working with new login page, IOS is still a bit weird but it should just be HTML work

This commit is contained in:
joeyahines committed 2025-05-26 11:38:44 -06:00
1 parent 2ba48354ac
commit 88ce6db3aa
10 files changed
+375 -187

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+66
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@@ -0,0 +1,66 @@
use std::str::FromStr;
use thiserror::Error;
#[derive(Error, Debug)]
pub enum CfgError {
#[error("Unknown client type: '{0}'")]
UnkownClientType(String),
#[error("Missing cookie: '{0}'")]
MissingCookie(String),
#[error("Invalid cookie value: '{0}'")]
InvalidCookie(String),
}
#[derive(Debug, Clone)]
pub enum ClientType {
Host,
Player,
}
impl FromStr for ClientType {
type Err = CfgError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"host" => Ok(Self::Host),
"player" => Ok(Self::Player),
_ => Err(CfgError::UnkownClientType(s.to_string())),
}
}
}
pub struct Cfg {
pub token: String,
pub username: String,
pub user_id: u64,
pub game_code: String,
pub client_type: ClientType,
}
impl Cfg {
pub fn load_from_cookies() -> Result<Self, CfgError> {
let client_type = wasm_cookies::get_raw("play_of_the_game/client_type")
.ok_or(CfgError::MissingCookie("client_type".to_string()))?;
let token = wasm_cookies::get_raw("play_of_the_game/token")
.ok_or(CfgError::MissingCookie("token".to_string()))?;
let user_id = wasm_cookies::get_raw("play_of_the_game/user_id")
.ok_or(CfgError::MissingCookie("user_id".to_string()))?
.parse()
.map_err(|_| CfgError::InvalidCookie("user_id".to_string()))?;
let game_id = wasm_cookies::get_raw("play_of_the_game/game_code")
.ok_or(CfgError::MissingCookie("game_id".to_string()))?;
let username = wasm_cookies::get_raw("play_of_the_game/username")
.ok_or(CfgError::MissingCookie("username".to_string()))?;
let client_type: ClientType = ClientType::from_str(&client_type)?;
Ok(Self {
token,
username,
user_id,
game_code: game_id,
client_type,
})
}
}
+11 -3
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@@ -2,22 +2,30 @@ use ewebsock::WsEvent;
use macroquad::prelude::{error, info};
use serde::{Serialize, de::DeserializeOwned};
use crate::cfg::{Cfg, ClientType};
pub struct Context {
pub sender: ewebsock::WsSender,
pub reciever: ewebsock::WsReceiver,
pub token: String,
pub username: String,
pub user_id: u64,
pub game_code: String,
pub client_type: ClientType,
}
impl Context {
pub fn new(url: &str) -> Context {
pub fn new(url: &str, cfg: Cfg) -> Context {
let (sender, reciever) = ewebsock::connect(url, ewebsock::Options::default()).unwrap();
Self {
sender,
reciever,
token: String::new(),
username: String::new(),
token: cfg.token,
username: cfg.username,
game_code: cfg.game_code,
user_id: cfg.user_id,
client_type: cfg.client_type,
}
}
+36 -91
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@@ -2,131 +2,77 @@ use crate::StateTransition;
use crate::context::Context;
use crate::font::FontSize;
use crate::screen::Screen;
use crate::ui_scaling::window_width;
use macroquad::hash;
use macroquad::ui::widgets::Window;
use macroquad::{prelude::*, ui::root_ui};
use macroquad::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize)]
pub struct JoinMessage {
pub game_code: String,
pub user_id: u64,
pub token: String,
}
#[derive(Debug, Serialize)]
#[serde(tag = "type")]
pub enum NewUserClientMessages {
Register { game_code: String, username: String },
CreateRoom { game_code: String, username: String },
JoinAsPlayer(JoinMessage),
JoinAsHost(JoinMessage),
}
#[derive(Debug, Deserialize)]
#[serde(tag = "type")]
pub enum NewUserServerMessages {
RegisterResponse { username: String, token: String },
HostRegisterResponse { username: String, token: String },
RegisterResponse,
HostRegisterResponse,
}
#[derive(Default)]
pub struct LoginScreen {
new_username: String,
new_room_code: String,
sent_join: bool,
sent_host: bool,
retry_count: usize,
error_msg: bool,
}
impl Screen for LoginScreen {
fn handle_frame(&mut self, ctx: &mut Context) {
clear_background(BEIGE);
let group_size = Vec2::new(window_width(), screen_height() * 0.05);
