working gameplay loop, better UI. Needs a bit of work
This commit is contained in:
parent
abb3f4c2da
commit
457d6cee96
@ -100,6 +100,7 @@ fn handle_ws_message(
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actor.continue(state)
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actor.continue(state)
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}
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}
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mist.Custom(resp) -> {
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mist.Custom(resp) -> {
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echo resp
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let assert Ok(_) = mist.send_text_frame(conn, resp)
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let assert Ok(_) = mist.send_text_frame(conn, resp)
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actor.continue(state)
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actor.continue(state)
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}
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}
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@ -11,6 +11,7 @@ import gleam/int
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import gleam/io
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import gleam/io
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import gleam/json
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import gleam/json
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import gleam/list
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import gleam/list
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import gleam/option.{None, Some}
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import gleam/otp/actor
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import gleam/otp/actor
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import player
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import player
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import player_session
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import player_session
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@ -53,6 +54,32 @@ pub fn handle_client_msg(
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}
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}
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}
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}
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fn set_buzz_in(
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socket_state: SocketState,
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player_state: player_client.PlayerState,
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time: Float,
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) {
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let key = storail.key(socket_state.ctx.sessions, player_state.game_id)
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let assert Ok(session) = storail.read(key)
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let players =
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dict.upsert(session.players, player_state.user_id, fn(player) {
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let assert Some(player) = player
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player.Player(..player, buzz_in_time: Some(time))
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})
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let session = session.Session(..session, players:)
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let assert Ok(_) = storail.write(key, session)
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send_message_to_host(
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socket_state,
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session.host_user_id,
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host_client.UpdatePlayerStates(session.players),
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)
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}
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fn handle_player(
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fn handle_player(
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socket_state: SocketState,
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socket_state: SocketState,
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player_state: player_client.PlayerState,
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player_state: player_client.PlayerState,
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@ -69,6 +96,9 @@ fn handle_player(
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<> " at "
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<> " at "
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<> float.to_string(time),
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<> float.to_string(time),
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)
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)
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set_buzz_in(socket_state, player_state, time)
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#(
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#(
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socket_state,
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socket_state,
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json.to_string(player_client.encode_player_server_messages(
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json.to_string(player_client.encode_player_server_messages(
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@ -143,13 +173,20 @@ fn handle_new_user(
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let key = storail.key(socket_state.ctx.sessions, game_code)
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let key = storail.key(socket_state.ctx.sessions, game_code)
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let assert Ok(session) = storail.read(key)
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let assert Ok(session) = storail.read(key)
