session handling for players and hosts
This commit is contained in:
parent
fee5576efd
commit
b6a4936247
1
backend/.gitignore
vendored
1
backend/.gitignore
vendored
@ -3,3 +3,4 @@
|
||||
/build
|
||||
erl_crash.dump
|
||||
config.toml
|
||||
/store
|
||||
|
@ -7,6 +7,7 @@ import gleam/erlang/process
|
||||
import gleam/float
|
||||
import gleam/http/request.{type Request}
|
||||
import gleam/http/response.{type Response}
|
||||
import gleam/int
|
||||
import gleam/io
|
||||
import gleam/json
|
||||
import gleam/list
|
||||
@ -15,6 +16,10 @@ import gleam/otp/actor
|
||||
import gleam/result
|
||||
import gleam/string
|
||||
import mist.{type Connection, type ResponseData}
|
||||
import player
|
||||
import player_session
|
||||
import session
|
||||
import storail
|
||||
|
||||
pub fn handle_request(
|
||||
req: Request(Connection),
|
||||
@ -122,16 +127,11 @@ fn handle_ws_message(state, conn, message) {
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_client_msg(
|
||||
_ctx: web.Context,
|
||||
req: web.ClientRequest,
|
||||
) -> web.GameResponse {
|
||||
case req.msg {
|
||||
web.BuzzIn(time) -> {
|
||||
io.println("Got buzz in @ " <> float.to_string(time))
|
||||
web.AckBuzzer
|
||||
}
|
||||
web.Register(username, gamecode) -> {
|
||||
fn register_user(
|
||||
ctx: web.Context,
|
||||
username: String,
|
||||
gamecode: String,
|
||||
) -> #(String, Int) {
|
||||
let secret = crypto.strong_random_bytes(16)
|
||||
let token =
|
||||
crypto.new_hasher(crypto.Sha512)
|
||||
@ -144,12 +144,56 @@ fn handle_client_msg(
|
||||
crypto.new_hasher(crypto.Sha512)
|
||||
|> crypto.hash_chunk(token)
|
||||
|> crypto.digest
|
||||
|> bit_array.base64_encode(True)
|
||||
|
||||
io.println("New token: " <> bit_array.base64_encode(token_hash, True))
|
||||
let assert <<user_id:int-size(64)>> = crypto.strong_random_bytes(8)
|
||||
|
||||
let key = storail.key(ctx.player_sessions, int.to_base16(user_id))
|
||||
|
||||
let assert Ok(Nil) =
|
||||
storail.write(
|
||||
key,
|
||||
player_session.PlayerSession(id: user_id, token_hash:, username:),
|
||||
)
|
||||
|
||||
let token = bit_array.base64_encode(token, True)
|
||||
|
||||
#(token, user_id)
|
||||
}
|
||||
|
||||
fn handle_client_msg(
|
||||
ctx: web.Context,
|
||||
req: web.ClientRequest,
|
||||
) -> web.GameResponse {
|
||||
case req.msg {
|
||||
web.BuzzIn(time) -> {
|
||||
io.println("Got buzz in @ " <> float.to_string(time))
|
||||
web.AckBuzzer
|
||||
}
|
||||
web.Register(gamecode, username) -> {
|
||||
let #(token, user_id) = register_user(ctx, username, gamecode)
|
||||
let key = storail.key(ctx.sessions, gamecode)
|
||||
let assert Ok(session) = storail.read(key)
|
||||
|
||||
let player = player.Player(name: username, id: user_id, score: 0)
|
||||
let session =
|
||||
session.Session(
|
||||
..session,
|
||||
players: list.append(session.players, [player]),
|
||||
)
|
||||
|
||||
let assert Ok(Nil) = storail.write(key, session)
|
||||
|
||||
web.JoinResponse(username, token)
|
||||
}
|
||||
web.CreateRoom(gamecode, username) -> {
|
||||
let #(token, user_id) = register_user(ctx, username, gamecode)
|
||||
|
||||
let key = storail.key(ctx.sessions, gamecode)
|
||||
let session = session.Session(gamecode, user_id, [])
|
||||
let assert Ok(Nil) = storail.write(key, session)
|
||||
|
||||
web.HostResponse(username, token)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,15 +2,39 @@ import config
|
||||
import gleam/dynamic/decode
|
||||
import gleam/erlang/process
|
||||
import gleam/json
|
||||
import player_session
|
||||
import session
|
||||
import storail
|
||||
|
||||
pub type ClientMessage {
|
||||
BuzzIn(time: Float)
|
||||
Register(game_code: String, username: String)
|
||||
CreateRoom(game_code: String, username: String)
|
||||
}
|
||||
|
||||
fn client_message_decoder() -> decode.Decoder(ClientMessage) {
