
|
||||||
),
|
),
|
||||||
new_user_client.HostRegisterResponse(username, token),
|
new_user_client.HostRegisterResponse,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
new_user_client.Register(game_code, username) -> {
|
new_user_client.JoinAsPlayer(token, user_id, game_id) -> {
|
||||||
let #(token, user_id) = register_user(socket_state, username, game_code)
|
let assert Ok(_) = attach_socket_to_user(socket_state, user_id, token)
|
||||||
|
|
||||||
let key = storail.key(socket_state.ctx.sessions, game_code)
|
|
||||||
let assert Ok(session) = storail.read(key)
|
|
||||||
|
|
||||||
let player = player.Player(name: username, id: user_id, score: 0)
|
|
||||||
let session =
|
|
||||||
session.Session(
|
|
||||||
..session,
|
|
||||||
players: dict.insert(session.players, player.id, player),
|
|
||||||
)
|
|
||||||
|
|
||||||
let assert Ok(Nil) = storail.write(key, session)
|
|
||||||
|
|
||||||
#(
|
#(
|
||||||
SocketState(
|
SocketState(
|
||||||
..socket_state,
|
..socket_state,
|
||||||
state: Player(player_client.PlayerState(user_id, game_code)),
|
state: Host(host_client.HostState(user_id:, game_id:)),
|
||||||
),
|
),
|
||||||
new_user_client.RegisterResponse(token, username),
|
new_user_client.HostRegisterResponse,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -181,8 +225,9 @@ fn get_player_session_subject(
|
|||||||
ctx: Context,
|
ctx: Context,
|
||||||
player: player_session.PlayerSession,
|
player: player_session.PlayerSession,
|
||||||
) -> process.Subject(String) {
|
) -> process.Subject(String) {
|
||||||
|
let assert Some(id) = player.socket_id
|
||||||
let assert Ok(subject) =
|
let assert Ok(subject) =
|
||||||
socket_manager.get_socket_subj_by_id(ctx.socket_manager, player.socket_id)
|
socket_manager.get_socket_subj_by_id(ctx.socket_manager, id)
|
||||||
subject
|
subject
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -212,6 +257,41 @@ fn send_message_to_player(
|
|||||||
|> actor.send(json.to_string(client_msg))
|
|> actor.send(json.to_string(client_msg))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn send_message_to_host(
|
||||||
|
socket_state: SocketState,
|
||||||
|
id: Int,
|
||||||
|
msg: host_client.HostServerMessages,
|
||||||
|
) {
|
||||||
|
let client_msg = host_client.encode_host_server_messages(msg)
|
||||||
|
|
||||||
|
get_player_session_from_id(socket_state.ctx, id)
|
||||||
|
|> get_player_session_subject(socket_state.ctx, _)
|
||||||
|
|> actor.send(json.to_string(client_msg))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn reset_player_buzzer(
|
||||||
|
socket_state: SocketState,
|
||||||
|
session_key: storail.Key(session.Session),
|
||||||
|
id: Int,
|
||||||
|
) {
|
||||||
|
let assert Ok(session) = storail.read(session_key)
|
||||||
|
|
||||||
|
let assert Ok(player) = dict.get(session.players, id)
|
||||||
|
let player = player.Player(..player, buzz_in_time: None)
|
||||||
|
|
||||||
|
let players = dict.insert(session.players, id, player)
|
||||||
|
|
||||||
|
let session = session.Session(..session, players: players)
|
||||||
|
|
||||||
|
let assert Ok(_) = storail.write(session_key, session)
|
||||||
|
|
||||||
|
send_message_to_host(
|
||||||
|
socket_state,
|
||||||
|
session.host_user_id,
|
||||||
|
host_client.UpdatePlayerStates(session.players),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
fn handle_host(
|
fn handle_host(
|
||||||
socket_state: SocketState,
|
socket_state: SocketState,
|
||||||
host_state: host_client.HostState,
|
host_state: host_client.HostState,
|
||||||
@ -225,6 +305,11 @@ fn handle_host(
|
|||||||
|
|
||||||
let #(socket_state, resp) = case msg {
|
let #(socket_state, resp) = case msg {
|
||||||
host_client.ResetAllBuzers -> {
|
host_client.ResetAllBuzers -> {
|
||||||
|
dict.to_list(session.players)
|
||||||
|
|> list.each(fn(player_entry) {
|
||||||
|
reset_player_buzzer(socket_state, session_key, player_entry.0)
