session handling for players and hosts

This commit is contained in:
2025-05-17 12:23:19 -06:00
parent fee5576efd
commit b6a4936247
11 changed files with 221 additions and 28 deletions
+1
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@@ -3,3 +3,4 @@
/build
erl_crash.dump
config.toml
/store
+60 -16
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@@ -7,6 +7,7 @@ import gleam/erlang/process
import gleam/float
import gleam/http/request.{type Request}
import gleam/http/response.{type Response}
import gleam/int
import gleam/io
import gleam/json
import gleam/list
@@ -15,6 +16,10 @@ import gleam/otp/actor
import gleam/result
import gleam/string
import mist.{type Connection, type ResponseData}
import player
import player_session
import session
import storail
pub fn handle_request(
req: Request(Connection),
@@ -122,8 +127,42 @@ fn handle_ws_message(state, conn, message) {
}
}
fn register_user(
ctx: web.Context,
username: String,
gamecode: String,
) -> #(String, Int) {
let secret = crypto.strong_random_bytes(16)
let token =
crypto.new_hasher(crypto.Sha512)
|> crypto.hash_chunk(secret)
|> crypto.hash_chunk(bit_array.from_string(username))
|> crypto.hash_chunk(bit_array.from_string(gamecode))
|> crypto.digest
let token_hash =
crypto.new_hasher(crypto.Sha512)
|> crypto.hash_chunk(token)
|> crypto.digest
|> bit_array.base64_encode(True)
let assert <<user_id:int-size(64)>> = crypto.strong_random_bytes(8)
let key = storail.key(ctx.player_sessions, int.to_base16(user_id))
let assert Ok(Nil) =
storail.write(
key,
player_session.PlayerSession(id: user_id, token_hash:, username:),
)
let token = bit_array.base64_encode(token, True)
#(token, user_id)
}
fn handle_client_msg(
_ctx: web.Context,
ctx: web.Context,
req: web.ClientRequest,
) -> web.GameResponse {
case req.msg {
@@ -131,25 +170,30 @@ fn handle_client_msg(
io.println("Got buzz in @ " <> float.to_string(time))
web.AckBuzzer
}
web.Register(username, gamecode) -> {
let secret = crypto.strong_random_bytes(16)
let token =
crypto.new_hasher(crypto.Sha512)
|> crypto.hash_chunk(secret)
|> crypto.hash_chunk(bit_array.from_string(username))
|> crypto.hash_chunk(bit_array.from_string(gamecode))
|> crypto.digest
web.Register(gamecode, username) -> {
let #(token, user_id) = register_user(ctx, username, gamecode)
let key = storail.key(ctx.sessions, gamecode)
let assert Ok(session) = storail.read(key)
let token_hash =
crypto.new_hasher(crypto.Sha512)
|> crypto.hash_chunk(token)
|> crypto.digest
let player = player.Player(name: username, id: user_id, score: 0)
let session =
session.Session(
..session,
players: list.append(session.players, [player]),
)
io.println("New token: " <> bit_array.base64_encode(token_hash, True))
let token = bit_array.base64_encode(token, True)
let assert Ok(Nil) = storail.write(key, session)
web.JoinResponse(username, token)
}
web.CreateRoom(gamecode, username) -> {
let #(token, user_id) = register_user(ctx, username, gamecode)
let key = storail.key(ctx.sessions, gamecode)
let session = session.Session(gamecode, user_id, [])
let assert Ok(Nil) = storail.write(key, session)
web.HostResponse(username, token)
}
}
}
+39 -2
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@@ -2,15 +2,39 @@ import config
import gleam/dynamic/decode
import gleam/erlang/process
import gleam/json
import player_session
import session
import storail
pub type ClientMessage {
BuzzIn(time: Float)
Register(game_code: String, username: String)
CreateRoom(game_code: String, username: String)
}
fn client_message_decoder() -> decode.Decoder(ClientMessage) {
pub fn encode_client_message(client_message: ClientMessage) -> json.Json {
case client_message {
BuzzIn(..) ->
json.object([
#("type", json.string("buzz_in")),
#("time", json.float(client_message.time)),
])
Register(..) ->
json.object([
#("type", json.string("register")),
#("game_code", json.string(client_message.game_code)),
#("username", json.string(client_message.username)),
])
CreateRoom(..) ->
json.object([
#("type", json.string("create_room")),
#("game_code", json.string(client_message.game_code)),
#("username", json.string(client_message.username)),
])
}
}
pub fn client_message_decoder() -> decode.Decoder(ClientMessage) {
use variant <- decode.field("type", decode.string)
case variant {
"BuzzIn" -> {
@@ -22,7 +46,12 @@ fn client_message_decoder() -> decode.Decoder(ClientMessage) {
use username <- decode.field("username", decode.string)
decode.success(Register(game_code:, username:))
}
_ -> decode.failure(BuzzIn(time: 0.0), "ClientMessage")
"CreateRoom" -> {
use game_code <- decode.field("game_code", decode.string)
use username <- decode.field("username", decode.string)
decode.success(CreateRoom(game_code:, username:))
}
_ -> decode.failure(BuzzIn(0.0), "ClientMessage")
}
}
@@ -38,6 +67,7 @@ pub fn client_request_decoder() -> decode.Decoder(ClientRequest) {
pub type GameResponse {
JoinResponse(username: String, token: String)
HostResponse(username: String, token: String)
AckBuzzer
ResetBuzzer
UpdatePointTotal(score: Int)
@@ -51,6 +81,12 @@ pub fn encode_game_response(game_response: GameResponse) -> json.Json {
#("username", json.string(game_response.username)),
#("token", json.string(game_response.token)),
])
HostResponse(..) ->
json.object([
#("type", json.string("HostResponse")),
#("username", json.string(game_response.username)),
#("token", json.string(game_response.token)),
])
AckBuzzer -> json.object([#("type", json.string("AckBuzzer"))])
ResetBuzzer -> json.object([#("type", json.string("ResetBuzzer"))])
UpdatePointTotal(..) ->
@@ -65,6 +101,7 @@ pub type Context {
Context(
config: config.Config,
sessions: storail.Collection(session.Session),
player_sessions: storail.Collection(player_session.PlayerSession),
selector: process.Selector(ClientRequest),
)
}
+13
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@@ -6,6 +6,7 @@ import gleam/erlang/process
import gleam/result
import glint
import mist
import player_session
import session
import storail
@@ -30,6 +31,17 @@ pub fn setup_session_collection(
)
}
pub fn setup_player_session_collection(
config: storail.Config,
) -> storail.Collection(player_session.PlayerSession) {
storail.Collection(
name: "PlayerSessions",
to_json: player_session.encode_player_session,
decoder: player_session.player_session_decoder(),
config:,
)
}
pub fn run_server() -> glint.Command(Result(Nil, Error)) {
use <- glint.command_help("Runs the backend of Play of the Game")
use _, args, _ <- glint.command()
@@ -52,6 +64,7 @@ pub fn run_server() -> glint.Command(Result(Nil, Error)) {
web.Context(
config: cfg,
sessions: setup_session_collection(storail_cfg),
player_sessions: setup_player_session_collection(storail_cfg),
selector: process.new_selector(),
)