|
||||
pub fn encode_client_message(client_message: ClientMessage) -> json.Json {
|
||||
case client_message {
|
||||
BuzzIn(..) ->
|
||||
json.object([
|
||||
#("type", json.string("buzz_in")),
|
||||
#("time", json.float(client_message.time)),
|
||||
])
|
||||
Register(..) ->
|
||||
json.object([
|
||||
#("type", json.string("register")),
|
||||
#("game_code", json.string(client_message.game_code)),
|
||||
#("username", json.string(client_message.username)),
|
||||
])
|
||||
CreateRoom(..) ->
|
||||
json.object([
|
||||
#("type", json.string("create_room")),
|
||||
#("game_code", json.string(client_message.game_code)),
|
||||
#("username", json.string(client_message.username)),
|
||||
])
|
||||
}
|
||||
}
|
||||
|
||||
pub fn client_message_decoder() -> decode.Decoder(ClientMessage) {
|
||||
use variant <- decode.field("type", decode.string)
|
||||
case variant {
|
||||
"BuzzIn" -> {
|
||||
@ -22,7 +46,12 @@ fn client_message_decoder() -> decode.Decoder(ClientMessage) {
|
||||
use username <- decode.field("username", decode.string)
|
||||
decode.success(Register(game_code:, username:))
|
||||
}
|
||||
_ -> decode.failure(BuzzIn(time: 0.0), "ClientMessage")
|
||||
"CreateRoom" -> {
|
||||
use game_code <- decode.field("game_code", decode.string)
|
||||
use username <- decode.field("username", decode.string)
|
||||
decode.success(CreateRoom(game_code:, username:))
|
||||
}
|
||||
_ -> decode.failure(BuzzIn(0.0), "ClientMessage")
|
||||
}
|
||||
}
|
||||
|
||||
@ -38,6 +67,7 @@ pub fn client_request_decoder() -> decode.Decoder(ClientRequest) {
|
||||
|
||||
pub type GameResponse {
|
||||
JoinResponse(username: String, token: String)
|
||||
HostResponse(username: String, token: String)
|
||||
AckBuzzer
|
||||
ResetBuzzer
|
||||
UpdatePointTotal(score: Int)
|
||||
@ -51,6 +81,12 @@ pub fn encode_game_response(game_response: GameResponse) -> json.Json {
|
||||
#("username", json.string(game_response.username)),
|
||||
#("token", json.string(game_response.token)),
|
||||
])
|
||||
HostResponse(..) ->
|
||||
json.object([
|
||||
#("type", json.string("HostResponse")),
|
||||
#("username", json.string(game_response.username)),
|
||||
#("token", json.string(game_response.token)),
|
||||
])
|
||||
AckBuzzer -> json.object([#("type", json.string("AckBuzzer"))])
|
||||
ResetBuzzer -> json.object([#("type", json.string("ResetBuzzer"))])
|
||||
UpdatePointTotal(..) ->
|
||||
@ -65,6 +101,7 @@ pub type Context {
|
||||
Context(
|
||||
config: config.Config,
|
||||
sessions: storail.Collection(session.Session),
|
||||
player_sessions: storail.Collection(player_session.PlayerSession),
|
||||
selector: process.Selector(ClientRequest),
|
||||
)
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ import gleam/erlang/process
|
||||
import gleam/result
|
||||
import glint
|
||||
import mist
|
||||
import player_session
|
||||
import session
|
||||
import storail
|
||||
|
||||
@ -30,6 +31,17 @@ pub fn setup_session_collection(
|
||||
)
|
||||
}
|
||||
|
||||
pub fn setup_player_session_collection(
|
||||
config: storail.Config,
|
||||
) -> storail.Collection(player_session.PlayerSession) {
|
||||
storail.Collection(
|
||||
name: "PlayerSessions",
|
||||
to_json: player_session.encode_player_session,
|
||||
decoder: player_session.player_session_decoder(),
|
||||
config:,
|
||||
)
|
||||
}
|
||||
|
||||
pub fn run_server() -> glint.Command(Result(Nil, Error)) {
|
||||
use <- glint.command_help("Runs the backend of Play of the Game")
|
||||
use _, args, _ <- glint.command()
|
||||
@ -52,6 +64,7 @@ pub fn run_server() -> glint.Command(Result(Nil, Error)) {
|
||||
web.Context(
|
||||
config: cfg,
|
||||
sessions: setup_session_collection(storail_cfg),
|
||||
player_sessions: setup_player_session_collection(storail_cfg),
|
||||
selector: process.new_selector(),
|