|
||||||
|
})
|
||||||
|
|
||||||
broadcast_message_to_players(
|
broadcast_message_to_players(
|
||||||
socket_state,
|
socket_state,
|
||||||
session,
|
session,
|
||||||
@ -233,12 +318,13 @@ fn handle_host(
|
|||||||
#(socket_state, host_client.Ack)
|
#(socket_state, host_client.Ack)
|
||||||
}
|
}
|
||||||
host_client.ResetPlayerBuzzer(id) -> {
|
host_client.ResetPlayerBuzzer(id) -> {
|
||||||
|
reset_player_buzzer(socket_state, session_key, id)
|
||||||
send_message_to_player(socket_state, id, player_client.ResetBuzzer)
|
send_message_to_player(socket_state, id, player_client.ResetBuzzer)
|
||||||
#(socket_state, host_client.Ack)
|
#(socket_state, host_client.Ack)
|
||||||
}
|
}
|
||||||
host_client.UpdateScore(id, score) -> {
|
host_client.UpdateScore(id, score) -> {
|
||||||
let assert Ok(player) = dict.get(session.players, id)
|
let assert Ok(player) = dict.get(session.players, id)
|
||||||
let player = player.Player(..player, score:)
|
let player = player.Player(..player, score: player.score + score)
|
||||||
let session =
|
let session =
|
||||||
session.Session(
|
session.Session(
|
||||||
..session,
|
..session,
|
||||||
@ -252,6 +338,12 @@ fn handle_host(
|
|||||||
player_client.UpdatePointTotal(player.score),
|
player_client.UpdatePointTotal(player.score),
|
||||||
)
|
)
|
||||||
|
|
||||||
|
send_message_to_host(
|
||||||
|
socket_state,
|
||||||
|
session.host_user_id,
|
||||||
|
host_client.UpdatePlayerStates(session.players),
|
||||||
|
)
|
||||||
|
|
||||||
#(socket_state, host_client.Ack)
|
#(socket_state, host_client.Ack)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
72
frontend/index/index.html
Normal file
72
frontend/index/index.html
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8" />
|
||||||
|
<title>Play of the Game</title>
|
||||||
|
<style>
|
||||||
|
html,
|
||||||
|
body,
|
||||||
|
canvas {
|
||||||
|
margin: 0px;
|
||||||
|
padding: 0px;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
overflow: hidden;
|
||||||
|
position: absolute;
|
||||||
|
z-index: 0;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body style="margin: 0; padding: 0; height: 100vh; width: 100vw">
|
||||||
|
<canvas id="glcanvas" tabindex="1" hidden></canvas>
|
||||||
|
<script src="https://not-fl3.github.io/miniquad-samples/mq_js_bundle.js"></script>
|
||||||
|
<script type="module">
|
||||||
|
import init, { set_wasm } from "./static/frontend.js";
|
||||||
|
async function impl_run() {
|
||||||
|
let wbg = await init();
|
||||||
|
miniquad_add_plugin({
|
||||||
|
register_plugin: (a) => (a.wbg = wbg),
|
||||||
|
on_init: () => set_wasm(wasm_exports),
|
||||||
|
version: "0.0.1",
|
||||||
|
name: "wbg",
|
||||||
|
});
|
||||||
|
load("./static/frontend_bg.wasm");
|
||||||
|
}
|
||||||
|
window.run = function (join_type) {
|
||||||
|
console.log("Joining as: ", join_type);
|
||||||
|
var xhr = new XMLHttpRequest();
|
||||||
|
xhr.open("POST", "./login/" + join_type);
|
||||||
|
xhr.onload = function (event) {
|
||||||
|
console.log("Starting game...", event.target);
|
||||||
|
document.getElementById("run-container").remove();
|
||||||
|
document
|
||||||
|
.getElementById("glcanvas")
|
||||||
|
.removeAttribute("hidden");
|
||||||
|
document.getElementById("glcanvas").focus();
|
||||||
|
impl_run();
|
||||||
|
};
|
||||||
|
// or onerror, onabort
|
||||||
|
var formData = new FormData(document.getElementById("login"));
|
||||||
|
xhr.send(JSON.stringify(Object.fromEntries(formData));
|
||||||
|
};
|
||||||
|
</script>
|
||||||
|
<div
|
||||||
|
id="run-container"
|
||||||
|
style="
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
height: 100%;
|
||||||
|
flex-direction: column;
|
||||||
|
"
|
||||||
|
>
|
||||||
|
<form id="login">
|
||||||
|
<label for="username">Username:</label><br />
|
||||||
|
<input type="text" id="username" name="username" /><br />
|
||||||
|
