initial refactoring to use a pure html/js login screen
This commit is contained in:
parent
457d6cee96
commit
2ba48354ac
@ -6,8 +6,8 @@ pub type NewUserState {
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}
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pub type NewUserClientMessages {
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Register(game_code: String, username: String)
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CreateRoom(game_code: String, username: String)
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JoinAsPlayer(token: String, user_id: Int, game_id: String)
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JoinAsHost(token: String, user_id: Int, game_id: String)
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}
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pub fn new_user_client_messages_decoder() -> decode.Decoder(
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@ -15,40 +15,32 @@ pub fn new_user_client_messages_decoder() -> decode.Decoder(
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) {
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use variant <- decode.field("type", decode.string)
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case variant {
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"Register" -> {
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use game_code <- decode.field("game_code", decode.string)
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use username <- decode.field("username", decode.string)
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decode.success(Register(game_code:, username:))
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"JoinAsPlayer" -> {
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use token <- decode.field("token", decode.string)
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use user_id <- decode.field("user_id", decode.int)
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use game_id <- decode.field("game_id", decode.string)
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decode.success(JoinAsPlayer(token:, user_id:, game_id:))
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}
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"CreateRoom" -> {
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use game_code <- decode.field("game_code", decode.string)
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use username <- decode.field("username", decode.string)
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decode.success(CreateRoom(game_code:, username:))
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"JoinAsHost" -> {
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use token <- decode.field("token", decode.string)
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use user_id <- decode.field("user_id", decode.int)
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use game_id <- decode.field("game_id", decode.string)
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decode.success(JoinAsHost(token:, user_id:, game_id:))
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}
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_ -> decode.failure(Register("", ""), "NewUserClientMessages")
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_ -> decode.failure(JoinAsPlayer("", 0, ""), "NewUserClientMessages")
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}
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}
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pub type NewUserServerMessages {
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RegisterResponse(username: String, token: String)
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HostRegisterResponse(username: String, token: String)
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RegisterResponse
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HostRegisterResponse
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}
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pub fn encode_new_user_server_messages(
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new_user_server_messages: NewUserServerMessages,
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) -> json.Json {
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case new_user_server_messages {
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RegisterResponse(..) ->
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json.object([
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#("type", json.string("RegisterResponse")),
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#("username", json.string(new_user_server_messages.username)),
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#("token", json.string(new_user_server_messages.token)),
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])
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HostRegisterResponse(..) ->
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json.object([
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#("type", json.string("HostRegisterResponse")),
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#("username", json.string(new_user_server_messages.username)),
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#("token", json.string(new_user_server_messages.token)),
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])
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RegisterResponse -> json.string("register_response")
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HostRegisterResponse -> json.string("host_register_response")
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}
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}
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@ -1,17 +1,30 @@
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import app/clients/new_user_client
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import app/web
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import gleam/bit_array
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import gleam/bytes_tree
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import gleam/dict
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import gleam/erlang/process
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import gleam/http/cookie
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import gleam/http/request.{type Request}
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import gleam/http/response.{type Response}
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import gleam/int
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import gleam/io
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import gleam/json
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import gleam/option.{None, Some}
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import gleam/otp/actor
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import gleam/result
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import gleam/string
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import login
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import mist.{type Connection, type ResponseData}
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import player
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import session
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import socket_manager
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import storail
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type JoinAs {
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JoinAsHost
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JoinAsPlayer
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}
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pub fn handle_request(
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req: Request(Connection),
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@ -25,10 +38,75 @@ pub fn handle_request(
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["static", "frontend_bg.wasm"] ->
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serve_wasm(ctx, "frontend_bg.wasm", "application/wasm")
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["ws"] -> serve_websocket(ctx, req)
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["login", "host"] -> server_login(ctx, req, JoinAsHost)
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["login", "join"] -> server_login(ctx, req, JoinAsPlayer)
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_ -> response.set_body(response.new(404), mist.Bytes(bytes_tree.new()))
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}
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}
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fn server_login(
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ctx: web.Context,
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req: Request(Connection),
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join_type: JoinAs,
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) -> Response(ResponseData) {
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let assert Ok(req) = mist.read_body(req, 1000)
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let assert Ok(body) = bit_array.to_string(req.body)
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let assert Ok(login_req) = json.parse(body, login.login_request_decoder())
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let #(token, user_id) =
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web.register_user(ctx, login_req.username, login_req.game_code)
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let _ = case join_type {
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JoinAsHost -> {
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let key = storail.key(ctx.sessions, login_req.game_code)
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let session = session.Session(login_req.game_code, user_id, dict.new())
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let assert Ok(Nil) = storail.write(key, session)
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}
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JoinAsPlayer -> {
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let key = storail.key(ctx.sessions, login_req.game_code)
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let assert Ok(session) = storail.read(key)
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let player =
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player.Player(
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name: login_req.username,
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id: user_id,
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score: 0,
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buzz_in_time: None,
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)
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let session =
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session.Session(
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..session,
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players: dict.insert(session.players, player.id, player),
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)
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let assert Ok(Nil) = storail.write(key, session)
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}
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}
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let join_type_name = case join_type {
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JoinAsHost -> "host"