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let player = player.Player(name: username, id: user_id, score: 0)
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let player =
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player.Player(name: username, id: user_id, score: 0, buzz_in_time: None)
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let session =
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let session =
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session.Session(
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session.Session(
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..session,
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..session,
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players: dict.insert(session.players, player.id, player),
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players: dict.insert(session.players, player.id, player),
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)
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)
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send_message_to_host(
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socket_state,
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session.host_user_id,
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host_client.UpdatePlayerStates(session.players),
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)
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let assert Ok(Nil) = storail.write(key, session)
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let assert Ok(Nil) = storail.write(key, session)
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#(
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#(
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@ -157,7 +194,7 @@ fn handle_new_user(
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..socket_state,
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..socket_state,
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state: Player(player_client.PlayerState(user_id, game_code)),
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state: Player(player_client.PlayerState(user_id, game_code)),
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),
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),
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new_user_client.RegisterResponse(token, username),
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new_user_client.RegisterResponse(username, token),
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)
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)
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}
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}
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}
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}
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@ -212,6 +249,41 @@ fn send_message_to_player(
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|> actor.send(json.to_string(client_msg))
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|> actor.send(json.to_string(client_msg))
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}
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}
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fn send_message_to_host(
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socket_state: SocketState,
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id: Int,
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msg: host_client.HostServerMessages,
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) {
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let client_msg = host_client.encode_host_server_messages(msg)
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get_player_session_from_id(socket_state.ctx, id)
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|> get_player_session_subject(socket_state.ctx, _)
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|> actor.send(json.to_string(client_msg))
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}
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fn reset_player_buzzer(
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socket_state: SocketState,
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session_key: storail.Key(session.Session),
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id: Int,
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) {
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let assert Ok(session) = storail.read(session_key)
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let assert Ok(player) = dict.get(session.players, id)
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let player = player.Player(..player, buzz_in_time: None)
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let players = dict.insert(session.players, id, player)
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let session = session.Session(..session, players: players)
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let assert Ok(_) = storail.write(session_key, session)
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send_message_to_host(
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socket_state,
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session.host_user_id,
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host_client.UpdatePlayerStates(session.players),
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)
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}
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fn handle_host(
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fn handle_host(
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socket_state: SocketState,
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socket_state: SocketState,
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host_state: host_client.HostState,
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host_state: host_client.HostState,
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@ -225,6 +297,11 @@ fn handle_host(
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let #(socket_state, resp) = case msg {