let window_size = Vec2::new(window_width(), screen_height() * 0.4);
let mut pressed_join = false;
let mut pressed_host = false;
Window::new(
hash!("Window"),
Vec2::new(
screen_width() * 0.5 - window_size.x * 0.5,
screen_height() * 0.5 - window_size.x * 0.5,
),
window_size,
)
.movable(false)
.ui(&mut root_ui(), |ui| {
ui.group(hash!("User Group"), group_size, |ui| {
ui.input_text(hash!("Username In"), "Username", &mut self.new_username);
});
ui.group(hash!("Room Group"), group_size, |ui| {
ui.input_text(hash!("Room Code In"), "Room Code", &mut self.new_room_code);
});
ui.group(hash!("Join Group"), group_size, |ui| {
let dim = FontSize::Large.measure("Join");
if ui.button(
Vec2::new(group_size.x * 0.50, 0.0) - Vec2::new(dim.width * 0.5, 0.0),
"Join",
) {
info!(
"User pressed joined with name={} room_code={}",
self.new_username, self.new_room_code
);
pressed_join = true;
}
});
ui.group(hash!("Host Group"), group_size, |ui| {
let dim = FontSize::Large.measure("Host Game");
if ui.button(
Vec2::new(group_size.x * 0.50, 0.0) - Vec2::new(dim.width * 0.5, 0.0),
"Host Game",
) {
info!(
"User pressed host with name={} room_code={}",
self.new_username, self.new_room_code
);
pressed_host = true;
}
});
if self.error_msg {
ui.group(hash!("Error Group"), group_size, |ui| {
ui.label(Vec2::new(0.0, 0.0), "Failed to join game, try again...");
});
}
});
if pressed_join {
ctx.send_msg(&NewUserClientMessages::Register {
game_code: self.new_room_code.clone(),
username: self.new_username.clone(),
});
draw_text(
"Starting up...",
screen_width() * 0.5,
screen_height() * 0.5,
FontSize::Large.size() as f32,
BLACK,
);
if !self.sent_join {
self.sent_join = true;
}
if pressed_host {
ctx.send_msg(&NewUserClientMessages::CreateRoom {
game_code: self.new_room_code.clone(),
username: self.new_username.clone(),
});
let join_msg = JoinMessage {
game_code: ctx.game_code.clone(),
user_id: ctx.user_id,
token: ctx.token.clone(),
};
self.sent_host = true;
let msg = match ctx.client_type {
crate::cfg::ClientType::Host => NewUserClientMessages::JoinAsHost(join_msg),
crate::cfg::ClientType::Player => NewUserClientMessages::JoinAsPlayer(join_msg),
};
info!("Sending join request...");
ctx.send_msg(&msg);
}
}
fn handle_messages(&mut self, ctx: &mut Context) -> Option<StateTransition> {
if self.sent_join || self.sent_host {
if self.sent_join {
let msg = ctx.recv_msg();
if let Some(msg) = msg {
match msg {
NewUserServerMessages::RegisterResponse { username, token } => {
ctx.username = username;
ctx.token = token;
NewUserServerMessages::RegisterResponse => {
return Some(StateTransition::JoinAsPlayer);
}
NewUserServerMessages::HostRegisterResponse { username, token } => {
ctx.username = username;
ctx.token = token;
NewUserServerMessages::HostRegisterResponse => {
return Some(StateTransition::JoinAsHost);
}
}
@@ -134,11 +80,10 @@ impl Screen for LoginScreen {
self.retry_count += 1;
if self.retry_count > get_fps() as usize * 5 {
if self.retry_count > (get_fps() as usize * 100) {
warn!("Join failed, try again...");
self.retry_count = 0;
self.sent_join = false;
self.error_msg = true;
}
}
+24 -1
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@@ -1,3 +1,4 @@
use cfg::Cfg;
use context::Context;
use font::FontSize;
use host_screen::HostScreen;
@@ -9,6 +10,7 @@ use macroquad::{
use player_screen::PlayerScreen;
use screen::Screen;
mod cfg;
mod context;
mod font;
mod host_screen;
@@ -96,9 +98,30 @@ pub fn default_skin() -> Skin {
}
}
fn get_ws_url() -> String {
let location = web_sys::window()
.unwrap()
.document()
.unwrap()
.location()
.unwrap();
let protocol = if location.protocol().unwrap() == "https" {
"wss"
} else {
"ws"
};
format!("{}://{}/ws", protocol, location.host().unwrap())
}
mod modname {}
#[macroquad::main("Play of the Game")]
async fn main() {
let mut context = Context::new("ws://127.0.0.1:8080/ws");
let cfg = Cfg::load_from_cookies().unwrap();
let mut context = Context::new(&get_ws_url(), cfg);
let mut state = State::Init;
state.transition_state(StateTransition::Init);