Moved event_handler to its own module and cleaned up readme
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@@ -0,0 +1,66 @@
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use serenity::async_trait;
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use serenity::client::{Context, EventHandler};
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use serenity::http::AttachmentType;
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use serenity::model::channel::Message;
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use serenity::model::gateway::Ready;
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use crate::discord::helper::send_msg_to_player_channels;
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use crate::game::global_data::GlobalData;
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use crate::game::MessageSource;
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pub struct Handler {}
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#[async_trait]
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impl EventHandler for Handler {
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async fn message(&self, ctx: Context, msg: Message) {
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if msg.author.bot {
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return;
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}
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if msg.content.starts_with('$') {
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return;
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}
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let data = ctx.data.read().await;
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let global_data = data.get::<GlobalData>().unwrap();
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let mut global_data = global_data.lock().await;
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if global_data.game_state.is_none() {
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// no game in progress
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return;
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}
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if let Some(player_data) = global_data
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.game_state()
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.unwrap()
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.get_player_from_channel(msg.channel_id.0)
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{
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let guild = msg.guild(&ctx.cache).await.unwrap();
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let user_msg = format!("**{}** > {}", player_data.codename, msg.content);
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let attachments: Vec<AttachmentType> = msg
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.attachments
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.iter()
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.map(|a| AttachmentType::Image(&a.url))
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.collect();
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send_msg_to_player_channels(
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&ctx,
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&guild,
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&mut global_data,
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MessageSource::Player(msg.channel_id.0),
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&user_msg,
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Some(attachments),
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false,
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)
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.await
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.expect("Unable to send message to players");
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}
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}
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async fn ready(&self, _ctx: Context, ready: Ready) {
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println!("{} is connected!", ready.user.name);
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}
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}
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@@ -1,2 +1,3 @@
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pub mod commands;
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pub mod helper;
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pub mod event_handler;
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