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let #(socket_state, resp) = case msg {
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host_client.ResetAllBuzers -> {
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host_client.ResetAllBuzers -> {
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dict.to_list(session.players)
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|> list.each(fn(player_entry) {
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reset_player_buzzer(socket_state, session_key, player_entry.0)
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})
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broadcast_message_to_players(
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broadcast_message_to_players(
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socket_state,
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socket_state,
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session,
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session,
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@ -233,12 +310,13 @@ fn handle_host(
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#(socket_state, host_client.Ack)
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#(socket_state, host_client.Ack)
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}
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}
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host_client.ResetPlayerBuzzer(id) -> {
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host_client.ResetPlayerBuzzer(id) -> {
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reset_player_buzzer(socket_state, session_key, id)
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send_message_to_player(socket_state, id, player_client.ResetBuzzer)
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send_message_to_player(socket_state, id, player_client.ResetBuzzer)
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#(socket_state, host_client.Ack)
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#(socket_state, host_client.Ack)
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}
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}
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host_client.UpdateScore(id, score) -> {
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host_client.UpdateScore(id, score) -> {
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let assert Ok(player) = dict.get(session.players, id)
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let assert Ok(player) = dict.get(session.players, id)
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let player = player.Player(..player, score:)
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let player = player.Player(..player, score: player.score + score)
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let session =
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let session =
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session.Session(
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session.Session(
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..session,
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..session,
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@ -252,6 +330,12 @@ fn handle_host(
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player_client.UpdatePointTotal(player.score),
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player_client.UpdatePointTotal(player.score),
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)
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)
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send_message_to_host(
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socket_state,
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session.host_user_id,
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host_client.UpdatePlayerStates(session.players),
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)
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#(socket_state, host_client.Ack)
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#(socket_state, host_client.Ack)
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}
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}
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}
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}
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35
frontend/src/font.rs
Normal file
35
frontend/src/font.rs
Normal file
@ -0,0 +1,35 @@
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use macroquad::{
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text::{TextDimensions, measure_text},
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window::screen_width,
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};
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#[derive(Debug, Clone, Copy)]
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#[allow(dead_code)]
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pub enum FontSize {
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Small,
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Medium,
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Large,
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}
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impl FontSize {
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pub fn size(&self) -> u16 {
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let size1 = measure_text("A", None, 10, 1.0);
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let size2 = measure_text("A", None, 20, 1.0);
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let scale_factor = size2.width - size1.width / 10.0;
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let offset = size2.width - (10.0 * scale_factor);
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let base_font_size = screen_width() * 0.01 - offset / scale_factor;
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(match self {
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FontSize::Small => base_font_size,