<label for="gamecode">Gamecode:</label><br />
|
||||||
|
<input type="text" id="gamecode" name="gamecode" /><br />
|
||||||
|
</form>
|
||||||
|
<button onclick="run('join')">Join Game</button>
|
||||||
|
<button onclick="run('host')">Host Game</button>
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
35
frontend/src/font.rs
Normal file
35
frontend/src/font.rs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
use macroquad::{
|
||||||
|
text::{TextDimensions, measure_text},
|
||||||
|
window::screen_width,
|
||||||
|
};
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy)]
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub enum FontSize {
|
||||||
|
Small,
|
||||||
|
Medium,
|
||||||
|
Large,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FontSize {
|
||||||
|
pub fn size(&self) -> u16 {
|
||||||
|
let size1 = measure_text("A", None, 10, 1.0);
|
||||||
|
let size2 = measure_text("A", None, 20, 1.0);
|
||||||
|
|
||||||
|
let scale_factor = size2.width - size1.width / 10.0;
|
||||||
|
|
||||||
|
let offset = size2.width - (10.0 * scale_factor);
|
||||||
|
|
||||||
|
let base_font_size = screen_width() * 0.01 - offset / scale_factor;
|
||||||
|
|
||||||
|
(match self {
|
||||||
|
FontSize::Small => base_font_size,
|
||||||
|
FontSize::Medium => base_font_size * 1.0,
|
||||||
|
FontSize::Large => base_font_size * 2.0,
|
||||||
|
}) as u16
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn measure(&self, text: &str) -> TextDimensions {
|
||||||
|
measure_text(text, None, self.size(), 1.0)
|
||||||
|
}
|
||||||
|
}
|
@ -1,9 +1,12 @@
|
|||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use macroquad::prelude::*;
|
use macroquad::{
|
||||||
|
prelude::*,
|
||||||
|
ui::{Skin, Ui, hash, root_ui, widgets::Window},
|
||||||
|
};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{model::player::Player, screen::Screen};
|
use crate::{font::FontSize, model::player::Player, screen::Screen, ui_scaling::window_width};
|
||||||
|
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
#[derive(Serialize)]
|
#[derive(Serialize)]
|
||||||
@ -11,35 +14,121 @@ use crate::{model::player::Player, screen::Screen};
|
|||||||
enum HostClientMessages {
|
enum HostClientMessages {
|
||||||
ResetAllBuzers,
|
ResetAllBuzers,
|
||||||
ResetPlayerBuzzer { user_id: u64 },
|
ResetPlayerBuzzer { user_id: u64 },
|
||||||
UpdateScore { user_id: u64, diff: u32 },
|
UpdateScore { user_id: u64, diff: i32 },
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Deserialize)]
|
#[derive(Deserialize)]
|
||||||
#[serde(tag = "type")]
|
#[serde(tag = "type")]
|
||||||
enum HostServerMessages {
|
enum HostServerMessages {
|
||||||
Ack,
|
Ack,
|
||||||
UpdatePlayerStates { players: HashMap<u64, Player> },
|
UpdatePlayerStates { players: HashMap<String, Player> },
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
pub struct HostScreen {
|
pub struct HostScreen {
|
||||||
players: HashMap<u64, Player>,
|
players: HashMap<String, Player>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl HostScreen {
|
||||||
|
fn draw_user(&self, ctx: &mut crate::context::Context, user_id: &str, ui: &mut Ui, width: f32) {
|
||||||
|
let player = &self.players[user_id];
|
||||||
|
let size = Vec2::new(width, screen_height() * 0.05);
|
||||||
|
|
||||||
|
let first_buzzed_in_player = self.get_first_buzzed_in_player();
|
||||||
|
|
||||||
|
let is_first = if let Some(first_player) = first_buzzed_in_player {
|
||||||
|
first_player == user_id
|
||||||
|
} else {
|
||||||
|
false
|
||||||
|
};
|
||||||
|
|
||||||
|
ui.group(hash!(user_id), size, |ui| {
|
||||||
|
let player_txt = player.name.clone();
|
||||||
|
let player_txt_size = FontSize::Medium.measure(&player_txt);
|
||||||
|
|
||||||
|
let score_txt = format!("Score: {}", player.score);
|
||||||
|
ui.label(Vec2::new(0.0, 0.0), &player_txt);
|
||||||
|
ui.label(
|
||||||
|
Vec2::new(0.0, player_txt_size.height + size.y * 0.025),
