+ Randomized codename order obscuring players more + Added better error handling code + Support hour + minute time increments + Refactored layout to be more clear + clippy + fmt
496 lines
14 KiB
Rust
496 lines
14 KiB
Rust
use std::collections::HashSet;
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use rand::prelude::SliceRandom;
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use rand::thread_rng;
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use serenity::framework::standard::macros::{command, group, help, hook};
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use serenity::framework::standard::{
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help_commands, Args, CommandGroup, CommandResult, HelpOptions,
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};
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use serenity::framework::StandardFramework;
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use serenity::model::guild::Member;
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use serenity::model::id::ChannelId;
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use serenity::model::prelude::{Message, UserId};
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use serenity::prelude::Context;
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use serenity::utils::MessageBuilder;
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use crate::discord::helper::{
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add_user_to_game, build_system_message, parse_duration_arg, send_msg_to_player_channels,
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};
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use crate::error::{Result, WoxlfError};
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use crate::game::global_data::GlobalData;
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use crate::game::MessageSource;
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use crate::game::Phase;
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#[group]
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#[commands(start, say, end, broadcast, next_phase, terminate, add_time)]
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struct Host;
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#[command]
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#[only_in(guilds)]
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#[allowed_roles("wolfx host")]
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async fn start(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult {
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msg.channel_id.say(&ctx.http, "Starting game").await?;
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let mut data = ctx.data.write().await;
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let global_data = data.get_mut::<GlobalData>().unwrap();
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let mut global_data = global_data.lock().await;
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let duration = parse_duration_arg(&mut args).await?;
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global_data.start_game(Phase::Night, duration.into());
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let players: Result<Vec<&Member>> = args
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.iter::<String>()
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.flatten()
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.map(|discord_id| {
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let discord_id = match discord_id.parse::<u64>() {
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Ok(discord_id) => discord_id,
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Err(_) => {
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return Err(WoxlfError::DiscordIdParseError(discord_id));
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}
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};
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if let Some(discord_user) = guild.members.get(&UserId::from(discord_id)) {
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Ok(discord_user)
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} else {
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Err(WoxlfError::DiscordIdParseError(discord_id.to_string()))
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}
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})
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.collect();
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let mut players = match players {
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Ok(players) => players,
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Err(e) => {
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let err_msg = match e {
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WoxlfError::DiscordIdParseError(e) => {
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format!("Error parsing '{}' as a discord user id.", e)
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}
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_ => "Internal bot error".to_string(),
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};
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msg.reply(&ctx.http, err_msg).await?;
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return Ok(());
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}
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};
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players.shuffle(&mut thread_rng());
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for player in players {
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add_user_to_game(ctx, &guild, &mut global_data, player).await?;
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}
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global_data.save_game_state().unwrap();
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Ok(())
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}
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#[command]
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#[only_in(guilds)]
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#[allowed_roles("wolfx host")]
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async fn end(ctx: &Context, msg: &Message, mut _args: Args) -> CommandResult {
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let mut data = ctx.data.write().await;
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let global_data = data.get_mut::<GlobalData>().unwrap();
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let mut global_data = global_data.lock().await;
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for player_data in &global_data.game_state_mut()?.player_data {
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let channel = guild
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.channels
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.get(&ChannelId::from(player_data.channel))
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.unwrap();
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channel.delete(&ctx.http).await?;
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}
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global_data.clear_game_state()?;
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msg.reply(&ctx.http, "Game ended!").await.unwrap();
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Ok(())
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}
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#[command]
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#[only_in(guilds)]
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#[allowed_roles("wolfx host")]
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async fn say(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
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let mut data = ctx.data.write().await;
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let global_data = data.get_mut::<GlobalData>().unwrap();
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let mut global_data = global_data.lock().await;
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let msg = format!("**wOxlf **> {}", args.rest());
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send_msg_to_player_channels(
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ctx,
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&guild,
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&mut global_data,
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MessageSource::Host,
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&msg,
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None,
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false,
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)
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.await?;
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Ok(())
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}
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#[command]
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#[only_in(guilds)]
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#[allowed_roles("wolfx host")]
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async fn broadcast(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
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let mut data = ctx.data.write().await;
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let global_data = data.get_mut::<GlobalData>().unwrap();
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let mut global_data = global_data.lock().await;
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let msg = build_system_message(args.rest());
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send_msg_to_player_channels(
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ctx,
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&guild,
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&mut global_data,
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MessageSource::Host,
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&msg,
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None,
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true,
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)
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.await?;
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Ok(())
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}
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#[command]
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#[only_in(guilds)]
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#[allowed_roles("wolfx host")]
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async fn next_phase(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult {
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let mut data = ctx.data.write().await;
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let global_data = data.get_mut::<GlobalData>().unwrap();
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let mut global_data = global_data.lock().await;
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let duration = parse_duration_arg(&mut args).await?;
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global_data.game_state_mut()?.next_phase(duration.into());
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let broadcast = MessageBuilder::new()
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.push_line(args.rest())
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.push_line("")
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.push(global_data.print_game_status())
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.build();
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let broadcast = build_system_message(&broadcast);
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send_msg_to_player_channels(
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ctx,
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&guild,
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&mut global_data,
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MessageSource::Host,
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&broadcast,
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None,
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true,
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)
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.await?;
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if global_data.game_state_mut()?.current_phase == Phase::Day {
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let vote_channel = guild
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.channels
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.get(&ChannelId::from(global_data.cfg.vote_channel))
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.unwrap();
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vote_channel
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.send_message(&ctx.http, |m| {
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m.content(format!(
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"**DAY {} VOTES:**",
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global_data.game_state_mut().unwrap().phase_number
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))
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})
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.await?;
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}
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msg.reply(
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&ctx.http,
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format!(
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"Phase has been cycled to {}.",
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&global_data.game_state_mut()?.current_phase
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),
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)
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.await?;
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global_data.save_game_state()?;
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Ok(())
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}
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#[command]
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#[only_in(guilds)]
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#[allowed_roles("wolfx host")]
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async fn terminate(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
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let mut data = ctx.data.write().await;
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let global_data = data.get_mut::<GlobalData>().unwrap();
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let mut global_data = global_data.lock().await;
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let target = args.rest().to_lowercase();
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let index = global_data
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.game_state_mut()?
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.player_data
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.iter()
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.position(|p| p.codename.to_lowercase() == target);
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if let Some(index) = index {
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let player = global_data.game_state_mut()?.player_data.remove(index);
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let player_channel = guild
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.channels
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.get(&ChannelId::from(player.channel))
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.unwrap();
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player_channel.delete(&ctx.http).await.unwrap();
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msg.reply(
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&ctx.http,
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format!("{} has been terminated.", player.codename),
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)
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.await
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.unwrap();
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} else {
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msg.reply(&ctx.http, "No subject found with that codename.")
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.await
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.unwrap();
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}
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global_data.save_game_state().unwrap();
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Ok(())
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}
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#[command]
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#[only_in(guilds)]
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#[allowed_roles("wolfx host")]
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async fn add_time(ctx: &Context, msg: &Message, mut args: Args) -> CommandResult {
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let mut data = ctx.data.write().await;
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let global_data = data.get_mut::<GlobalData>().unwrap();
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let mut global_data = global_data.lock().await;
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let duration = parse_duration_arg(&mut args).await?;
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global_data
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.game_state_mut()?
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.add_time_to_phase(duration.into());
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let broadcast = MessageBuilder::new()
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.push_line("EXPERIMENT PHASE HAS BEEN EXTENDED!!!")
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.push_line("")
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.push(global_data.print_game_status())
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.build();
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let broadcast = build_system_message(&broadcast);
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send_msg_to_player_channels(
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ctx,
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&guild,
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&mut global_data,
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MessageSource::Host,
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&broadcast,
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None,
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true,
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)
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.await?;
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msg.reply(&ctx.http, "Phase has been updated")
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.await
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.unwrap();
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global_data.save_game_state().unwrap();
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Ok(())
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}
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#[group]
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#[commands(vote, status, players)]
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struct Player;
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#[command]
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#[only_in(guilds)]
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#[description = "Vote another subject for termination. $vote <code_name>"]
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async fn vote(ctx: &Context, msg: &Message, args: Args) -> CommandResult {
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let mut data = ctx.data.write().await;
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let global_data = data.get_mut::<GlobalData>().unwrap();
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let mut global_data = global_data.lock().await;
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if global_data.game_state_mut()?.current_phase != Phase::Day {
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msg.reply(
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&ctx.http,
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"You can only select subject for termination during the day!",
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)
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.await
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.unwrap();
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return Ok(());
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}
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if global_data
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.game_state_mut()?
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.get_player_from_channel(msg.channel_id.0)
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.is_some()
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{
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let target_player = global_data
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.game_state_mut()?