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FontSize::Medium => base_font_size * 1.0,
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FontSize::Large => base_font_size * 2.0,
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}) as u16
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}
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pub fn measure(&self, text: &str) -> TextDimensions {
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measure_text(text, None, self.size(), 1.0)
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}
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}
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@ -1,9 +1,12 @@
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use std::collections::HashMap;
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use std::collections::HashMap;
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use macroquad::prelude::*;
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use macroquad::{
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prelude::*,
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ui::{Skin, Ui, hash, root_ui, widgets::Window},
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};
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use crate::{model::player::Player, screen::Screen};
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use crate::{font::FontSize, model::player::Player, screen::Screen, ui_scaling::window_width};
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#[allow(dead_code)]
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#[allow(dead_code)]
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#[derive(Serialize)]
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#[derive(Serialize)]
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@ -11,35 +14,121 @@ use crate::{model::player::Player, screen::Screen};
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enum HostClientMessages {
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enum HostClientMessages {
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ResetAllBuzers,
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ResetAllBuzers,
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ResetPlayerBuzzer { user_id: u64 },
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ResetPlayerBuzzer { user_id: u64 },
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UpdateScore { user_id: u64, diff: u32 },
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UpdateScore { user_id: u64, diff: i32 },
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}
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}
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#[derive(Deserialize)]
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#[derive(Deserialize)]
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#[serde(tag = "type")]
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#[serde(tag = "type")]
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enum HostServerMessages {
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enum HostServerMessages {
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Ack,
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Ack,
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UpdatePlayerStates { players: HashMap<u64, Player> },
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UpdatePlayerStates { players: HashMap<String, Player> },
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}
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}
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#[derive(Default)]
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#[derive(Default)]
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pub struct HostScreen {
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pub struct HostScreen {
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players: HashMap<u64, Player>,
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players: HashMap<String, Player>,
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}
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impl HostScreen {
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fn draw_user(&self, ctx: &mut crate::context::Context, user_id: &str, ui: &mut Ui, width: f32) {
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let player = &self.players[user_id];
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let size = Vec2::new(width, screen_height() * 0.05);
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let first_buzzed_in_player = self.get_first_buzzed_in_player();
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let is_first = if let Some(first_player) = first_buzzed_in_player {
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first_player == user_id
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} else {
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false
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};
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ui.group(hash!(user_id), size, |ui| {
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let player_txt = player.name.clone();
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let player_txt_size = FontSize::Medium.measure(&player_txt);
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let score_txt = format!("Score: {}", player.score);
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ui.label(Vec2::new(0.0, 0.0), &player_txt);
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ui.label(
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Vec2::new(0.0, player_txt_size.height + size.y * 0.025),
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&score_txt,
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);
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if is_first {
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ui.label(Vec2::new(size.x * 0.45, 0.0), "BUZZED IN");
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}
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if ui.button(Vec2::new(size.x * 0.70, 0.0), "+") {
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let msg = HostClientMessages::UpdateScore {