|
||||||
|
&score_txt,
|
||||||
|
);
|
||||||
|
|
||||||
|
if is_first {
|
||||||
|
ui.label(Vec2::new(size.x * 0.45, 0.0), "BUZZED IN");
|
||||||
|
}
|
||||||
|
|
||||||
|
if ui.button(Vec2::new(size.x * 0.70, 0.0), "+") {
|
||||||
|
let msg = HostClientMessages::UpdateScore {
|
||||||
|
user_id: user_id.parse().unwrap(),
|
||||||
|
diff: 1,
|
||||||
|
};
|
||||||
|
ctx.send_msg(&msg);
|
||||||
|
}
|
||||||
|
if ui.button(Vec2::new(size.x * 0.80, 0.0), "-") {
|
||||||
|
let msg = HostClientMessages::UpdateScore {
|
||||||
|
user_id: user_id.parse().unwrap(),
|
||||||
|
diff: -1,
|
||||||
|
};
|
||||||
|
ctx.send_msg(&msg);
|
||||||
|
}
|
||||||
|
if ui.button(Vec2::new(size.x * 0.90, 0.0), "C") {
|
||||||
|
let msg = HostClientMessages::ResetPlayerBuzzer {
|
||||||
|
user_id: user_id.parse().unwrap(),
|
||||||
|
};
|
||||||
|
ctx.send_msg(&msg);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn menu_skin() -> Skin {
|
||||||
|
let label_style = root_ui()
|
||||||
|
.style_builder()
|
||||||
|
.font_size(FontSize::Medium.size())
|
||||||
|
.text_color(WHITE)
|
||||||
|
.build();
|
||||||
|
|
||||||
|
Skin {
|
||||||
|
label_style,
|
||||||
|
..root_ui().default_skin()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_first_buzzed_in_player(&self) -> Option<String> {
|
||||||
|
self.players
|
||||||
|
.iter()
|
||||||
|
.filter_map(|(id, player)| player.buzz_in_time.map(|buzz_in| (id, buzz_in)))
|
||||||
|
.min_by(|(_, buzz_in), (_, other_buzz_in)| buzz_in.total_cmp(other_buzz_in))
|
||||||
|
.map(|(id, _)| id)
|
||||||
|
.cloned()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Screen for HostScreen {
|
impl Screen for HostScreen {
|
||||||
fn handle_frame(&mut self, ctx: &mut crate::context::Context) {
|
fn handle_frame(&mut self, ctx: &mut crate::context::Context) {
|
||||||
clear_background(WHITE);
|
clear_background(BEIGE);
|
||||||
|
|
||||||
draw_text(
|
let width = window_width();
|
||||||
"I'm the host!",
|
|
||||||
screen_width() / 2.0,
|
|
||||||
screen_height() / 2.0,
|
|
||||||
100.0,
|
|
||||||
BLACK,
|
|
||||||
);
|
|
||||||
|
|
||||||
let button_size = screen_width() * 0.01;
|
let menu_skin = &Self::menu_skin();
|
||||||
let button_location = Vec2::new(screen_width() * 0.50, screen_height() * 0.70);
|
root_ui().push_skin(menu_skin);
|
||||||
|
|
||||||
|
let window_position =
|
||||||
|
Vec2::new(screen_width() * 0.5 - (width * 0.5), screen_height() * 0.1);
|
||||||
|
let window_size = Vec2::new(width, screen_height() * 0.70);
|
||||||
|
|
||||||
|
Window::new(hash!("HostWindow"), window_position, window_size)
|
||||||
|
.movable(false)
|
||||||
|
.ui(&mut root_ui(), |ui| {
|
||||||
|
let mut players: Vec<String> = self.players.keys().cloned().collect();
|
||||||
|
players.sort();
|
||||||
|
|
||||||
|
for user_id in &players {
|
||||||
|
self.draw_user(ctx, user_id, ui, width);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
let button_size = screen_width() * 0.025;
|
||||||
|
let button_location = Vec2::new(screen_width() * 0.50, screen_height() * 0.90);
|
||||||
|
|
||||||
draw_circle(
|
draw_circle(
|
||||||
button_location.x,
|
button_location.x,
|
||||||
@ -56,6 +145,8 @@ impl Screen for HostScreen {
|
|||||||
ctx.send_msg(&HostClientMessages::ResetAllBuzers);
|
ctx.send_msg(&HostClientMessages::ResetAllBuzers);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
root_ui().pop_skin();
|
||||||
}
|
}
|
||||||
|
|
||||||
fn handle_messages(
|
fn handle_messages(
|
||||||
@ -68,6 +159,7 @@ impl Screen for HostScreen {
|
|||||||
// pass
|
// pass
|
||||||
}
|
}
|
||||||
HostServerMessages::UpdatePlayerStates { players } => {
|
HostServerMessages::UpdatePlayerStates { players } => {
|
||||||
|
info!("Got new player state: {:?}", players);
|
||||||
self.players = players;
|
self.players = players;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -1,7 +1,10 @@
|
|||||||