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.get_player_by_codename(args.rest());
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if let Some(target_player) = target_player {
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let vote_channel = guild
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.channels
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.get(&ChannelId::from(global_data.cfg.vote_channel))
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.unwrap();
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let player_data = global_data
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.game_state_mut()?
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.get_player_from_channel_mut(msg.channel_id.0)
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.unwrap();
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player_data.cast_vote(target_player.discord_id);
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vote_channel
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.send_message(&ctx.http, |m| {
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m.content(format!(
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"{} has selected {} for termination",
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&player_data.codename, target_player.codename
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))
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})
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.await
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.unwrap();
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} else {
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msg.reply(&ctx.http, "Subject not found!").await.unwrap();
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}
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} else {
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msg.reply(
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&ctx.http,
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"This command needs to be run in a game channel, goober",
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)
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.await
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.unwrap();
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}
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global_data.save_game_state().unwrap();
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Ok(())
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}
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#[command]
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#[only_in(guilds)]
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#[description = "Get the game status. $status"]
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async fn status(ctx: &Context, msg: &Message, _args: Args) -> CommandResult {
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let mut data = ctx.data.write().await;
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let global_data = data.get_mut::<GlobalData>().unwrap();
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let mut global_data = global_data.lock().await;
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let mut msg_builder = MessageBuilder::new();
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msg_builder.push(global_data.print_game_status());
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if global_data.game_state_mut()?.current_phase == Phase::Day {
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msg_builder.push_line("");
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let vote_tallies = global_data.game_state_mut()?.get_vote_tallies();
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if vote_tallies.is_empty() {
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msg_builder.push_line("NO TERMINATION VOTES HAVE BEEN CAST");
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} else {
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msg_builder.push_line("TERMINATION VOTE TALLIES:");
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for (player, tally) in global_data.game_state_mut()?.get_vote_tallies() {
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msg_builder.push_line(format!("{}: {}", player, tally));
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}
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}
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}
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msg.reply(&ctx.http, msg_builder.build()).await.unwrap();
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Ok(())
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}
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#[command]
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#[only_in(guilds)]
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#[description = "Get the other players in the game. $status"]
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async fn players(ctx: &Context, msg: &Message, _args: Args) -> CommandResult {
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let data = ctx.data.read().await;
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let global_data = data.get::<GlobalData>().unwrap();
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let global_data = global_data.lock().await;
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let mut msg_builder = MessageBuilder::new();
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msg_builder.push_line("Test Subjects:");
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for player in &global_data.game_state()?.player_data {
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msg_builder.push("* ").push(&player.codename);
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if msg.channel_id.0 == global_data.cfg.host_channel {
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let member = guild.members.get(&UserId::from(player.discord_id)).unwrap();
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msg_builder.push_line(format!(" ({})", member.display_name()));
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} else {
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msg_builder.push_line("");
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}
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}
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msg.reply(&ctx.http, msg_builder.build()).await.unwrap();
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Ok(())
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}
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#[help]
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#[individual_command_tip = "If you want more information about a specific command, just pass the command as argument."]
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#[command_not_found_text = "Could not find: `{}`."]
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#[max_levenshtein_distance(3)]
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#[indention_prefix = "+"]
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#[lacking_role = "Strike"]
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#[wrong_channel = "Strike"]
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async fn help(
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context: &Context,
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msg: &Message,
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args: Args,
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help_options: &'static HelpOptions,
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groups: &[&'static CommandGroup],
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owners: HashSet<UserId>,
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) -> CommandResult {
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let _ = help_commands::with_embeds(context, msg, args, help_options, groups, owners).await;
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Ok(())
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}
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#[hook]
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async fn handle_errors(
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ctx: &Context,
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msg: &Message,
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command_name: &str,
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command_result: CommandResult,
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) {
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match command_result {
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Ok(()) => println!("Successfully processed command '{}'", command_name),
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Err(err) => {
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let reply_msg = format!(
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"Command '{}' returned an error. {}",
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command_name,
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err.to_string()
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);
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println!("{}", reply_msg);
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msg.reply(&ctx.http, reply_msg).await.unwrap();
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}
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};
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}
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pub fn command_framework() -> StandardFramework {
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StandardFramework::new()
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.configure(|c| c.prefix('$'))
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.group(&HOST_GROUP)
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.group(&PLAYER_GROUP)
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.help(&HELP)
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.after(handle_errors)
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}
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