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user_id: user_id.parse().unwrap(),
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diff: 1,
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};
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ctx.send_msg(&msg);
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}
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if ui.button(Vec2::new(size.x * 0.80, 0.0), "-") {
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let msg = HostClientMessages::UpdateScore {
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user_id: user_id.parse().unwrap(),
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diff: -1,
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};
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ctx.send_msg(&msg);
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}
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if ui.button(Vec2::new(size.x * 0.90, 0.0), "C") {
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let msg = HostClientMessages::ResetPlayerBuzzer {
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user_id: user_id.parse().unwrap(),
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};
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ctx.send_msg(&msg);
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}
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});
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}
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fn menu_skin() -> Skin {
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let label_style = root_ui()
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.style_builder()
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.font_size(FontSize::Medium.size())
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.text_color(WHITE)
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.build();
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Skin {
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label_style,
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..root_ui().default_skin()
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}
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}
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fn get_first_buzzed_in_player(&self) -> Option<String> {
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self.players
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.iter()
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.filter_map(|(id, player)| player.buzz_in_time.map(|buzz_in| (id, buzz_in)))
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.min_by(|(_, buzz_in), (_, other_buzz_in)| buzz_in.total_cmp(other_buzz_in))
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.map(|(id, _)| id)
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.cloned()
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}
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}
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}
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impl Screen for HostScreen {
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impl Screen for HostScreen {
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fn handle_frame(&mut self, ctx: &mut crate::context::Context) {
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fn handle_frame(&mut self, ctx: &mut crate::context::Context) {
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clear_background(WHITE);
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clear_background(BEIGE);
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|
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draw_text(
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let width = window_width();
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"I'm the host!",
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screen_width() / 2.0,
|
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screen_height() / 2.0,
|
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100.0,
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BLACK,
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);
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let button_size = screen_width() * 0.01;
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let menu_skin = &Self::menu_skin();
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let button_location = Vec2::new(screen_width() * 0.50, screen_height() * 0.70);
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root_ui().push_skin(menu_skin);
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let window_position =
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Vec2::new(screen_width() * 0.5 - (width * 0.5), screen_height() * 0.1);
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let window_size = Vec2::new(width, screen_height() * 0.70);
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|
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Window::new(hash!("HostWindow"), window_position, window_size)
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.movable(false)
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|
.ui(&mut root_ui(), |ui| {
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|
let mut players: Vec<String> = self.players.keys().cloned().collect();
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|
players.sort();
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|
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|
for user_id in &players {
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|
self.draw_user(ctx, user_id, ui, width);
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|
}
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});
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|
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let button_size = screen_width() * 0.025;
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let button_location = Vec2::new(screen_width() * 0.50, screen_height() * 0.90);
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|
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draw_circle(