use crate::StateTransition;
|
use crate::StateTransition;
|
||||||
use crate::context::Context;
|
use crate::context::Context;
|
||||||
|
use crate::font::FontSize;
|
||||||
use crate::screen::Screen;
|
use crate::screen::Screen;
|
||||||
|
use crate::ui_scaling::window_width;
|
||||||
use macroquad::hash;
|
use macroquad::hash;
|
||||||
|
use macroquad::ui::widgets::Window;
|
||||||
use macroquad::{prelude::*, ui::root_ui};
|
use macroquad::{prelude::*, ui::root_ui};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
@ -31,56 +34,65 @@ pub struct LoginScreen {
|
|||||||
|
|
||||||
impl Screen for LoginScreen {
|
impl Screen for LoginScreen {
|
||||||
fn handle_frame(&mut self, ctx: &mut Context) {
|
fn handle_frame(&mut self, ctx: &mut Context) {
|
||||||
clear_background(WHITE);
|
clear_background(BEIGE);
|
||||||
|
|
||||||
let group_size = Vec2::new(screen_width() * 0.25, screen_height() * 0.05);
|
let group_size = Vec2::new(window_width(), screen_height() * 0.05);
|
||||||
let window_size = Vec2::new(screen_width() * 0.25, screen_height() * 0.25);
|
let window_size = Vec2::new(window_width(), screen_height() * 0.4);
|
||||||
|
|
||||||
let mut pressed_join = false;
|
let mut pressed_join = false;
|
||||||
let mut pressed_host = false;
|
let mut pressed_host = false;
|
||||||
|
|
||||||
root_ui().window(
|
Window::new(
|
||||||
hash!("Window"),
|
hash!("Window"),
|
||||||
Vec2::new(
|
Vec2::new(
|
||||||
screen_width() * 0.5 - window_size.x * 0.5,
|
screen_width() * 0.5 - window_size.x * 0.5,
|
||||||
screen_height() * 0.5 - window_size.x * 0.5,
|
screen_height() * 0.5 - window_size.x * 0.5,
|
||||||
),
|
),
|
||||||
Vec2::new(screen_width() * 0.25, screen_height() * 0.25),
|
window_size,
|
||||||
|ui| {
|
)
|
||||||
ui.group(hash!("User Group"), group_size, |ui| {
|
.movable(false)
|
||||||
ui.input_text(hash!("Username In"), "Username", &mut self.new_username);
|
.ui(&mut root_ui(), |ui| {
|
||||||
});
|
ui.group(hash!("User Group"), group_size, |ui| {
|
||||||
ui.group(hash!("Room Group"), group_size, |ui| {
|
ui.input_text(hash!("Username In"), "Username", &mut self.new_username);
|
||||||
ui.input_text(hash!("Room Code In"), "Room Code", &mut self.new_room_code);
|
});
|
||||||
});
|
ui.group(hash!("Room Group"), group_size, |ui| {
|
||||||
ui.group(hash!("Join Group"), group_size, |ui| {
|
ui.input_text(hash!("Room Code In"), "Room Code", &mut self.new_room_code);
|
||||||
if ui.button(Vec2::new(group_size.x * 0.45, 0.0), "Join") {
|
});
|
||||||
info!(
|
ui.group(hash!("Join Group"), group_size, |ui| {
|
||||||
"User pressed joined with name={} room_code={}",
|
let dim = FontSize::Large.measure("Join");
|
||||||
self.new_username, self.new_room_code
|
if ui.button(
|
||||||
);
|
Vec2::new(group_size.x * 0.50, 0.0) - Vec2::new(dim.width * 0.5, 0.0),
|
||||||
|
"Join",
|
||||||
|
) {
|
||||||
|
info!(
|
||||||
|
"User pressed joined with name={} room_code={}",
|
||||||
|
self.new_username, self.new_room_code
|
||||||
|
);
|
||||||
|
|
||||||
pressed_join = true;
|
pressed_join = true;
|
||||||
}
|
|
||||||
});
|
|
||||||
ui.group(hash!("Host Group"), group_size, |ui| {
|
|
||||||
if ui.button(Vec2::new(group_size.x * 0.45, 0.0), "Host Game") {
|
|
||||||
info!(
|
|
||||||
"User pressed host with name={} room_code={}",
|
|
||||||
self.new_username, self.new_room_code
|
|
||||||
);
|
|
||||||
|
|
||||||
pressed_host = true;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
if self.error_msg {
|
|
||||||
ui.group(hash!("Error Group"), group_size, |ui| {
|
|
||||||
ui.label(Vec2::new(0.0, 0.0), "Failed to join game, try again...");
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
},
|
});
|
||||||
);
|
ui.group(hash!("Host Group"), group_size, |ui| {
|
||||||
|
let dim = FontSize::Large.measure("Host Game");
|
||||||
|
if ui.button(
|
||||||
|
Vec2::new(group_size.x * 0.50, 0.0) - Vec2::new(dim.width * 0.5, 0.0),
