split messages up based on state, refactored backend to decouple states more
This commit is contained in:
+5
-10
@@ -1,7 +1,6 @@
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use ewebsock::WsEvent;
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use macroquad::prelude::{error, info};
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use crate::model::{ClientMessage, ClientRequest, GameResponse};
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use serde::{Serialize, de::DeserializeOwned};
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pub struct Context {
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pub sender: ewebsock::WsSender,
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@@ -22,16 +21,12 @@ impl Context {
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}
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}
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pub fn send_msg(&mut self, msg: &ClientMessage) {
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let request = ClientRequest {
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token: self.token.clone(),
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msg: msg.clone(),
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};
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let msg = serde_json::to_string(&request).unwrap();
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pub fn send_msg<T: Serialize>(&mut self, msg: &T) {
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let msg = serde_json::to_string(msg).unwrap();
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self.sender.send(ewebsock::WsMessage::Text(msg));
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}
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pub fn recv_msg(&mut self) -> Option<GameResponse> {
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pub fn recv_msg<T: DeserializeOwned>(&mut self) -> Option<T> {
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if let Some(msg) = self.reciever.try_recv() {
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match msg {
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WsEvent::Opened => {
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@@ -40,7 +35,7 @@ impl Context {
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}
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WsEvent::Message(ws_message) => match ws_message {
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ewebsock::WsMessage::Text(msg) => {
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let game_resp: GameResponse = serde_json::from_str(&msg).unwrap();
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let game_resp: T = serde_json::from_str(&msg).unwrap();
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Some(game_resp)
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}
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@@ -1,9 +1,30 @@
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use macroquad::prelude::*;
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use std::collections::HashMap;
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use crate::{model::ClientMessage, screen::Screen};
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use macroquad::prelude::*;
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use serde::{Deserialize, Serialize};
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use crate::{model::player::Player, screen::Screen};
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#[allow(dead_code)]
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#[derive(Serialize)]
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#[serde(tag = "type")]
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enum HostClientMessages {
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ResetAllBuzers,
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ResetPlayerBuzzer { user_id: u64 },
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UpdateScore { user_id: u64, diff: u32 },
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}
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#[derive(Deserialize)]
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#[serde(tag = "type")]
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enum HostServerMessages {
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Ack,
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UpdatePlayerStates { players: HashMap<u64, Player> },
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}
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#[derive(Default)]
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pub struct HostScreen {}
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pub struct HostScreen {
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players: HashMap<u64, Player>,
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}
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impl Screen for HostScreen {
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fn handle_frame(&mut self, ctx: &mut crate::context::Context) {
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@@ -32,15 +53,26 @@ impl Screen for HostScreen {
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let normalize = loc - button_location;
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if normalize.length() < button_size {
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ctx.send_msg(&ClientMessage::ResetBuzzers);
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ctx.send_msg(&HostClientMessages::ResetAllBuzers);
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}
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}
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}
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fn handle_messages(
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&mut self,
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_ctx: &mut crate::context::Context,
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ctx: &mut crate::context::Context,
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) -> Option<crate::StateTransition> {
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if let Some(msg) = ctx.recv_msg() {
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match msg {
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HostServerMessages::Ack => {
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// pass
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}
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HostServerMessages::UpdatePlayerStates { players } => {
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self.players = players;
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}
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};
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}
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None
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}
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}
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@@ -1,10 +1,23 @@
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use crate::StateTransition;
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use crate::context::Context;
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use crate::model::register::Register;
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use crate::model::{ClientMessage, GameResponse};
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use crate::screen::Screen;
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use macroquad::hash;
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use macroquad::{prelude::*, ui::root_ui};
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use serde::{Deserialize, Serialize};
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#[derive(Debug, Serialize)]
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#[serde(tag = "type")]
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pub enum NewUserClientMessages {
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Register { game_code: String, username: String },
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CreateRoom { game_code: String, username: String },
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}
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#[derive(Debug, Deserialize)]
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#[serde(tag = "type")]
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pub enum NewUserServerMessages {
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RegisterResponse { username: String, token: String },
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HostRegisterResponse { username: String, token: String },
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}
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#[derive(Default)]
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pub struct LoginScreen {
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@@ -70,19 +83,19 @@ impl Screen for LoginScreen {
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);
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if pressed_join {
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ctx.send_msg(&ClientMessage::Register(Register {
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ctx.send_msg(&NewUserClientMessages::Register {
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game_code: self.new_room_code.clone(),
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username: self.new_username.clone(),
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}));
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});
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self.sent_join = true;
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}
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if pressed_host {
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ctx.send_msg(&ClientMessage::CreateRoom(Register {