||||
)
|
||||
|
||||
|
31
frontend/src/host_screen.rs
Normal file
31
frontend/src/host_screen.rs
Normal file
@ -0,0 +1,31 @@
|
||||
use macroquad::{
|
||||
color::{BLACK, WHITE},
|
||||
text::draw_text,
|
||||
window::{clear_background, screen_height, screen_width},
|
||||
};
|
||||
|
||||
use crate::screen::Screen;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct HostScreen {}
|
||||
|
||||
impl Screen for HostScreen {
|
||||
fn handle_frame(&mut self, _ctx: &mut crate::context::Context) {
|
||||
clear_background(WHITE);
|
||||
|
||||
draw_text(
|
||||
"I'm the host!",
|
||||
screen_width() / 2.0,
|
||||
screen_height() / 2.0,
|
||||
100.0,
|
||||
BLACK,
|
||||
);
|
||||
}
|
||||
|
||||
fn handle_messages(
|
||||
&mut self,
|
||||
_ctx: &mut crate::context::Context,
|
||||
) -> Option<crate::StateTransition> {
|
||||
None
|
||||
}
|
||||
}
|
@ -11,6 +11,7 @@ pub struct LoginScreen {
|
||||
new_username: String,
|
||||
new_room_code: String,
|
||||
sent_join: bool,
|
||||
sent_host: bool,
|
||||
retry_count: usize,
|
||||
error_msg: bool,
|
||||
}
|
||||
@ -23,6 +24,8 @@ impl Screen for LoginScreen {
|
||||
let window_size = Vec2::new(screen_width() * 0.25, screen_height() * 0.25);
|
||||
|
||||
let mut pressed_join = false;
|
||||
let mut pressed_host = false;
|
||||
|
||||
root_ui().window(
|
||||
hash!("Window"),
|
||||
Vec2::new(
|
||||
@ -47,6 +50,16 @@ impl Screen for LoginScreen {
|
||||
pressed_join = true;
|
||||
}
|
||||
});
|
||||
ui.group(hash!("Host Group"), group_size, |ui| {
|
||||
if ui.button(Vec2::new(group_size.x * 0.45, 0.0), "Host Game") {
|
||||
info!(
|
||||
"User pressed host with name={} room_code={}",
|
||||
self.new_username, self.new_room_code
|
||||
);
|
||||
|
||||
pressed_host = true;
|
||||
}
|
||||
});
|
||||
|
||||
if self.error_msg {
|
||||
ui.group(hash!("Error Group"), group_size, |ui| {
|
||||
@ -64,17 +77,38 @@ impl Screen for LoginScreen {
|
||||
|
||||
self.sent_join = true;
|
||||
}
|
||||
|
||||
if pressed_host {
|
||||
ctx.send_msg(&ClientMessage::CreateRoom(Register {
|
||||
game_code: self.new_room_code.clone(),
|
||||
username: self.new_username.clone(),
|
||||
}));
|
||||
|
||||
self.sent_host = true;
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_messages(&mut self, ctx: &mut Context) -> Option<StateTransition> {
|
||||
if self.sent_join {
|
||||
if self.sent_join || self.sent_host {
|
||||
let msg = ctx.recv_msg();
|
||||
|
||||
if let Some(GameResponse::JoinResponse { username, token }) = msg {
|
||||
if let Some(msg) = msg {
|
||||
match msg {
|
||||
GameResponse::JoinResponse { username, token } => {
|
||||
ctx.username = username;
|
||||
ctx.token = token;
|
||||
return Some(StateTransition::JoinAsPlayer);
|
||||
}
|
||||
GameResponse::HostResponse { username, token } => {
|
||||
ctx.username = username;
|
||||
ctx.token = token;
|
||||
return Some(StateTransition::JoinAsHost);
|
||||
}
|
||||
_ => {
|
||||
warn!("Got unexpected message: {:?}", msg)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.retry_count += 1;
|
||||
|
||||
|
@ -1,10 +1,12 @@
|
||||
use context::Context;
|
||||
use host_screen::HostScreen;
|
||||
use login_screen::LoginScreen;
|
||||
use macroquad::prelude::*;
|
||||
use player_screen::PlayerScreen;
|
||||
use screen::Screen;
|
||||
|
||||
mod context;
|
||||
mod host_screen;
|
||||
mod login_screen;
|
||||
mod model;
|
||||
mod player_screen;
|
||||
@ -14,15 +16,18 @@ pub enum State {
|
||||
Init,
|
||||
Login(LoginScreen),
|
||||
PlayerScreen(PlayerScreen),
|
||||
HostScreen(HostScreen),
|
||||
}
|
||||
|
||||
impl State {
|
||||
pub fn transition_state(&self, transition: StateTransition) -> Self {
|
||||
info!("Applying transition: {:?}", transition);
|
||||
match transition {
|
||||
StateTransition::Init | StateTransition::LeaveGame => {
|
||||