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draw_circle(
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button_location.x,
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button_location.x,
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@ -56,6 +145,8 @@ impl Screen for HostScreen {
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ctx.send_msg(&HostClientMessages::ResetAllBuzers);
|
ctx.send_msg(&HostClientMessages::ResetAllBuzers);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
root_ui().pop_skin();
|
||||||
}
|
}
|
||||||
|
|
||||||
fn handle_messages(
|
fn handle_messages(
|
||||||
@ -68,6 +159,7 @@ impl Screen for HostScreen {
|
|||||||
// pass
|
// pass
|
||||||
}
|
}
|
||||||
HostServerMessages::UpdatePlayerStates { players } => {
|
HostServerMessages::UpdatePlayerStates { players } => {
|
||||||
|
info!("Got new player state: {:?}", players);
|
||||||
self.players = players;
|
self.players = players;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -1,7 +1,10 @@
|
|||||||
use crate::StateTransition;
|
use crate::StateTransition;
|
||||||
use crate::context::Context;
|
use crate::context::Context;
|
||||||
|
use crate::font::FontSize;
|
||||||
use crate::screen::Screen;
|
use crate::screen::Screen;
|
||||||
|
use crate::ui_scaling::window_width;
|
||||||
use macroquad::hash;
|
use macroquad::hash;
|
||||||
|
use macroquad::ui::widgets::Window;
|
||||||
use macroquad::{prelude::*, ui::root_ui};
|
use macroquad::{prelude::*, ui::root_ui};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
@ -31,56 +34,65 @@ pub struct LoginScreen {
|
|||||||
|
|
||||||
impl Screen for LoginScreen {
|
impl Screen for LoginScreen {
|
||||||
fn handle_frame(&mut self, ctx: &mut Context) {
|
fn handle_frame(&mut self, ctx: &mut Context) {
|
||||||
clear_background(WHITE);
|
clear_background(BEIGE);
|
||||||
|
|
||||||
let group_size = Vec2::new(screen_width() * 0.25, screen_height() * 0.05);
|
let group_size = Vec2::new(window_width(), screen_height() * 0.05);
|
||||||
let window_size = Vec2::new(screen_width() * 0.25, screen_height() * 0.25);
|
let window_size = Vec2::new(window_width(), screen_height() * 0.4);
|
||||||
|
|
||||||
let mut pressed_join = false;
|
let mut pressed_join = false;
|
||||||
let mut pressed_host = false;
|
let mut pressed_host = false;
|
||||||
|
|
||||||
root_ui().window(
|
Window::new(
|
||||||
hash!("Window"),
|
hash!("Window"),
|
||||||
Vec2::new(
|
Vec2::new(
|
||||||
screen_width() * 0.5 - window_size.x * 0.5,
|
screen_width() * 0.5 - window_size.x * 0.5,
|
||||||
screen_height() * 0.5 - window_size.x * 0.5,
|
screen_height() * 0.5 - window_size.x * 0.5,
|
||||||
),
|
),
|
||||||
Vec2::new(screen_width() * 0.25, screen_height() * 0.25),
|
window_size,
|
||||||
|ui| {
|
)
|
||||||
ui.group(hash!("User Group"), group_size, |ui| {
|
.movable(false)
|
||||||
ui.input_text(hash!("Username In"), "Username", &mut self.new_username);
|
.ui(&mut root_ui(), |ui| {
|
||||||
});
|
ui.group(hash!("User Group"), group_size, |ui| {
|
||||||
ui.group(hash!("Room Group"), group_size, |ui| {
|
ui.input_text(hash!("Username In"), "Username", &mut self.new_username);
|
||||||
ui.input_text(hash!("Room Code In"), "Room Code", &mut self.new_room_code);
|
});
|
||||||
});
|
ui.group(hash!("Room Group"), group_size, |ui| {
|
||||||
ui.group(hash!("Join Group"), group_size, |ui| {
|
ui.input_text(hash!("Room Code In"), "Room Code", &mut self.new_room_code);
|
||||||
if ui.button(Vec2::new(group_size.x * 0.45, 0.0), "Join") {
|
});
|
||||||
info!(
|
ui.group(hash!("Join Group"), group_size, |ui| {
|
||||||
"User pressed joined with name={} room_code={}",
|
let dim = FontSize::Large.measure("Join");
|
||||||
self.new_username, self.new_room_code
|
if ui.button(
|
||||||
);
|
Vec2::new(group_size.x * 0.50, 0.0) - Vec2::new(dim.width * 0.5, 0.0),
|
||||||
|
"Join",
|
||||||
|
) {
|
||||||
|
info!(
|
||||||
|
"User pressed joined with name={} room_code={}",
|
||||||
|
self.new_username, self.new_room_code
|
||||||
|
);
|
||||||
|
|
||||||
pressed_join = true;
|
pressed_join = true;
|
||||||
}
|
|
||||||
});
|
|
||||||
ui.group(hash!("Host Group"), group_size, |ui| {
|
|
||||||
if ui.button(Vec2::new(group_size.x * 0.45, 0.0), "Host Game") {
|
|
||||||
info!(
|
|
||||||
"User pressed host with name={} room_code={}",
|
|
||||||
self.new_username, self.new_room_code
|
|
||||||
);
|
|
||||||
|
|
||||||
pressed_host = true;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
if self.error_msg {
|
|
||||||
ui.group(hash!("Error Group"), group_size, |ui| {
|
|
||||||
ui.label(Vec2::new(0.0, 0.0), "Failed to join game, try again...");
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
},
|
});
|
||||||
);
|
ui.group(hash!("Host Group"), group_size, |ui| {
|
||||||
|
let dim = FontSize::Large.measure("Host Game");
|
||||||
|
if ui.button(
|
||||||
|
Vec2::new(group_size.x * 0.50, 0.0) - Vec2::new(dim.width * 0.5, 0.0),
|
||||||
|
"Host Game",
|
||||||
|
) {
|
||||||
|
info!(
|
||||||
|
"User pressed host with name={} room_code={}",
|
||||||
|
self.new_username, self.new_room_code
|
||||||
|
);
|
||||||
|
|
||||||
|
pressed_host = true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
if self.error_msg {
|
||||||
|
ui.group(hash!("Error Group"), group_size, |ui| {
|
||||||
|
ui.label(Vec2::new(0.0, 0.0), "Failed to join game, try again...");
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
if pressed_join {
|
if pressed_join {
|
||||||
ctx.send_msg(&NewUserClientMessages::Register {
|
ctx.send_msg(&NewUserClientMessages::Register {
|
||||||
|
@ -1,16 +1,22 @@
|
|||||||
use context::Context;
|
use context::Context;
|
||||||
|
use font::FontSize;
|
||||||
use host_screen::HostScreen;
|
use host_screen::HostScreen;
|
||||||
use login_screen::LoginScreen;
|
use login_screen::LoginScreen;
|
||||||
use macroquad::prelude::*;
|
use macroquad::{
|
||||||
|
prelude::*,
|
||||||
|
ui::{Skin, root_ui},
|
||||||
|
};
|
||||||
use player_screen::PlayerScreen;
|
use player_screen::PlayerScreen;
|
||||||
use screen::Screen;
|
use screen::Screen;
|
||||||
|
|
||||||
mod context;
|
mod context;
|
||||||
|