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JoinAsPlayer -> "player"
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}
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response.new(200)
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|> response.set_cookie(
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"play_of_the_game/token",
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token,
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cookie.defaults(req.scheme),
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)
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|> response.set_cookie(
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"play_of_the_game/client_type",
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join_type_name,
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cookie.defaults(req.scheme),
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)
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|> response.set_cookie(
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"play_of_the_game/username",
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login_req.username,
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cookie.defaults(req.scheme),
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)
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|> response.set_body(mist.Bytes(bytes_tree.new()))
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}
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fn serve_wasm(
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ctx: web.Context,
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file: String,
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@ -19,6 +19,10 @@ import session
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import socket_manager
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import storail
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pub type Error {
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InvalidToken
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}
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pub type Context {
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Context(
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config: config.Config,
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@ -109,8 +113,8 @@ fn handle_player(
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}
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}
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fn register_user(
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state: SocketState,
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pub fn register_user(
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ctx: Context,
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username: String,
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game_code: String,
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) -> #(String, Int) {
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@ -127,7 +131,7 @@ fn register_user(
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let assert <<user_id:int-size(64)>> = crypto.strong_random_bytes(8)
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let key = storail.key(state.ctx.player_sessions, int.to_base16(user_id))
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let key = storail.key(ctx.player_sessions, int.to_base16(user_id))
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let assert Ok(Nil) =
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storail.write(
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@ -136,13 +140,40 @@ fn register_user(
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id: user_id,
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token_hash:,
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username:,
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socket_id: state.id,
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socket_id: None,
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),
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)
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#(token, user_id)
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}
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pub fn attach_socket_to_user(
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state: SocketState,
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user_id: Int,
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token: String,
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) -> Result(Nil, Error) {
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let key = storail.key(state.ctx.player_sessions, int.to_base16(user_id))
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let assert Ok(player_state) = storail.read(key)
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let hashed_token = player_session.hash_token(token)
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case hashed_token == player_state.token_hash {
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False -> Error(InvalidToken)
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True -> {
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let assert Ok(Nil) =
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storail.write(
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key,
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player_session.PlayerSession(
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..player_state,
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socket_id: Some(state.id),
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),
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)
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Ok(Nil)
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}
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}
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}
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fn handle_new_user(
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socket_state: SocketState,
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_new_user_state: new_user_client.NewUserState,
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@ -152,49 +183,25 @@ fn handle_new_user(
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json.parse(msg, new_user_client.new_user_client_messages_decoder())
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let #(socket_state, new_user_msg) = case msg {
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new_user_client.CreateRoom(game_code, username) -> {
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let #(token, user_id) = register_user(socket_state, username, game_code)
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let key = storail.key(socket_state.ctx.sessions, game_code)
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let session = session.Session(game_code, user_id, dict.new())
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let assert Ok(Nil) = storail.write(key, session)
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new_user_client.JoinAsHost(token, user_id, game_id) -> {
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let assert Ok(_) = attach_socket_to_user(socket_state, user_id, token)
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#(
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SocketState(
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..socket_state,
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state: Host(host_client.HostState(user_id, game_code)),
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state: Player(player_client.PlayerState(user_id:, game_id:)),
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),
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new_user_client.HostRegisterResponse(username, token),
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new_user_client.HostRegisterResponse,
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)
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}
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new_user_client.Register(game_code, username) -> {
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let #(token, user_id) = register_user(socket_state, username, game_code)
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let key = storail.key(socket_state.ctx.sessions, game_code)
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let assert Ok(session) = storail.read(key)
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let player =
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player.Player(name: username, id: user_id, score: 0, buzz_in_time: None)
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let session =
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session.Session(
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..session,
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players: dict.insert(session.players, player.id, player),
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)
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send_message_to_host(
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socket_state,
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session.host_user_id,
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host_client.UpdatePlayerStates(session.players),
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)
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let assert Ok(Nil) = storail.write(key, session)
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new_user_client.JoinAsPlayer(token, user_id, game_id) -> {
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let assert Ok(_) = attach_socket_to_user(socket_state, user_id, token)
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#(
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SocketState(
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..socket_state,
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state: Player(player_client.PlayerState(user_id, game_code)),
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state: Host(host_client.HostState(user_id:, game_id:)),
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),
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new_user_client.RegisterResponse(username, token),
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new_user_client.HostRegisterResponse,
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)
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}
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}
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@ -218,8 +225,9 @@ fn get_player_session_subject(
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ctx: Context,
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player: player_session.PlayerSession,
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) -> process.Subject(String) {
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let assert Some(id) = player.socket_id
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let assert Ok(subject) =
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socket_manager.get_socket_subj_by_id(ctx.socket_manager, player.socket_id)
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socket_manager.get_socket_subj_by_id(ctx.socket_manager, id)
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subject
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}
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72
frontend/index/index.html
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72