Self::Login(LoginScreen::default())
|
||||
}
|
||||
StateTransition::JoinAsPlayer => Self::PlayerScreen(PlayerScreen::default()),
|
||||
StateTransition::JoinAsHost => Self::HostScreen(HostScreen::default()),
|
||||
}
|
||||
}
|
||||
|
||||
@ -31,6 +36,7 @@ impl State {
|
||||
Self::Init => {}
|
||||
Self::Login(login_screen) => login_screen.handle_frame(ctx),
|
||||
Self::PlayerScreen(player_screen) => player_screen.handle_frame(ctx),
|
||||
State::HostScreen(host_screen) => host_screen.handle_frame(ctx),
|
||||
}
|
||||
}
|
||||
|
||||
@ -39,13 +45,16 @@ impl State {
|
||||
Self::Init => Some(StateTransition::Init),
|
||||
State::Login(login_screen) => login_screen.handle_messages(ctx),
|
||||
State::PlayerScreen(player_screen) => player_screen.handle_messages(ctx),
|
||||
State::HostScreen(host_screen) => host_screen.handle_messages(ctx),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum StateTransition {
|
||||
Init,
|
||||
JoinAsPlayer,
|
||||
JoinAsHost,
|
||||
LeaveGame,
|
||||
}
|
||||
|
||||
|
@ -10,6 +10,7 @@ pub mod register;
|
||||
pub enum ClientMessage {
|
||||
BuzzIn(BuzzIn),
|
||||
Register(Register),
|
||||
CreateRoom(Register),
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize)]
|
||||
@ -22,7 +23,8 @@ pub struct ClientRequest {
|
||||
#[serde(tag = "type")]
|
||||
pub enum GameResponse {
|
||||
JoinResponse { username: String, token: String },
|
||||
HostResponse { username: String, token: String },
|
||||
AckBuzzer,
|
||||
ResetBuzzer,
|
||||
UpdatePountTotal { score: i32 },
|
||||
UpdatePointTotal { score: i32 },
|
||||
}
|
||||
|
@ -28,10 +28,11 @@ impl Screen for PlayerScreen {
|
||||
info!("Button press reset");
|
||||
self.button_pressed = false;
|
||||
}
|
||||
crate::model::GameResponse::UpdatePountTotal { score } => {
|
||||
crate::model::GameResponse::UpdatePointTotal { score } => {
|
||||
info!("Score updated to: {}", score);
|
||||
self.score = score;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
|
21
shared/src/player_session.gleam
Normal file
21
shared/src/player_session.gleam
Normal file
@ -0,0 +1,21 @@
|
||||
import gleam/dynamic/decode
|
||||
import gleam/json
|
||||
|
||||
pub type PlayerSession {
|
||||
PlayerSession(id: Int, token_hash: String, username: String)
|
||||
}
|
||||
|
||||
pub fn encode_player_session(player_session: PlayerSession) -> json.Json {
|
||||
json.object([
|
||||
#("id", json.int(player_session.id)),
|
||||
#("token_hash", json.string(player_session.token_hash)),
|
||||
#("username", json.string(player_session.username)),
|
||||
])
|
||||
}
|
||||
|
||||
pub fn player_session_decoder() -> decode.Decoder(PlayerSession) {
|
||||
use id <- decode.field("id", decode.int)
|
||||
use token_hash <- decode.field("token_hash", decode.string)
|
||||
use username <- decode.field("username", decode.string)
|
||||
decode.success(PlayerSession(id:, token_hash:, username:))
|
||||
}
|
@ -4,12 +4,12 @@ import gleam/list
|
||||
import player
|
||||
|
||||
pub type Session {
|
||||
Session(id: Int, host_user_id: Int, players: List(player.Player))
|
||||
Session(id: String, host_user_id: Int, players: List(player.Player))
|
||||
}
|
||||
|
||||
pub fn serialize(session: Session) -> json.Json {
|
||||
json.object([
|
||||
#("id", json.int(session.id)),
|
||||
#("id", json.string(session.id)),
|
||||
#("host_user_id", json.int(session.host_user_id)),
|
||||
#(
|
||||
"players",
|
||||
@ -22,7 +22,7 @@ pub fn serialize(session: Session) -> json.Json {
|
||||
}
|
||||
|
||||
pub fn decoder() -> decode.Decoder(Session) {
|
||||
use id <- decode.field("id", decode.int)
|
||||
use id <- decode.field("id", decode.string)
|
||||
use host_user_id <- decode.field("host_user_id", decode.int)
|
||||
use players <- decode.field("players", decode.list(player.decoder()))
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user