|
||||||
|
"Host Game",
|
||||||
|
) {
|
||||||
|
info!(
|
||||||
|
"User pressed host with name={} room_code={}",
|
||||||
|
self.new_username, self.new_room_code
|
||||||
|
);
|
||||||
|
|
||||||
|
pressed_host = true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
if self.error_msg {
|
||||||
|
ui.group(hash!("Error Group"), group_size, |ui| {
|
||||||
|
ui.label(Vec2::new(0.0, 0.0), "Failed to join game, try again...");
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
if pressed_join {
|
if pressed_join {
|
||||||
ctx.send_msg(&NewUserClientMessages::Register {
|
ctx.send_msg(&NewUserClientMessages::Register {
|
||||||
|
@ -1,16 +1,22 @@
|
|||||||
use context::Context;
|
use context::Context;
|
||||||
|
use font::FontSize;
|
||||||
use host_screen::HostScreen;
|
use host_screen::HostScreen;
|
||||||
use login_screen::LoginScreen;
|
use login_screen::LoginScreen;
|
||||||
use macroquad::prelude::*;
|
use macroquad::{
|
||||||
|
prelude::*,
|
||||||
|
ui::{Skin, root_ui},
|
||||||
|
};
|
||||||
use player_screen::PlayerScreen;
|
use player_screen::PlayerScreen;
|
||||||
use screen::Screen;
|
use screen::Screen;
|
||||||
|
|
||||||
mod context;
|
mod context;
|
||||||
|
mod font;
|
||||||
mod host_screen;
|
mod host_screen;
|
||||||
mod login_screen;
|
mod login_screen;
|
||||||
mod model;
|
mod model;
|
||||||
mod player_screen;
|
mod player_screen;
|
||||||
mod screen;
|
mod screen;
|
||||||
|
mod ui_scaling;
|
||||||
|
|
||||||
pub enum State {
|
pub enum State {
|
||||||
Init,
|
Init,
|
||||||
@ -58,6 +64,38 @@ pub enum StateTransition {
|
|||||||
LeaveGame,
|
LeaveGame,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn default_skin() -> Skin {
|
||||||
|
let label_style = root_ui()
|
||||||
|
.style_builder()
|
||||||
|
.font_size(FontSize::Large.size())
|
||||||
|
.text_color(WHITE)
|
||||||
|
.build();
|
||||||
|
let editbox_style = root_ui()
|
||||||
|
.style_builder()
|
||||||
|
.font_size(FontSize::Large.size())
|
||||||
|
.color(BROWN)
|
||||||
|
.color_selected(BROWN)
|
||||||
|
.color_clicked(BROWN)
|
||||||
|
.text_color(WHITE)
|
||||||
|
.build();
|
||||||
|
let window_style = root_ui().style_builder().color(DARKBROWN).build();
|
||||||
|
let button_style = root_ui()
|
||||||
|
.style_builder()
|
||||||
|
.font_size(FontSize::Large.size())
|
||||||
|
.color(GOLD)
|
||||||
|
.text_color(BLACK)
|
||||||
|
.color_hovered(YELLOW)
|
||||||
|
.build();
|
||||||
|
|
||||||
|
Skin {
|
||||||
|
label_style,
|
||||||
|
editbox_style,
|
||||||
|
button_style,
|
||||||
|
window_style,
|
||||||
|
..root_ui().default_skin()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[macroquad::main("Play of the Game")]
|
#[macroquad::main("Play of the Game")]
|
||||||
async fn main() {
|
async fn main() {
|
||||||
let mut context = Context::new("ws://127.0.0.1:8080/ws");
|
let mut context = Context::new("ws://127.0.0.1:8080/ws");
|
||||||
@ -66,12 +104,16 @@ async fn main() {
|
|||||||
state.transition_state(StateTransition::Init);
|
state.transition_state(StateTransition::Init);
|
||||||
|
|
||||||
loop {
|
loop {
|
||||||
|
let skin = default_skin();
|
||||||
|
root_ui().push_skin(&skin);
|
||||||
|
|
||||||
if let Some(transition) = state.handle_messages(&mut context) {
|
if let Some(transition) = state.handle_messages(&mut context) {
|
||||||
state = state.transition_state(transition);
|
state = state.transition_state(transition);
|
||||||
}
|
}
|
||||||
|
|
||||||
state.handle_frame(&mut context);
|
state.handle_frame(&mut context);
|
||||||
|
|
||||||
|
root_ui().pop_skin();
|
||||||
next_frame().await
|
next_frame().await
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,4 +5,5 @@ pub struct Player {
|
|||||||
pub name: String,
|
pub name: String,
|
||||||
pub id: u64,
|
pub id: u64,
|
||||||
pub score: i32,
|
pub score: i32,
|
||||||
|
pub buzz_in_time: Option<f64>,