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ctx.send_msg(&NewUserClientMessages::CreateRoom {
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game_code: self.new_room_code.clone(),
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username: self.new_username.clone(),
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}));
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});
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self.sent_host = true;
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}
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@@ -94,19 +107,16 @@ impl Screen for LoginScreen {
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if let Some(msg) = msg {
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match msg {
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GameResponse::JoinResponse { username, token } => {
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NewUserServerMessages::RegisterResponse { username, token } => {
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ctx.username = username;
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ctx.token = token;
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return Some(StateTransition::JoinAsPlayer);
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}
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GameResponse::HostResponse { username, token } => {
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NewUserServerMessages::HostRegisterResponse { username, token } => {
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ctx.username = username;
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ctx.token = token;
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return Some(StateTransition::JoinAsHost);
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}
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_ => {
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warn!("Got unexpected message: {:?}", msg)
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}
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}
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}
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@@ -1,6 +0,0 @@
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use serde::{Deserialize, Serialize};
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct BuzzIn {
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pub time: f64,
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}
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@@ -1,31 +1 @@
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use buzz_in::BuzzIn;
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use register::Register;
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use serde::{Deserialize, Serialize};
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pub mod buzz_in;
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pub mod register;
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#[derive(Debug, Serialize, Clone)]
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#[serde(tag = "type")]
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pub enum ClientMessage {
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BuzzIn(BuzzIn),
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Register(Register),
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CreateRoom(Register),
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ResetBuzzers,
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}
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#[derive(Debug, Serialize)]
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pub struct ClientRequest {
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pub token: String,
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pub msg: ClientMessage,
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}
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#[derive(Debug, Deserialize)]
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#[serde(tag = "type")]
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pub enum GameResponse {
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JoinResponse { username: String, token: String },
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HostResponse { username: String, token: String },
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AckBuzzer,
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ResetBuzzer,
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UpdatePointTotal { score: i32 },
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}
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pub mod player;
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@@ -0,0 +1,8 @@
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use serde::{Deserialize, Serialize};
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Player {
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pub name: String,
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pub id: u64,
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pub score: i32,
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}
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@@ -1,7 +0,0 @@
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use serde::Serialize;
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#[derive(Debug, Serialize, Clone)]
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pub struct Register {
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pub game_code: String,
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pub username: String,
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}
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@@ -1,12 +1,25 @@
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use serde::{Deserialize, Serialize};
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use web_time::{SystemTime, UNIX_EPOCH};
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use crate::StateTransition;
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use crate::context::Context;
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use crate::model::ClientMessage;
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use crate::model::buzz_in::BuzzIn;
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use crate::screen::Screen;
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use macroquad::prelude::*;
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#[derive(Serialize, Debug)]
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#[serde(tag = "type")]
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pub enum PlayerClientMessages {
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BuzzIn { time: f64 },
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}
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#[derive(Deserialize, Debug)]
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#[serde(tag = "type")]
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pub enum PlayerServerMessages {
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Ack,
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UpdatePointTotal { score: i32 },
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ResetBuzzer,
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}
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#[derive(Default)]
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pub struct PlayerScreen {
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score: i32,
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@@ -19,20 +32,18 @@ impl Screen for PlayerScreen {
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if let Some(msg) = msg {
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match msg {
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crate::model::GameResponse::JoinResponse { .. } => {}
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crate::model::GameResponse::AckBuzzer => {
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PlayerServerMessages::Ack => {
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info!("Button pressed ack");
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self.button_pressed = true;
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}
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crate::model::GameResponse::ResetBuzzer => {
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PlayerServerMessages::ResetBuzzer => {
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info!("Button press reset");
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self.button_pressed = false;
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}
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crate::model::GameResponse::UpdatePointTotal { score } => {
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PlayerServerMessages::UpdatePointTotal { score } => {
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info!("Score updated to: {}", score);
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self.score = score;
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}
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_ => {}
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}
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}
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@@ -81,9 +92,7 @@ impl Screen for PlayerScreen {
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let time = unix_timestamp.as_secs_f64();
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info!("Button pressed @ {}", time);
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let buzz_in = BuzzIn { time };
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ctx.send_msg(&ClientMessage::BuzzIn(buzz_in));
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ctx.send_msg(&PlayerClientMessages::BuzzIn { time });
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}
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}
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}
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