handle ending games
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@@ -12,6 +12,7 @@ pub type HostClientMessages {
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ResetAllBuzers
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ResetPlayerBuzzer(user_id: Int)
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UpdateScore(user_id: Int, diff: Int)
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EndGame
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}
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pub fn host_client_messages_decoder() -> decode.Decoder(HostClientMessages) {
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@@ -27,6 +28,7 @@ pub fn host_client_messages_decoder() -> decode.Decoder(HostClientMessages) {
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use diff <- decode.field("diff", decode.int)
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decode.success(UpdateScore(user_id:, diff:))
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}
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"EndGame" -> decode.success(EndGame)
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_ -> decode.failure(ResetAllBuzers, "HostClientMessages")
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}
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}
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@@ -34,6 +36,7 @@ pub fn host_client_messages_decoder() -> decode.Decoder(HostClientMessages) {
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pub type HostServerMessages {
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Ack
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UpdatePlayerStates(players: dict.Dict(Int, player.Player))
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ExitGame
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}
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pub fn encode_host_server_messages(
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@@ -53,5 +56,6 @@ pub fn encode_host_server_messages(
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),
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),
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])
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ExitGame -> json.object([#("type", json.string("ExitGame"))])
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}
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}
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@@ -18,6 +18,7 @@ pub type PlayerServerMessages {
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Ack
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UpdatePointTotal(score: Int)
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ResetBuzzer
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ExitGame
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}
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pub fn encode_player_server_messages(
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@@ -31,5 +32,6 @@ pub fn encode_player_server_messages(
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#("score", json.int(player_server_messages.score)),
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])
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ResetBuzzer -> json.object([#("type", json.string("ResetBuzzer"))])
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ExitGame -> json.object([#("type", json.string("ExitGame"))])
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}
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}
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@@ -173,14 +173,12 @@ fn handle_ws_message(
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conn,
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message: mist.WebsocketMessage(String),
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) {
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io.println("Got WS message")
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case message {
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mist.Text(msg) -> {
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echo msg
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let #(state, resp) = web.handle_client_msg(state, msg)
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echo resp
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let assert Ok(_) = mist.send_text_frame(conn, resp)
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actor.continue(state)
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@@ -174,6 +174,12 @@ fn handle_host(
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#(socket_state, host_client.Ack)
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}
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host_client.EndGame -> {
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let assert Ok(_) =
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session_manager.end_game(socket_state.ctx.sessions, host_state.game_id)
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#(socket_state, host_client.Ack)
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}
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}
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let resp = json.to_string(host_client.encode_host_server_messages(resp))
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@@ -289,7 +289,21 @@ fn end_game_internal(
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state: State,
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game_id: String,
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) -> Result(actor.Next(Request, State), SessionError) {
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use _ <- result.try(get_game(state, game_id))
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use game <- result.try(get_game(state, game_id))
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broadcast_msg_to_players(state, game, player_client.ExitGame)
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send_message_to_host(state, game.host_user_id, host_client.ExitGame)
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game.players
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|> dict.each(fn(key, _) {
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let _ = player_manager.remove_player(state.internal.player_manager, key)
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})
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let _ =
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player_manager.remove_player(
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state.internal.player_manager,
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game.host_user_id,
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)
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let games = dict.delete(state.internal.games, game_id)
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