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@ use web_time::{SystemTime, UNIX_EPOCH};
|
|||||||
|
|
||||||
use crate::StateTransition;
|
use crate::StateTransition;
|
||||||
use crate::context::Context;
|
use crate::context::Context;
|
||||||
|
use crate::font::FontSize;
|
||||||
use crate::screen::Screen;
|
use crate::screen::Screen;
|
||||||
use macroquad::prelude::*;
|
use macroquad::prelude::*;
|
||||||
|
|
||||||
@ -59,11 +60,24 @@ impl Screen for PlayerScreen {
|
|||||||
RED
|
RED
|
||||||
};
|
};
|
||||||
|
|
||||||
|
let text_measure = FontSize::Large.measure(&ctx.username);
|
||||||
|
|
||||||
draw_text(
|
draw_text(
|
||||||
&format!("Score: {}", self.score),
|
&ctx.username,
|
||||||
screen_width() * 0.5,
|
screen_width() * 0.5 - text_measure.width * 0.5,
|
||||||
|
screen_height() * 0.15,
|
||||||
|
FontSize::Large.size() as f32,
|
||||||
|
BLACK,
|
||||||
|
);
|
||||||
|
|
||||||
|
let score_text = format!("Score: {}", self.score);
|
||||||
|
let text_measure = FontSize::Large.measure(&score_text);
|
||||||
|
|
||||||
|
draw_text(
|
||||||
|
&score_text,
|
||||||
|
screen_width() * 0.5 - text_measure.width * 0.5,
|
||||||
screen_height() * 0.25,
|
screen_height() * 0.25,
|
||||||
50.0,
|
FontSize::Large.size() as f32,
|
||||||
BLACK,
|
BLACK,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
5
frontend/src/ui_scaling.rs
Normal file
5
frontend/src/ui_scaling.rs
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
use macroquad::window::{screen_height, screen_width};
|
||||||
|
|
||||||
|
pub fn window_width() -> f32 {
|
||||||
|
(screen_width() * 0.8).min(screen_height() * 0.5)
|
||||||
|
}
|
36
shared/src/login.gleam
Normal file
36
shared/src/login.gleam
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
import gleam/dynamic/decode
|
||||||
|
import gleam/json
|
||||||
|
|
||||||
|
pub type LoginRequest {
|
||||||
|
LoginRequest(username: String, game_code: String)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn encode_login_request(login_request: LoginRequest) -> json.Json {
|
||||||
|
json.object([
|
||||||
|
#("username", json.string(login_request.username)),
|
||||||
|
#("game_code", json.string(login_request.game_code)),
|
||||||
|
])
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn login_request_decoder() -> decode.Decoder(LoginRequest) {
|
||||||
|
use username <- decode.field("username", decode.string)
|
||||||
|
use game_code <- decode.field("game_code", decode.string)
|
||||||
|
decode.success(LoginRequest(username:, game_code:))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub type LoginResponse {
|
||||||
|
LoginResponse(username: String, token: String)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn encode_login_response(login_response: LoginResponse) -> json.Json {
|
||||||
|
json.object([
|
||||||
|
#("username", json.string(login_response.username)),
|
||||||
|
#("token", json.string(login_response.token)),
|
||||||
|
])
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn login_response_decoder() -> decode.Decoder(LoginResponse) {
|
||||||
|
use username <- decode.field("username", decode.string)
|
||||||
|
use token <- decode.field("token", decode.string)
|
||||||
|
decode.success(LoginResponse(username:, token:))
|
||||||
|
}
|
@ -1,8 +1,9 @@
|
|||||||
import gleam/dynamic/decode
|
import gleam/dynamic/decode
|
||||||
import gleam/json
|
import gleam/json
|
||||||
|
import gleam/option
|
||||||
|
|
||||||
pub type Player {
|
pub type Player {
|
||||||
Player(name: String, id: Int, score: Int)
|
Player(name: String, id: Int, score: Int, buzz_in_time: option.Option(Float))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn serialize(player: Player) -> json.Json {
|
pub fn serialize(player: Player) -> json.Json {
|
||||||
@ -10,14 +11,17 @@ pub fn serialize(player: Player) -> json.Json {
|
|||||||
#("name", json.string(player.name)),
|
#("name", json.string(player.name)),