frontend/index/index.html
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@ -0,0 +1,72 @@
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<title>Play of the Game</title>
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<style>
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html,
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body,
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canvas {
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margin: 0px;
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padding: 0px;
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width: 100%;
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height: 100%;
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overflow: hidden;
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position: absolute;
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z-index: 0;
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}
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</style>
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</head>
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<body style="margin: 0; padding: 0; height: 100vh; width: 100vw">
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<canvas id="glcanvas" tabindex="1" hidden></canvas>
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<script src="https://not-fl3.github.io/miniquad-samples/mq_js_bundle.js"></script>
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<script type="module">
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import init, { set_wasm } from "./static/frontend.js";
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async function impl_run() {
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let wbg = await init();
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miniquad_add_plugin({
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register_plugin: (a) => (a.wbg = wbg),
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on_init: () => set_wasm(wasm_exports),
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version: "0.0.1",
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name: "wbg",
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});
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load("./static/frontend_bg.wasm");
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}
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window.run = function (join_type) {
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console.log("Joining as: ", join_type);
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var xhr = new XMLHttpRequest();
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xhr.open("POST", "./login/" + join_type);
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xhr.onload = function (event) {
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console.log("Starting game...", event.target);
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document.getElementById("run-container").remove();
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document
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.getElementById("glcanvas")
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.removeAttribute("hidden");
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document.getElementById("glcanvas").focus();
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impl_run();
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};
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// or onerror, onabort
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var formData = new FormData(document.getElementById("login"));
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xhr.send(JSON.stringify(Object.fromEntries(formData));
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};
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</script>
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<div
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id="run-container"
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style="
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100%;
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flex-direction: column;
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"
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>
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<form id="login">
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<label for="username">Username:</label><br />
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<input type="text" id="username" name="username" /><br />
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<label for="gamecode">Gamecode:</label><br />
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<input type="text" id="gamecode" name="gamecode" /><br />
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</form>
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<button onclick="run('join')">Join Game</button>
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<button onclick="run('host')">Host Game</button>
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</div>
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</body>
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</html>
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36
shared/src/login.gleam
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36
shared/src/login.gleam
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@ -0,0 +1,36 @@
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import gleam/dynamic/decode
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import gleam/json
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pub type LoginRequest {
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LoginRequest(username: String, game_code: String)
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}
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pub fn encode_login_request(login_request: LoginRequest) -> json.Json {
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json.object([
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#("username", json.string(login_request.username)),
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#("game_code", json.string(login_request.game_code)),
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])
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}
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pub fn login_request_decoder() -> decode.Decoder(LoginRequest) {
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use username <- decode.field("username", decode.string)
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use game_code <- decode.field("game_code", decode.string)
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decode.success(LoginRequest(username:, game_code:))
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}
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pub type LoginResponse {
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LoginResponse(username: String, token: String)
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}
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pub fn encode_login_response(login_response: LoginResponse) -> json.Json {
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json.object([
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#("username", json.string(login_response.username)),
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#("token", json.string(login_response.token)),
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])
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}
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pub fn login_response_decoder() -> decode.Decoder(LoginResponse) {
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use username <- decode.field("username", decode.string)
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use token <- decode.field("token", decode.string)
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decode.success(LoginResponse(username:, token:))
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}
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@ -2,9 +2,15 @@ import gleam/bit_array
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import gleam/crypto
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import gleam/dynamic/decode
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import gleam/json
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import gleam/option.{type Option}
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pub type PlayerSession {
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PlayerSession(id: Int, token_hash: String, username: String, socket_id: Int)
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PlayerSession(
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id: Int,
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token_hash: String,
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username: String,
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socket_id: Option(Int),
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)
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}
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pub fn encode_player_session(player_session: PlayerSession) -> json.Json {
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@ -12,7 +18,10 @@ pub fn encode_player_session(player_session: PlayerSession) -> json.Json {
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#("id", json.int(player_session.id)),
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#("token_hash", json.string(player_session.token_hash)),
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#("username", json.string(player_session.username)),
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#("socket_id", json.int(player_session.socket_id)),
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#("socket_id", case player_session.socket_id {
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option.None -> json.null()
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option.Some(value) -> json.int(value)
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}),
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])
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}
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@ -20,12 +29,11 @@ pub fn player_session_decoder() -> decode.Decoder(PlayerSession) {
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use id <- decode.field("id", decode.int)
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use token_hash <- decode.field("token_hash", decode.string)
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use username <- decode.field("username", decode.string)
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use socket_id <- decode.field("socket_id", decode.int)
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use socket_id <- decode.field("socket_id", decode.optional(decode.int))
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decode.success(PlayerSession(id:, token_hash:, username:, socket_id:))
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}
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pub fn hash_token(token: String) -> String {
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let token =
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crypto.new_hasher(crypto.Sha512)
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|> crypto.hash_chunk(bit_array.from_string(token))
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|> crypto.digest
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