session handling for players and hosts
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@@ -0,0 +1,31 @@
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use macroquad::{
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color::{BLACK, WHITE},
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text::draw_text,
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window::{clear_background, screen_height, screen_width},
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};
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use crate::screen::Screen;
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#[derive(Default)]
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pub struct HostScreen {}
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impl Screen for HostScreen {
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fn handle_frame(&mut self, _ctx: &mut crate::context::Context) {
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clear_background(WHITE);
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draw_text(
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"I'm the host!",
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screen_width() / 2.0,
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screen_height() / 2.0,
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100.0,
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BLACK,
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);
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}
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fn handle_messages(
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&mut self,
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_ctx: &mut crate::context::Context,
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) -> Option<crate::StateTransition> {
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None
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}
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}
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@@ -11,6 +11,7 @@ pub struct LoginScreen {
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new_username: String,
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new_room_code: String,
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sent_join: bool,
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sent_host: bool,
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retry_count: usize,
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error_msg: bool,
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}
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@@ -23,6 +24,8 @@ impl Screen for LoginScreen {
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let window_size = Vec2::new(screen_width() * 0.25, screen_height() * 0.25);
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let mut pressed_join = false;
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let mut pressed_host = false;
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root_ui().window(
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hash!("Window"),
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Vec2::new(
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@@ -47,6 +50,16 @@ impl Screen for LoginScreen {
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pressed_join = true;
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}
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});
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ui.group(hash!("Host Group"), group_size, |ui| {
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if ui.button(Vec2::new(group_size.x * 0.45, 0.0), "Host Game") {
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info!(
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"User pressed host with name={} room_code={}",
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self.new_username, self.new_room_code
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);
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pressed_host = true;
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}
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});
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if self.error_msg {
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ui.group(hash!("Error Group"), group_size, |ui| {
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@@ -64,16 +77,37 @@ impl Screen for LoginScreen {
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self.sent_join = true;
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}
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if pressed_host {
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ctx.send_msg(&ClientMessage::CreateRoom(Register {
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game_code: self.new_room_code.clone(),
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username: self.new_username.clone(),
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}));
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self.sent_host = true;
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}
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}
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fn handle_messages(&mut self, ctx: &mut Context) -> Option<StateTransition> {
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if self.sent_join {
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if self.sent_join || self.sent_host {
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let msg = ctx.recv_msg();
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if let Some(GameResponse::JoinResponse { username, token }) = msg {
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ctx.username = username;
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ctx.token = token;
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return Some(StateTransition::JoinAsPlayer);
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if let Some(msg) = msg {
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match msg {
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GameResponse::JoinResponse { username, token } => {
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ctx.username = username;
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ctx.token = token;
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return Some(StateTransition::JoinAsPlayer);
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}
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GameResponse::HostResponse { username, token } => {
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ctx.username = username;
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ctx.token = token;
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return Some(StateTransition::JoinAsHost);
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}
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_ => {
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warn!("Got unexpected message: {:?}", msg)
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}
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}
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}
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self.retry_count += 1;
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@@ -1,10 +1,12 @@
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use context::Context;
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use host_screen::HostScreen;
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use login_screen::LoginScreen;
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use macroquad::prelude::*;
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use player_screen::PlayerScreen;
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use screen::Screen;
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mod context;
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mod host_screen;
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mod login_screen;
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mod model;
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mod player_screen;
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@@ -14,15 +16,18 @@ pub enum State {
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Init,
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Login(LoginScreen),
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PlayerScreen(PlayerScreen),
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HostScreen(HostScreen),
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}
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impl State {
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pub fn transition_state(&self, transition: StateTransition) -> Self {
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info!("Applying transition: {:?}", transition);
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match transition {
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StateTransition::Init | StateTransition::LeaveGame => {
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Self::Login(LoginScreen::default())
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}
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StateTransition::JoinAsPlayer => Self::PlayerScreen(PlayerScreen::default()),
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StateTransition::JoinAsHost => Self::HostScreen(HostScreen::default()),
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}
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}
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@@ -31,6 +36,7 @@ impl State {
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Self::Init => {}
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Self::Login(login_screen) => login_screen.handle_frame(ctx),
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Self::PlayerScreen(player_screen) => player_screen.handle_frame(ctx),
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State::HostScreen(host_screen) => host_screen.handle_frame(ctx),
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}
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}
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@@ -39,13 +45,16 @@ impl State {
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Self::Init => Some(StateTransition::Init),
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State::Login(login_screen) => login_screen.handle_messages(ctx),
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State::PlayerScreen(player_screen) => player_screen.handle_messages(ctx),
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State::HostScreen(host_screen) => host_screen.handle_messages(ctx),
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}
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}
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}
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#[derive(Debug)]
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pub enum StateTransition {
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Init,
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JoinAsPlayer,
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JoinAsHost,
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LeaveGame,
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}
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@@ -10,6 +10,7 @@ pub mod register;
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pub enum ClientMessage {
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BuzzIn(BuzzIn),
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Register(Register),
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CreateRoom(Register),
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}
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#[derive(Debug, Serialize)]
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@@ -22,7 +23,8 @@ pub struct ClientRequest {
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#[serde(tag = "type")]
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pub enum GameResponse {
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JoinResponse { username: String, token: String },
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HostResponse { username: String, token: String },
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AckBuzzer,
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ResetBuzzer,
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UpdatePountTotal { score: i32 },
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UpdatePointTotal { score: i32 },
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}
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@@ -28,10 +28,11 @@ impl Screen for PlayerScreen {
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info!("Button press reset");
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self.button_pressed = false;
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}
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crate::model::GameResponse::UpdatePountTotal { score } => {
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crate::model::GameResponse::UpdatePointTotal { score } => {
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info!("Score updated to: {}", score);
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self.score = score;
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}
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_ => {}
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}
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}
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