|
||||||
#("id", json.int(player.id)),
|
#("id", json.int(player.id)),
|
||||||
#("score", json.int(player.score)),
|
#("score", json.int(player.score)),
|
||||||
|
#("buzz_in_time", json.nullable(player.buzz_in_time, json.float)),
|
||||||
])
|
])
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn decoder() -> decode.Decoder(Player) {
|
pub fn decoder() -> decode.Decoder(Player) {
|
||||||
{
|
use name <- decode.field("name", decode.string)
|
||||||
use name <- decode.field("name", decode.string)
|
use id <- decode.field("id", decode.int)
|
||||||
use id <- decode.field("id", decode.int)
|
use score <- decode.field("score", decode.int)
|
||||||
use score <- decode.field("score", decode.int)
|
use buzz_in_time <- decode.field(
|
||||||
decode.success(Player(name:, id:, score:))
|
"buzz_in_time",
|
||||||
}
|
decode.optional(decode.float),
|
||||||
|
)
|
||||||
|
decode.success(Player(name:, id:, score:, buzz_in_time:))
|
||||||
}
|
}
|
||||||
|
@ -2,9 +2,15 @@ import gleam/bit_array
|
|||||||
import gleam/crypto
|
import gleam/crypto
|
||||||
import gleam/dynamic/decode
|
import gleam/dynamic/decode
|
||||||
import gleam/json
|
import gleam/json
|
||||||
|
import gleam/option.{type Option}
|
||||||
|
|
||||||
pub type PlayerSession {
|
pub type PlayerSession {
|
||||||
PlayerSession(id: Int, token_hash: String, username: String, socket_id: Int)
|
PlayerSession(
|
||||||
|
id: Int,
|
||||||
|
token_hash: String,
|
||||||
|
username: String,
|
||||||
|
socket_id: Option(Int),
|
||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn encode_player_session(player_session: PlayerSession) -> json.Json {
|
pub fn encode_player_session(player_session: PlayerSession) -> json.Json {
|
||||||
@ -12,7 +18,10 @@ pub fn encode_player_session(player_session: PlayerSession) -> json.Json {
|
|||||||
#("id", json.int(player_session.id)),
|
#("id", json.int(player_session.id)),
|
||||||
#("token_hash", json.string(player_session.token_hash)),
|
#("token_hash", json.string(player_session.token_hash)),
|
||||||
#("username", json.string(player_session.username)),
|
#("username", json.string(player_session.username)),
|
||||||
#("socket_id", json.int(player_session.socket_id)),
|
#("socket_id", case player_session.socket_id {
|
||||||
|
option.None -> json.null()
|
||||||
|
option.Some(value) -> json.int(value)
|
||||||
|
}),
|
||||||
])
|
])
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -20,14 +29,13 @@ pub fn player_session_decoder() -> decode.Decoder(PlayerSession) {
|
|||||||
use id <- decode.field("id", decode.int)
|
use id <- decode.field("id", decode.int)
|
||||||
use token_hash <- decode.field("token_hash", decode.string)
|
use token_hash <- decode.field("token_hash", decode.string)
|
||||||
use username <- decode.field("username", decode.string)
|
use username <- decode.field("username", decode.string)
|
||||||
use socket_id <- decode.field("socket_id", decode.int)
|
use socket_id <- decode.field("socket_id", decode.optional(decode.int))
|
||||||
decode.success(PlayerSession(id:, token_hash:, username:, socket_id:))
|
decode.success(PlayerSession(id:, token_hash:, username:, socket_id:))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn hash_token(token: String) -> String {
|
pub fn hash_token(token: String) -> String {
|
||||||
let token =
|
crypto.new_hasher(crypto.Sha512)
|
||||||
crypto.new_hasher(crypto.Sha512)
|
|> crypto.hash_chunk(bit_array.from_string(token))
|
||||||
|> crypto.hash_chunk(bit_array.from_string(token))
|
|> crypto.digest
|
||||||
|> crypto.digest
|
|> bit_array.base64_encode(True)
|
||||||
|> bit_array.base64_encode(True)
|
|
||||||
}
|
}
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
import score_update
|
|
||||||
|
|
||||||
pub type UpdateScore {
|
|
||||||
BuzzIn(user_id: Int, score_update: score_update.ScoreUpdateType)
|
|
||||||
}
|
|
Loading…
x
Reference in New Issue
Block a user