mod font;
|
||||||
mod host_screen;
|
mod host_screen;
|
||||||
mod login_screen;
|
mod login_screen;
|
||||||
mod model;
|
mod model;
|
||||||
mod player_screen;
|
mod player_screen;
|
||||||
mod screen;
|
mod screen;
|
||||||
|
mod ui_scaling;
|
||||||
|
|
||||||
pub enum State {
|
pub enum State {
|
||||||
Init,
|
Init,
|
||||||
@ -58,6 +64,38 @@ pub enum StateTransition {
|
|||||||
LeaveGame,
|
LeaveGame,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn default_skin() -> Skin {
|
||||||
|
let label_style = root_ui()
|
||||||
|
.style_builder()
|
||||||
|
.font_size(FontSize::Large.size())
|
||||||
|
.text_color(WHITE)
|
||||||
|
.build();
|
||||||
|
let editbox_style = root_ui()
|
||||||
|
.style_builder()
|
||||||
|
.font_size(FontSize::Large.size())
|
||||||
|
.color(BROWN)
|
||||||
|
.color_selected(BROWN)
|
||||||
|
.color_clicked(BROWN)
|
||||||
|
.text_color(WHITE)
|
||||||
|
.build();
|
||||||
|
let window_style = root_ui().style_builder().color(DARKBROWN).build();
|
||||||
|
let button_style = root_ui()
|
||||||
|
.style_builder()
|
||||||
|
.font_size(FontSize::Large.size())
|
||||||
|
.color(GOLD)
|
||||||
|
.text_color(BLACK)
|
||||||
|
.color_hovered(YELLOW)
|
||||||
|
.build();
|
||||||
|
|
||||||
|
Skin {
|
||||||
|
label_style,
|
||||||
|
editbox_style,
|
||||||
|
button_style,
|
||||||
|
window_style,
|
||||||
|
..root_ui().default_skin()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[macroquad::main("Play of the Game")]
|
#[macroquad::main("Play of the Game")]
|
||||||
async fn main() {
|
async fn main() {
|
||||||
let mut context = Context::new("ws://127.0.0.1:8080/ws");
|
let mut context = Context::new("ws://127.0.0.1:8080/ws");
|
||||||
@ -66,12 +104,16 @@ async fn main() {
|
|||||||
state.transition_state(StateTransition::Init);
|
state.transition_state(StateTransition::Init);
|
||||||
|
|
||||||
loop {
|
loop {
|
||||||
|
let skin = default_skin();
|
||||||
|
root_ui().push_skin(&skin);
|
||||||
|
|
||||||
if let Some(transition) = state.handle_messages(&mut context) {
|
if let Some(transition) = state.handle_messages(&mut context) {
|
||||||
state = state.transition_state(transition);
|
state = state.transition_state(transition);
|
||||||
}
|
}
|
||||||
|
|
||||||
state.handle_frame(&mut context);
|
state.handle_frame(&mut context);
|
||||||
|
|
||||||
|
root_ui().pop_skin();
|
||||||
next_frame().await
|
next_frame().await
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,4 +5,5 @@ pub struct Player {
|
|||||||
pub name: String,
|
pub name: String,
|
||||||
pub id: u64,
|
pub id: u64,
|
||||||
pub score: i32,
|
pub score: i32,
|
||||||
|
pub buzz_in_time: Option<f64>,
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@ use web_time::{SystemTime, UNIX_EPOCH};
|
|||||||
|
|
||||||
use crate::StateTransition;
|
use crate::StateTransition;
|
||||||
use crate::context::Context;
|
use crate::context::Context;
|
||||||
|
use crate::font::FontSize;
|
||||||
use crate::screen::Screen;
|
use crate::screen::Screen;
|
||||||
use macroquad::prelude::*;
|
use macroquad::prelude::*;
|
||||||
|
|
||||||
@ -59,11 +60,24 @@ impl Screen for PlayerScreen {
|
|||||||
RED
|
RED
|
||||||
};
|
};
|
||||||
|
|
||||||
|
let text_measure = FontSize::Large.measure(&ctx.username);
|
||||||
|
|
||||||
draw_text(
|
draw_text(
|
||||||
&format!("Score: {}", self.score),
|
&ctx.username,
|
||||||
screen_width() * 0.5,
|
screen_width() * 0.5 - text_measure.width * 0.5,
|
||||||
|
screen_height() * 0.15,
|
||||||
|
FontSize::Large.size() as f32,
|
||||||
|
BLACK,
|
||||||
|
);
|
||||||
|
|
||||||
|
let score_text = format!("Score: {}", self.score);
|
||||||
|
let text_measure = FontSize::Large.measure(&score_text);
|
||||||
|
|
||||||
|
draw_text(
|
||||||
|
&score_text,
|
||||||
|
screen_width() * 0.5 - text_measure.width * 0.5,
|
||||||
screen_height() * 0.25,
|
screen_height() * 0.25,
|
||||||
50.0,
|
FontSize::Large.size() as f32,
|
||||||
BLACK,
|
BLACK,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
5
frontend/src/ui_scaling.rs
Normal file
5
frontend/src/ui_scaling.rs
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
use macroquad::window::{screen_height, screen_width};
|
||||||
|
|
||||||
|
pub fn window_width() -> f32 {
|
||||||
|
(screen_width() * 0.8).min(screen_height() * 0.5)
|
||||||
|
}
|
@ -1,8 +1,9 @@
|
|||||||
import gleam/dynamic/decode
|
import gleam/dynamic/decode
|
||||||
import gleam/json
|
import gleam/json
|
||||||
|
import gleam/option
|
||||||
|
|
||||||
pub type Player {
|
pub type Player {
|
||||||
Player(name: String, id: Int, score: Int)
|
Player(name: String, id: Int, score: Int, buzz_in_time: option.Option(Float))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn serialize(player: Player) -> json.Json {
|
pub fn serialize(player: Player) -> json.Json {
|
||||||
@ -10,14 +11,17 @@ pub fn serialize(player: Player) -> json.Json {
|
|||||||
#("name", json.string(player.name)),
|
#("name", json.string(player.name)),
|
||||||
#("id", json.int(player.id)),
|
#("id", json.int(player.id)),
|
||||||
#("score", json.int(player.score)),
|
#("score", json.int(player.score)),
|
||||||
|
#("buzz_in_time", json.nullable(player.buzz_in_time, json.float)),
|
||||||
])
|
])
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn decoder() -> decode.Decoder(Player) {
|
pub fn decoder() -> decode.Decoder(Player) {
|
||||||
{
|
use name <- decode.field("name", decode.string)
|
||||||
use name <- decode.field("name", decode.string)
|
use id <- decode.field("id", decode.int)
|
||||||
use id <- decode.field("id", decode.int)
|
use score <- decode.field("score", decode.int)
|
||||||
use score <- decode.field("score", decode.int)
|
use buzz_in_time <- decode.field(
|
||||||
decode.success(Player(name:, id:, score:))
|
"buzz_in_time",
|
||||||
}
|
decode.optional(decode.float),
|
||||||
|
)
|
||||||
|
decode.success(Player(name:, id:, score:, buzz_in_time:))
|
||||||
}
|
}
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
import score_update
|
|
||||||
|
|
||||||
pub type UpdateScore {
|
|
||||||
BuzzIn(user_id: Int, score_update: score_update.ScoreUpdateType)
|
|
||||||
}
|
|
Loading…
x
Reference in New Issue
Block a user